Album: same as for the previous post;
link Spring part 2 - Slate & Felsite1st of Slate.
One of our ‘lesser’ weaponsmiths, Kubuk RazorChampions, has been possessed by unknown forces. He was already an accomplished weaponsmith before (ooc: level 10), so the only thing this means is that if he ever wishes to become legendary, he’ll need to take it the slow way. There’s also a minor problem, more for me than for him: I had ordered all forges dismantled in preparation for moving them in enclosed spaces; I now need to build one, very quickly.
Almost simultaneously, some migrants arrive from the east. Their arrival pushes the number of dwarves in the fort to 85.
11th of Slate. Our possessed weaponsmith has claimed the newly-built forge.
While he gathers materials, I order the smoothing of carpenter's pods and the neighboring forge pods. Two engravers jump to it; our own Fath OarTick, and a migrant named Sibrek, who is barely even adequate, and who is immediately removed from stone detailing. Instead, I enable it on a fellow miner, Sikod CanyonTrust who was already an expert, and should be a much better backup engraver.
Next, I turn to the stonecrafting area, or lack thereof.
All workshops have been marked for deconstruction. Likewise, the line of chairs and 2 wooden tables. I intend to expand the left-side area into a larger stone-crafting area, while the two rooms to the right will be merged into a large library. Believe me, it seems a vast space, but a library will eat it all up.
What vexes me most about this is the stairwell going downwards. This level was a connection between two independent stairwells - one going up all the way to the soil layers, and one going down until the cavern. The transition will need to be moved on a lower lever. I would have it removed entirely, but that won’t end well - the bottom is not only in insecured cavern territory, but also above water. It’s much simpler to create the same dog-leg passage at a lower level.
A human joins our fortress in full, and hints he'd like to be drafted in the military. I'll keep your desires in mind:
16th of SlateWhile the crafting area is redone, I hastily inaugurate The Library of Letters. My motive is entirely one of self-preservation: dwarves are repeatedly complaining to me that if they don’t get to indulge in a bit of abstract thinking, they’re going to go mad. Oh they phrase it differently, sometimes more politely, sometimes less, but the idea is the same. We NEED a library. And we need more temples, as well.
I may be too late, even. The mood of dwarves is slowly but certainly dropping. We now have 9 unhappy citizens, and 5 who are very unhappy. At this rate, it’s only a matter of time until… unfortunate incidents… will begin to occur.
17th of Slate. Kubuk has begun a mysterious construction. In a medium of pig iron, I don’t have high hopes; could you not have picked steel? Or failing that, silver?
19th of Slate. Unfortunate events are happening!
Two citizens have snapped: the human Gib RevereGems, a high master musician, and a dwarf named Morul; a trader but an unskilled one, who was relegated to hauling and was noted to have anger issues.
22nd. The violence has mostly stopped, but not without consequences: Morul is dead, and so is a military dwarf, one Kib, from The Ochre Youths. In response, another recruit, Ingish, has gone into shock. Poor Ingish really has a bad day - she has sunk into depression, has suffered a broken arm, and has fallen in the pit before the entrance.
If she snaps out of depression, I will deconstruct a wall keeping the pit sealed from the outside. I will keep an eye on her, periodically. If not, she will die there.
(OOC: I missed taking a screenshot of the Great Doctoring, where some 8 individuals were piled into the hospital. Most of them have ambled there on their own, instead of ignoring their wounds if they were still mobile. This made me happy in real life, because that was the cause of many wounded dwarfs dying a needless death from infection. You can still see its aftermath, however.
)
With all this, it seems I should up the priority of all the corpse handling, which I intended to do after the fort is sealed. The first step is to set up a corpse stockpile near the common graves. My intention was for this to hold only dwarven and human corpses, but unfortunately, corpse stockpiles don’t have such specifications.
Next to this area, a refuse stockpile will be excavated, and a much smaller atom smasher next to it; I’d like to go for a 3-tile design. The new refuse stockpile is strategically placed next to the basement to the Temple of Armok, and reasonably close to the pasture (you can see a bit of it in the lower-right). Come to think of it, I’m sure I can create a room for poultry around here somewhere…, yeah, I foresee some butchering in the near-future.
Amid all this planning, the weaponsmith’s strange mood has completed: a war hammer. Once again, I deeply regret that he picked pig iron and not silver. I’d even dream of platinum, but we have none.
7th of Felsite. Some troupe I’ve never heard of wish to reside in Smith Soldier. I’ll give them a shot, and see how they compare to my beloved Heliotrope Lark.
The dumping from the surface is approaching its end. Or, more accurately, the new batch of dumping is approaching its end. The original designation, of 21 tiles around the chute, has been completed around the end of granite; then I marked everything in the former garbage pit and all the wood until the western edge of our claimed territory. As soon as the last logs are sent down the chute, the haulers will be repurposed for stone hauling and dumping; the newly-dug areas should be clear before the stockpiles are laid down.
End of Felsite. Summer approaches, and I’ve been pulled this way and that. The past two weeks, ish, have seen a fair amount of activity, and I’ll do my best to summarize them, even if exact dates have been lost. I mean really, it all happened within a two-week period; do you really need to know the exact day?
Anyway. The future refuse pile has been dug out, and so has the future atom smasher. You have already seen the end results, since the sketch with the order hasn’t been properly documented so I included the finished product. Also, the pasture was completed, and all grazing animals (plus a few dogs and pigs) have been assigned to it.
The proposed poultry room (I believe it’s called a coop? I have no experience in farming) will likely be off to the side, and an enclosed pod of butcher and tanner workshops will also be constructed… somewhere around here. To be frank, they’re very far down my list of priorities.
The depressed soldier with the broken arm, Ingish, has snapped out of her state and then climbed out of the pit. Yes, with a broken arm. She is currently getting a drink; she remains very unhappy, which doesn’t surprise me in the slightest.
I have been borderline assaulted with requests for citizenship. Individual requests primarily, but also a troupe named The Cremated Twig. I have to give it to them, at least they have a funny name. At the end of the month, this has put us at 9 human citizens (one of whom is the perpetually depressed Gib RevereGems) and we have acquired our first goblin citizen! Dostngosp TalonDevil is a 27-year old adept musician, who despite the extremely badass name, has no military skill whatsoever. (ooc: he’s level 7).
I should also keep in mind that the mayor has made a demand for a crown, and I have zero workshops for crafts available right now. Thankfully, I still have time.
I made, then corrected, a small mistake regarding the planned spaces for enclosed workshops: they have all been moved 1 tile up to the north. The new design looks approximately like this:
This lets us have 6 pods, while the previous design had 5 pods, and an awkward, unusable 2-tile space at the bottom. You can also see the new stockpile for willow wood, and the old but expanded stockpile for burning wood - this last one has all surface woods, except willow, feather tree, kapok and candlenut; to my recollection these are the lightest woods in existence, thus they’re best kept for crafting. The mushroom trees aren’t notably light; in fact, they compare with above-ground trees; but they’re colorful, so I keep them separate by choice.