You're left a moment to think, being watched expectantly, and it's a time you'll be sure to take advantage of. An idea is brewing in your head...
"Black?" Flax speaks, stepping closer. "Are you with us?"
"Yes, something occured to me just now..." you nod, drawing the words out loud, stretching them like the bow's string, ready to propel the ones after. "I say we go with the road, but before we do - there is a way I should be able to find out, how much we need to fear those ruffians."
"Not going to ask them, I presume? Nor simply scouting in person either."
"Correct, I can attempt to look from afar, if I manage to induce a vision. Given it's in close vicinity and there is no middleman, the spell shan't be well trackable. Though I doubt the lot has any magicians to spare, the city could... Now where is this Spine's End, actually?"
This instance the warrior is compelled to contemplate, but not for long. Instead, he asks the nearest supposed local, much to the vagrant's amusement.
"Hey, dear swain!" he whistles quiet. "What do they call The Spine's End?"
"That?" the visitor hums, and gives his response fast, only briefly skimming your looks. "It is in Newtown, where the streets cross, near the eastern gate. You can't miss that..."
"Amazing, thanks!"
With ever so much anticipation Flax faces you once again, whilst you put the information together.
"Very well, but I reckon we need to change location regardless... This isn't quite the right place, I feel."
"What, will it summon more kids?" the stoat rolls her eyes, right until they meet the fiery gaze of your chief.
"Oh no, it's the books. Great power in them, it's giving me a headache."
"Then lead us, but let us all stay vigilant!" Flax bids, packs the scroll, and passes it along. Thereafter you depart.
First, you get out the school district - one glance at the sorcerer's estate tells you, who knows what results will your escapades bring upon. You don't want to hide at the river bank either, now that you know what all kinds of individuals can lurk there, at any dark corner for that matter...
"Sas, you went for a walk, do help me here." you plead. "Is there a place where no temple stands? I don't want to go out the walls, we'd have a hard time explaining ourselves... An inn could work, mayhap, but they tend to be noisy..."
"Least monks by the entrance we came in through." the vagrant steps in, pointing over the river. "But the houses are sparser, it'd be harder to find a hidden spot."
Still, you decide to go with it. From what you can muster, the city may not brim with other magicians, but you're not taking any chances. The terrain is rising from the gate, up to the keep towering over the whole city, and this you find a way to draw from, fitting in an unoccupied rift.
"Alright, here goes nothing." you announce, letting your weight loose to lean on the wall behind. "I've never done this, so keep an eye on me, if I enter trance or worse, you might have to catch me."
You close your eyes, and banish all your senses, save the spot you so desire to see. There are no spirits at hand to help, and your soul cannot conceive of such a spell, let alone sustain it. You will have to summon some, and hope no one notices.
You connect with a force familiar, and try to direct it where it is you want to observe. Slowly, you begin to perceive more than the dark, and gleams of colors appear. Something is taking shape...
lt's just Crackantler. Not exactly the kind of vision you wished for, adjustments have to be made. The results are a fleeting chaos...
Like lightning flash faces familiar, from your dreams, from this day and from memories. Glimpses through a window back to the mortal realm you catch, but not enough to matter, it seems like your immediate surroundings only, even.
Again does the mirage settle, and you are meeting yourself, your own image held in the eye.
"You cannot do it." your voice sounds. "You cannot."
That is the last you see, as your eyes are now open, and witness the blue sky again. Along with some concerned acquaintances.
"Oh, don't tell me..." you grunt, soon to discover further, indeed now you lean against something else, or rather, someone. Cross, you try to get on your hooves, but promptly fall down again. Even the mortal world is spinning, but it does wear off slowly.
"I suppose I don't have to..." Flax utters, helping the while to collect your bits. "But we'd like to hear, how it went, this ordeal."
"Long story short, it didn't work." you share the news, quite upsetting to you, still you control yourself. "I've caught naught. But you did me, I see..."
"So what do we do now?" Sas inquires, and the answer is not one to test your resolve.
"We move."
"So we do." nods Flax, and turns the helm accordingly. "Come!"
For the last time today you navigate through the city, and reflect. Hopefully, the journey gets simpler from here. But you've been proven wrong with that assumption before, there is always something lurking, behind your shoulder. And you really are unwell, all the more now with your magic failing. Hope shines still a more rural environment fixes much, of what this holding plagued you with.
The road awaits you, wide and mighty no less than the one which has led you here, but not just on the account of snow shoved aside, it is studded with fragmented stone. And the passing company, of carts, pilgrims, or striders like yourself.
"There are to be villages nearby, we're sure to reach a roof by the sunset." Flax informs you. "Quite straightforward if I say so myself, all the way to the next border. Ancients know what then..."