Yeah thank you so much for revitalizing this, ive been meaning to post something useful for a while too;
This sphere centers around explicitly giving birth, not necessarily pregnancies or relationships. I tried to avoid overlap, but overlap isn't necessarily a bad thing, and some of it is already included in the PREGNANCY sphere. It assumes in part that changes to how labor and birth work will also be implemented.
Spell Effects
- Reduce the chances of a pregnancy resulting in a miscarriage, up to and including making a miscarriage impossible. This may not preclude a child being born with health defects, but the pregnancy will not end prematurely and birth will likely be without incident if successful.
- Reduce the pain and risk of injury associated with birth for both the mother and child.
- A powerful midwife or one with divine secrets may be able to both prevent miscarriages, death of either party, and pain and complications associated with birth.
- Induce labor immediately, even in someone or something that wasn't pregnant. If they weren't pregnant, the child born may not be natural, for instance, being an otherworldly being or night creature.
- A curse that makes childbirth much more risky, painful, or increases the risk of miscarriages.
- Prevent one from going into labor, trapping them in pregnancy either for an extended period or permanently.
- Cause a miscarriage immediately, killing the child and causing complications in the mother.
Environmental effects
Low level
- Complications during labor are slightly reduced, pain and injury less frequent and less severe.
Moderate level
- Miscarriages are somewhat less frequent
- Complications, pain and injury are much reduced
- Increases the frequency twin or triplet births, animal litters or egg clutches sometimes go over their cap by one or two
High Level
- Miscarriages are rare
- Complications, pain and injuries are only ever minor at worst
- Rarely, a female creature may spontaneously give birth without being pregnant. These children may not be of their species or naturally occurring at all.
- Twin, triplet, and quadruplet births are at least three times as common as their normal rate in the species. Litter sizes and egg clutches of animals increased 25%
Extreme Level
- Miscarriages never occur
- No complications, difficulties, pain or injuries occur to creatures giving birth here
- Females occasionally give birth to children, usually but always of their species. Males rarely spontaneously give birth to randomly generated creatures (a worldgen event, usually, think necromancer experiments)
- Half of all labors will end in the birth of twins, one in five triplets, one in ten quadruplets. Litter sizes and egg clutches of animals increased 50%
Creature Effects
- Same as environmental effects for the most part, but tied to an individual creature, not a region.
- Effects may be inherited in children, usually lessened in successive generations.
Plant Effects
All Levels
- More plants may grow from the same seed in farms
- Fruiting plant harvests (gathered in a zone, not a farm) are slightly larger.
Unique plants
- Produce fruit that reduce complications, miscarriages, injuries.
- Sleeping in beds made from wood of unique trees also reduces negative factors.
- Low levels reduce risks and severity of complications by 10%, Moderate by 50%, High by 80%, Extreme completely nullified.
Items
- As above, positively enchanted worn items or used furniture reduce risks and severity of complications by 10, 50, 80, 100%. Worn items only while used, furniture restarts an effect timer each time its used, should last the average length between uses at minimum.
- Cursed weapons or items increase risks and severity, by 50%, 100%, 200%, 400%. May last several years to indefinitely.
This sphere is associated with creating and maintaining lasting formal relationships between individuals.
Spell Effects
- Create a stronger relationship between individuals who are more compatible with each other, by modifying the relationship status in the affected individuals mind. persons they've met who have the strongest compatibility will get the strongest boost, those with the least compatible traits will get the least.
- Change a target's personality and values to encourage marriage more often.
- Cause an individual to fall more deeply in love with someone they've already taken as a lover, encourage them to propose to marry whichever lover is most compatible with their personality and values.
- Make a target less argumentative towards their spouse if they have one, decrease likelihood of falling out and divorce.
- Give the caster insight into the relationships of a given target, allowing them to play "matchmaker" by targeting both potential partners in a relationship.
- Cause marital strife and potential divorces.
- Curse a target so that noone will marry them regardless of compatibility, either for a period of years or indefinitely.
Environmental Effects
All Levels, strength of effect increasing with level of magic
- Increase individuals' attraction to compatible individuals
- Increase willingness to marry
- Reduce marital issues and likelihood of divorce between spouses
- Reduce willingness of married partners to establish extramarital affairs.
Moderate Levels
- Change an individual's personality and values over time to increase their sociability and likelihood to take lovers.
High Levels
- Establish relationships telepathically between individuals that are highly compatible marriage candidates, who have not already met.
Extreme Levels
- Love at first sight; individuals who are compatible marriage partners are compelled to immediately become lovers and propose to marry upon meeting.
Creature Effects
All Levels, effect strength depending on strength of sphere
- Individual is increasingly less likely to establish extramarital affairs
- Individual is unwilling to entertain thoughts of divorce and will always try to settle arguments amicably. May change their personality and values to better match their spouse.
- Other individuals who meet the affected creature will think more highly of them, being more receptive to establishing a relationship with them and marrying them so long as neither are already wed.
Plant Effects
- Grow fruit which makes individuals who consume it more willing to marry compatible individuals, and less likely to argue with their spouse, divorce, or have extramarital affairs.
Items
- Paired worn items become enchanted symbols of a marriage, drastically reducing likelihood of divorce or extramarital affairs.
- Individual worn items make the wearer more attractive marriage partners to others.
- Change the wearer's values and personality over time to make them more willing to form relationships and marry