Journal of the Tavern Keeper Overseer 2nd of Malachite 168There's positives and negatives about being the Overseer of a fortress. On one hand you have theoretically can do whatever you like providing you don't destroy the fortress. The bad news is you see all the crap that makes you want to destroy the fortress
Like our new wood cutter Labok whining about how he's sleeping in the dirt outside, being rained on and drinking vomit in the ground when I have already assigned him a bed, room and several ways into the fortress are open and he's not burrowed either.
A lot of clutter from the last siege is outside the Tall Bar much to my frustration. Some of the fallen's belongings are still there in addition to goblinite. Normally excess goblinite would be low on the list of priorities but there's masterworks out there! I can see them from the Tall Bar!
Wait a moment, we don't have a wood cutter at the present time, they must be migrants! I must go an see to them immediately!
A wine stain covers the page...ich leaves Domas, apparently a cook but demonstrates some military training, must have been a canteen solider. Somehow also not fevered despite being in the middle of a cloud of goo like Zasit.
Imbeciles all 7 of them for not announcing their arrival. The mountainhomes have specific instructions that all coming to Smallhands must come from the north or west. At least these are migrants and not 3 children plus Dad and Mum. That reminds me, need to send the order to execute the elven tainted children.
I'll need a new bottle of ink soon, the Tall bar is shy just a handful of wall pieces before I can have furniture put in and declare it open.
Journal of the Tavern Keeper Overseer 17th of Malachite 168Honestly, I am thoroughly glad that we got migrants that were actually unskilled. It means I can have them all put to work training in the areas the fort lacks dwarfpower in. Especially engraving (My tomb should be grand after all) metalsmithing (Furniture for the tall bar and good quality armour) gem cutting and setting (decorating) and carpentry (If Auze hadn't managed to stop being suicidal when I put him on carpentry duty 3 years ago, we'd have nobody left to make beds or barrels for booze)
On second thoughts, I would have preferred some skilled migrants since those are actually pretty basic skills we are lacking bar smithing and I'd have filled the posts up anyway with them. Except our "Cook" who I guess qualifies as skilled since he has military skills and is actually quite the entertainer as well.
Slowly but surely I am bringing the Smallhands population back up to acceptable levels of skill and numbers. Everybody is below 100 stress and is quite relaxed, yes even Auze. I wonder how Auze is...
AUZE WHAT ARE YOU DOING?? THAT BELONGS IN MY ROOM NOT THE STOCKPILES
sighsThe last plump helmet wine belongs here in my room. Its not for drinking, its for use as a comparison for when I can get someone to make more plump helmet wine.
Its not a sentence I ever thought I'd have to make more than once in my life. But here I am writing it again.
Journal of the Tavern Keeper Overseer 4th of Galena 168Fellow citizens of Smallhands!
Thanks to me and with contributions from each and every one of you, Smallhands is prospering as it is supposed to be! Yet ere as we correct the mistakes of our predecessors, we must pave the way for our many newcomers to follow, for dwarven glory, sanctity and prosperity is not built by one dwarf, but by us all! We will strive onwards, blazing this path so we may laugh as our enemies look upon our fortress and COWER in envy!
As of today, we have achieved what many called a fools errand, despite the rain! Despite invasions! and despite ALL the necromantic hell this world has sought to throw at us, we can be proud to have stood in defiance and raised this tower to the heavens for Dwarven superiority of all time, regardless of life or death! The other races and all false gods shall view our tower bustling with activity and pleasure and weep before our craftsdwarfship. Our enemies will scramble to escape its fiery rain as we pour magma from its roof onto those who dare tread within our boundaries.
While we drink away to our hearts content.
I am proud to finally declare the Tall Bar OPEN!
It couldn't have gone better. A bright day with blue sky, no rain, sun or evil clouds. I had everybody assemble at the base and gave my speech before metaphorically throwing the doors open to the Tall bar. Everyone's cheering, chatting, drinking or helping one of the ghouls drown themselves in my specially formulated brews.
My speech even attracted some of the best craftsdwarves I have seen in years!
We got 8 and counting! Among them were two High Master metalsmiths, a good Marksdwarf named Urist with a pair of dogs. A stone mason also with military training and a few others I haven't had a chance to process yet.
Several dwarves have reported that progress on removal of the old graveyard insults is going quicker than expected with all the new hands. Quarque did cry at one point about a rail track being dug straight through something horrible he put in Salmeuk's tomb room for a laugh but it didn't stop him from putting one over Imic's work right next to it! I have no sympathy to either of them and they are welcome to drown any sorrows they get at my new tavern.
They aren't gonna be making new engravings anyway, both have the fever and I have fresh workers to do that.
I think a celebratory toast is in order for today. Perhaps some Foxtail millet.
several different booze stains line the bottom of the page. A granite tankard imprint lies upon the top half of the parchment