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Author Topic: SquadCraft: Roguelike Turn-based Strategy  (Read 13618 times)

TheRedwolf

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Re: SquadCraft: Roguelike Tactics Simulation
« Reply #45 on: July 08, 2019, 10:01:13 pm »

Hey tyrant, do you mind taking on Failbird,
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RoseHeart

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Re: SquadCraft: Roguelike Tactics Simulation
« Reply #46 on: July 08, 2019, 10:54:03 pm »

I will swap what I said then. Either way returning players can reuse old units. Other players can reuse other's units aswell.

My old image host, imgtc, seems to be down. So earlier images of the battle may not be visible...just a heads up. I switched to imgur half way through.

I hope we have two players that do want to play. I am having fun!
« Last Edit: July 08, 2019, 11:23:52 pm by roseheart »
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Awesome With Autism
"There is more time that separates Stegosaurus from T. Rex, than there is that separates T. Rex from us." —Dr. Emily Bamforth, Paleontologist

Tyrant Leviathan

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Re: SquadCraft: Roguelike Tactics Simulation
« Reply #47 on: July 09, 2019, 12:07:10 am »

I am still willing to go.

Notice: The game I made the Units were based on? Said game “ High Command.” Has like 420 Units.

I was thinking of posting Stellar Legion 4.0. Which is far more simple. That or do HC or Onslaught or Inferum. I Love strategy games. Do not care about winning or losing, just playing.

RoseHeart

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Re: SquadCraft: Roguelike Tactics Simulation
« Reply #48 on: July 09, 2019, 12:09:12 am »

Sorry you esploded.

Failbird105 you're up. You in?
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Awesome With Autism
"There is more time that separates Stegosaurus from T. Rex, than there is that separates T. Rex from us." —Dr. Emily Bamforth, Paleontologist

Failbird105

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Re: SquadCraft: roguelike turn-based strategy
« Reply #49 on: July 09, 2019, 04:57:02 am »

Sorry, I just woke up and hurt my neck monstrously bad Like, I put my head in anything more than a very specific angle and I practically fall over. I might be able to participate today still, but I won't count on it. You guys might just have to wait until tomorrow. Either that or find a new person.
Again, so very sorry about this, and I should hopefully be able to play tomorrow, but it's kinda outside of my control.

Edit: alright, I've managed to reach my computer. I'm going to try to submit some units now.
« Last Edit: July 09, 2019, 06:14:16 am by Failbird105 »
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KitRougard

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Re: SquadCraft: roguelike turn-based strategy
« Reply #50 on: July 09, 2019, 08:16:17 am »

*cackles in SCP*
List me, I have a fun idea.
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Failbird105

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Re: SquadCraft: roguelike turn-based strategy
« Reply #51 on: July 09, 2019, 08:30:08 am »

Well, I've sent my submissions. It's just a matter of waiting.
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RoseHeart

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Re: SquadCraft: roguelike turn-based strategy
« Reply #52 on: July 09, 2019, 01:20:34 pm »

I have FB's first draft. TL you reusing all your units?
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Awesome With Autism
"There is more time that separates Stegosaurus from T. Rex, than there is that separates T. Rex from us." —Dr. Emily Bamforth, Paleontologist

Tyrant Leviathan

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Re: SquadCraft: roguelike turn-based strategy
« Reply #53 on: July 09, 2019, 05:04:55 pm »

I guess. If a third time I will make 5 new units, maybe Forces of Hell.

Edit: Could do more Hgh Command Units. Due to variety.
« Last Edit: July 09, 2019, 05:24:00 pm by Tyrant Leviathan »
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #54 on: July 10, 2019, 02:50:10 pm »


♪ True Survivor

ABOUT: What if an RTS was a forum game?

This is a game where you design your own units and capture the enemy hex.The information is spoilered and you have a fog of war.

Design up to 5 units. How far they can move each turn. Attack range. Any abilities.

The stronger they are the longer you must wait to spawn them.

PM your units.


This is pretty laid back so, send me what ever you come up with and we'll make it work.

Spoiler: Lyrics (click to show/hide)
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Awesome With Autism
"There is more time that separates Stegosaurus from T. Rex, than there is that separates T. Rex from us." —Dr. Emily Bamforth, Paleontologist

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #55 on: July 10, 2019, 02:50:40 pm »

The game starts now. Do not look at your opponent's spoilers until after the match.

Heads up to those thinking about joining. IF we keep getting players and interest, I think I will reduce it from 5 unique units to 3. This is to possibly use those slots for things like unique bases, workers, or possibly, terrain. We'll see.


War has changed.
♪ Blood Dragon

VETERAN unit prefix means you reused it. 10% discount.
ELITE unit prefix means you reused their whole squad. 20% discount.
ROGUE unit prefix means you reused someone else's unit. 5% discount.
• These units will randomly appear on the map from now on, on spaces unseen by both sides.
• They hide their identity under a cloak and die from any attack until recruited. Move next to them and pay their fee (visible above them) to recruit them.
• Usually high value.
• Appear more often later on.
MERCENARY unit prefix means you reused their whole squad from someone else. 15% discount.
• These units will now be sold during the match.
• Usually low value.
• Available from the start to both sides.

These titles will be visible to the enemy. You can request that these titles (and benefits) be removed. If any titles are present then this squad configuration can't be referenced, if new, in the future. Discounts are rounded down, and may not benefit very low cost units.


UNITS
Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)

If there is nothing egregiously wrong and you think you can work with these please accept your units.

Be sure not to accidentally quote this post as you will see everything.

Edit: Some unit name changes for originality.
« Last Edit: July 12, 2019, 10:02:53 pm by roseheart »
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Awesome With Autism
"There is more time that separates Stegosaurus from T. Rex, than there is that separates T. Rex from us." —Dr. Emily Bamforth, Paleontologist

Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #56 on: July 10, 2019, 03:34:14 pm »

Yeah, I'm good with this setup.
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Tyrant Leviathan

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #57 on: July 11, 2019, 12:21:42 am »

I will re use my old troops again. If in a third conflict will switch it up.

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #58 on: July 11, 2019, 01:36:06 am »

This time you will choose where to put your portal and 3 barriers. Fudge pools will be randomized, but there will be one in each row.

Spoiler your selections, TL row A ~ B (again). FB row D ~ E.

You can say for example, put a barrier between E2 and D2, or NW of E2, same thing. They can be connected or separate...just leave a path to leave your base.

FB also describe your worker unit.

LOCAL FUDGE
Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)
« Last Edit: July 11, 2019, 02:04:31 am by roseheart »
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Awesome With Autism
"There is more time that separates Stegosaurus from T. Rex, than there is that separates T. Rex from us." —Dr. Emily Bamforth, Paleontologist

Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #59 on: July 11, 2019, 07:59:39 am »

Spoiler:  My choices (click to show/hide)
« Last Edit: July 11, 2019, 01:15:30 pm by Failbird105 »
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