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Author Topic: [MODDING] General modding questions thread  (Read 162202 times)

joostheger

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Re: [MODDING] General modding questions thread
« Reply #930 on: January 16, 2025, 06:11:21 am »

Do the effects of syndromes that add/remove tokens or alter mental/physical attributes revert their effects once their respective timers expire?
pretty sure, yes
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Coidzure Dreams

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Re: [MODDING] General modding questions thread
« Reply #931 on: January 22, 2025, 10:35:53 pm »

What level of Edge is added to an item when you use [FORCE_EDGE] in a reaction?  Is it based on the MAXEDGE of the material or is it a constant value?

DPh Kraken

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Re: [MODDING] General modding questions thread
« Reply #932 on: January 23, 2025, 04:15:52 pm »

An item either has an edge or it doesn't.
[MAXEDGE] determines how sharp an item can be, and it's only relevant in two places - shear attacks in combat, and whether a rock can be used to make [CAN_STONE] weapons.
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[CHEESE_PLANT] and [CHEESE_GRAPHICS] biggest fan
My mods:
Language & symbolsMiscellanyGraphics repositoryPseudo-ASCII

lonewined

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Re: [MODDING] General modding questions thread
« Reply #933 on: January 26, 2025, 05:53:05 am »

I'm trying to make a mini mod that changes the color of lead to purple, but it doesn't seem to be working. What am I doing wrong?

Code: [Select]
[SELECT_INORGANIC:LEAD]
    [DISPLAY_COLOR:5:7:0]
    [BUILD_COLOR:5:7:0]
    [STATE_COLOR:ALL_SOLID:DARK_INDIGO]
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lonewined

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Re: [MODDING] General modding questions thread
« Reply #934 on: January 26, 2025, 01:36:58 pm »

Nvm, I had the mod in the wrong folder
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Count10

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Re: [MODDING] General modding questions thread
« Reply #935 on: January 28, 2025, 08:35:29 pm »

I've been trying to create a spell that "drowns" a target by paralyzing their lungs, and I've been unable to make it work, it seems to do nothing at all.
Here's the spell:
Spoiler (click to show/hide)
And it's applied by:
Spoiler (click to show/hide)
I cannot for the life of me figure out what or where the issue is, any help would be appreciated.
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DPh Kraken

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Re: [MODDING] General modding questions thread
« Reply #936 on: January 29, 2025, 03:18:31 pm »

Probably because it ends in only 50 ticks. That might be too fast for the effects to work.
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[CHEESE_PLANT] and [CHEESE_GRAPHICS] biggest fan
My mods:
Language & symbolsMiscellanyGraphics repositoryPseudo-ASCII

Count10

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Re: [MODDING] General modding questions thread
« Reply #937 on: January 29, 2025, 04:34:12 pm »

Probably because it ends in only 50 ticks. That might be too fast for the effects to work.
Even in adventure mode? I did try lengthening it to 75 with no luck, is that still too fast?
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Eric Blank

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Re: [MODDING] General modding questions thread
« Reply #938 on: January 29, 2025, 08:37:18 pm »

switch the paralysis out for CE_IMPAIR_FUNCTION and see if that works?


You could add a add emotion tag to it, to see if its being applied correctly at all;
Code: [Select]
[CE_FEEL_EMOTION:EMOTION:PANIC:SEV:100:PROB:100:START:0:ABRUPT:END:75:DWF_STRETCH:40]

the emotion will show up in the unit overview. If its there, the syndrome is being applied but your effect is borked, if not the syndrome isnt getting applied correctly.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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