Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 51 52 [53] 54 55 ... 178

Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 461585 times)

voliol

  • Bay Watcher
    • View Profile
    • Website
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #780 on: October 23, 2019, 12:59:02 pm »

-That's a Chinchilla, not a gerbil
-fire imp, sasquatch, Drunian
-GSC, giant toad, Draltha, giant cave swallow

You can see my first attempt at a draltha here. I decided it needs to be a bit more graceful, even if now it looks smaller.


I totally forgot about drunians, that explains a lot. I think the size of the draltha is good. It is larger than most other creatures yet smaller than an elephant. Give it yellow(er) hair and it's perfect.
The cave swallow I believe could use a swallow tail to make it more recognizable as a swallow, as the wings probably can't be lengthened due to size restraints.

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #781 on: October 23, 2019, 02:19:20 pm »

Funnily enough, cave swallows lack the distinct swallow shapes: https://www.allaboutbirds.org/guide/Cave_Swallow/media-browser/68122171
Logged
<3

Rekov

  • Bay Watcher
  • Elf Aficionado
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #782 on: October 23, 2019, 05:26:04 pm »

That one looks like a Gremlin.
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #783 on: October 23, 2019, 05:34:55 pm »

Well... it IS a Gremlin.
Logged
<3

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #784 on: October 23, 2019, 06:06:00 pm »

Then all is well!
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #786 on: October 28, 2019, 03:19:02 pm »

Something that came up in kitfox discord, an unintentional feature of Vettlingr tileset.

When a cat steps on mason's workshop, it slightly moves the equipment part of it.
Spoiler: image (click to show/hide)

Obviously this is caused by TWBT only applying transparency/override once for topmost, but there are vanilla things like doors that change their appearance when creature goes through (currently, only to floor tile, but could instead show being opened).

When reworking backend graphics, might be useful to standardize "creature goes through" for all buildings.

Proudbucket

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #787 on: November 10, 2019, 11:46:44 am »


I can identify all animals except this one. Is it a mandrill or mythic creature?


Visually there is not much difference between these two, that might confuse players. I'd suggest adding a visual identifier such as replacing the pelt thong with an improvised pelt cloth covering half the chest.

Besides that I'd say that the tiles look amazing. Keep them going!

Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #788 on: November 10, 2019, 02:14:49 pm »

Hm, it occurred to me that Armok Vision displays decoration on items (mainly relevant in cases of artifacts).

Is this planned for the tileset? Are there plans to treat multi-part items (i.e. procedural instruments) like multi-part creatures?

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #789 on: November 10, 2019, 02:39:11 pm »

It's not really viable at the scales we're dealing with.
Logged

LargeSnail

  • Bay Watcher
  • Sluggish Modder
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #790 on: November 14, 2019, 11:20:38 am »


I can identify all animals except this one. Is it a mandrill or mythic creature?

It looks like a Drunian.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #791 on: December 06, 2019, 03:40:48 am »

It is.

Just saying hi, we are still around, just biding our time. ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Jack-22

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #792 on: December 06, 2019, 12:53:59 pm »

I'm just kidding, but...
here between us ... you know something about the next release date and they don't say anything because they are contractually barred, right
I am very looking forward to the steam release  :(


Logged

dirkzen

  • Bay Watcher
  • Flood the depot. Get free stuff.
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #793 on: December 07, 2019, 02:02:18 am »

Oh neat, i've been using the Mayday tileset on and off for years now, i'm a big fan of the look. 
Also glad to see Mikes still around and in the forums.  :D

Also, the steam release is gonna be pretty darn interesting, i'll give it that
« Last Edit: December 07, 2019, 02:14:13 am by dirkzen »
Logged
Forgotten beasts flying up the wells and eating them might cause some negative effects.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #794 on: December 07, 2019, 03:21:03 pm »

I'm just kidding, but...
here between us ... you know something about the next release date and they don't say anything because they are contractually barred, right
I am very looking forward to the steam release  :(

release dates don't really work this way, more likely literally nobody knows, including the people making the dang game
Pages: 1 ... 51 52 [53] 54 55 ... 178