That's a very nice piece of writing, Quantum! I think it captures Rīsen (I presume that's the anonymous priest), and the general mood not long after the siege, quite well. QD2 hasn't been named yet, as I couldn't find a speardwarf, but there may be one now that I have neatened up the military a bit.
Intermission - Alternate TimelineA brief power cut wiped out the progress that I had made into Sandstone, so I figured that I would post what was done in this "alternate timeline" separately, along with a few more bits of information about the world.
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Journal of Rīsen 'XMark' Swallowclasp, 10th Sandstone 184The adamantine survey was resumed today, as well as the first excavations of
Arm_Ok's Temple, and some migrants arrived not too long ago either. I decided to floor over the gate properly.
Trading went well, as I had our broker soften up the merchants with a few of our steel shields. A few more shields bought us more than enough waterskins for the military, as well as a dozen or so fine musical instruments for Temple Row. A good quantity of bags and clothing were then purchased with a pair of steel gauntlets and iron high boots.
The goblin and troll corpse situation is now even further out of hand, so I have also been designating their corpses to be dumped into the atom smasher.
Furthermore, the military cannot afford to stand at ease while we are at war: all three squads have been reorganised and set to train. The Sneaky Sneaky, reduced to a single goblin, has been dissolved and incorporated into The Silvery Shanks.
12th Sandstone 184Digging the Temple to
Arm_Ok is progressing; the first arena level has been excavated.
I am taking care not to excavate the arena too quickly; designating the whole thing at once will lead to unnecessary cave-in fatalities. The ancillary halls - the prisoner storage, pitting chambers, and magma sump - have been given the go-ahead to be dug, as they are not as dangerous to carve.
14th Sandstone 184Kol Ardesadil, Papermaker is throwing a tantrum!
Another one of the particularly unhappy dwarves in the fortress. Cleaning up after a siege is always a stressful business, perhaps I should keep the unhappy dwarves to the less mentally straining areas of the fortress? I'll bring it up with Rimtar at the next opportunity I get.
15th Sandstone 184The papermaker, Kol, is assaulting one of our mechanics outside the fortress gates.
16th Sandstone 184Asėn Litastmeng, Mechanic has been found dead.
Asėn was found dead early this morning, given that he was so badly beaten, I can only presume that Kol is to blame. This cannot stand, the justice system in Smithsoldier has been neglected for far too long. Murder cannot be left unpunished.
In less serious news, I have gotten around to giving the temples places to store the instruments that the fortress recently acquired. Services should be less dull in the future, and that might help to raise the mood.
This is certified to be the true account of
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║RĪSEN║
║MOZIB║
║DODÓK║
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184
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So, here's a few things that I gleaned from a copy of the save in Legends Viewer:
The World of Wonder, a world of GoblinsAll of the elven civilisations, and the single Kobold civilisation, have been wiped out. Left unchecked, goblins now make up most of the population of Buzong Bagsnub, and the overwhelming majority of the remainder are human.
Smithsoldier seems to be serving as a rallying point for dwarves to come out of the proverbial woodwork. As I may have said before, it's the largest concentration of them in the world.
The largest two of the four goblin civilisations, the Evils of Perplexing and The Lauded Curses, are our neighbours. The other two are far to the north and west, and probably too far away to
rip and tear, until they are done in a practical manner.
How Civilisations FellThe elven civilisations' fates are as follows:
The Sister of Fords: Wiped out with extreme prejudice by a bronze colossus, Kerleb Matchtarget the Ochre Seizure.
The Song of Bowing: Waged war against The Squashed Realm (of humans), lost every battle, and was then rendered defunct by the untimely rampages of a forest titan, Ared Beardmeadow the Cloudy Moss.
The Quiet Intricacy: Waged war against The Squashed Realm, lost every battle bar one, and then got tag-teamed by a forest titan and a bronze colossus (Ogred Leapedsnarls the Pale Bulb, and Rogut Bronzecalled the Hale Shocks, respectively).
The Heavy Valley: Waged war against The Squashed Realm, won the only battle, then had all but one of their sites destroyed by beasts. One was taken by the aforementioned Ared, two by a hydra (Agwa Esteemed the Stone of Hide), one seemed to be abandoned by its government and resettled by nomads, and their last site was abandoned (I've no clue why) in 183.
The kobolds were broken by Ared as well. I am convinced it has a particular hatred for all forms of settlement, maybe it's a hardcore an-prim?
The only extinct human civilisation, The Nation of Moths, was actually wiped out by the roc that Zon slew. Its two sites, in the northwest of the world, were later reclaimed by other human civilisations.
They'll sing songs about this one!
The Bridled Pulley and SmithsoldierHere's the site history for our civilisation.
Contrary to QD's opening post, a roc has been the ultimate downfall of most of our sites, though we have certainly had our fair share of battles with goblins that probably didn't help. However, Threeorb is currently occupied by goblins, as I have noted in the past.
Also, that roc has, according to Legends Viewer, destroyed and/or stolen a few of our fort's masterpieces, though I don't think it has ever paid us a visit.
As for the fortress, should we bring the king to Smithsoldier? Given that the fortress is the world's only major dwarven site, it would make sense. I'm unsure if anyone else would actually want to, though, given that the king is very high maintenance.
Is the lack of a prison a deliberate choice on the part of previous overseers? I will defer to you on this matter.