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Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 460797 times)

Fleeting Frames

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #765 on: October 21, 2019, 08:00:20 am »

An errant thought strikes my head: Adventure mode has visible view cones when sneaking.

1) Testing should probably include these; I recall some tilesets didn't handle the colorswap well.
2) Creatures could change facing depending on which way they face.

voliol

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #766 on: October 21, 2019, 08:26:10 am »

An errant thought strikes my head: Adventure mode has visible view cones when sneaking.

1) Testing should probably include these; I recall some tilesets didn't handle the colorswap well.
2) Creatures could change facing depending on which way they face.

1) +1
2) I believe 4 sprites for each creature would be too much, but a right/left flip depending on the most recent of the two directions might be nice, as long as the flipped shading doesn’t look all too strange.

Fleeting Frames

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #767 on: October 21, 2019, 09:37:18 am »

Depending on sprites, shapes and tilemask, the shading could be not swapped, i.e. containing shading for both directions and a tilemask that ensures only one of those is displayed.

Alternatively, shading could be desribed in the raws and calculated on save load.

Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #768 on: October 21, 2019, 09:58:23 am »

Facing would only work if we use topdown sprites or add unique sprites for it. Considering the 3000-ish creature sprites, that's a tall order. Around 9000 extra sprites. ;)

Testing will of course include adv mode.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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tpssurvivor

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #769 on: October 22, 2019, 10:21:47 am »

Boy I’m eager to see some news !
Whenever you can, feed us mike and meph, with some delicious sprites

I really want to see some different human sprites with different hairs and beards etc... :P
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #770 on: October 22, 2019, 03:17:46 pm »

Oh, um, sorry guys.
Here's a summary of most creatures I've done (Meph has done hundreds more :)




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tpssurvivor

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #771 on: October 22, 2019, 03:27:53 pm »







I just love the shading of the sprites! Makes it so unique! Keep up the good work lads!
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Meph

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #773 on: October 22, 2019, 04:12:06 pm »

@Meph I SAID CONSUMMATE Vs!

And here's some current WIPs of civs.

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tpssurvivor

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #774 on: October 22, 2019, 05:00:43 pm »

And here's some current WIPs of civs.


Hit me in my face! This is AWESOME!
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Superdorf

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #775 on: October 22, 2019, 05:49:37 pm »

Your kobold strikes a nice balance between "creepy Toady crayon drawings" and "cutebold".
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #776 on: October 23, 2019, 01:12:44 am »

That is precisely what I was aiming for so I'm glad :)
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voliol

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #777 on: October 23, 2019, 02:06:45 am »

I love these. Both the civs sprites and your animal sprites, Mayday. Comparing them to their earlier versions you can really see a lot of polish went into them. I don’t quite recognize all of them though.

At the end of the first section (normal-sized creatures), I see:
Alligator, Lion, One-humpted Camel, Gerbil (?), Foul Blendec, Crundle,
Fire Imp (?), Sasquatch, maybe a Draltha or a Manticore but the latter don’t exist and it doesn’t have a stinger so Draltha, Giant Tick (?), Gorlak, Green Devourer.

The very last ”giant” creatures confuse me as well. After the GSC we have a Giant Cave Toad? Or maybe just a normal Giant Toad, as Cave Toads are grey. Then, a hornless unicorn? And a very very large duck of a species I feel like I recognize but can’t quite determine. That one is the most confusing to me.

Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #778 on: October 23, 2019, 02:17:39 am »

-That's a Chinchilla, not a gerbil
-fire imp, sasquatch, Drunian
-GSC, giant toad, Draltha, giant cave swallow

You can see my first attempt at a draltha here. I decided it needs to be a bit more graceful, even if now it looks smaller.

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Inarius

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #779 on: October 23, 2019, 04:23:01 am »

That's really good. Like, really. I hope this will go to the end and i will eventually play DF with these :)
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