Here's another update, the whole summer of 184!
---
Journal of Rīsen 'XMark' Swallowclasp, 2nd Hematite 184Not long after I finished my records of yesterday's events, I received word from Rimtar, that
Alåth Dakostirid, Woodcrafter, has been possessed!
He's set up shop in the craftdwarves' section and has been frantically gathering materials in a frenetic trance all day.
On an unrelated note, I have ordered the miners to dig a tunnel around the magma to reach the adamantine deposit we discovered.
6th Hematite 184All eyes have been on Alåth, and he finished gathering materials today.
7th Hematite 184Spirits have been low for a handful of our citizens. This goblin lost it this morning. Several chambers of "Temple Row" as I've called it, have been smoothed, so I saw to moving the temples down today.
As it turns out, only two of the zones up there were listed as places of worship in the first place. All of them have been removed and the temples there relocated to Temple Row. While I was at it, I made set up a non-denominational temple to that goblin's deity, which might help get him in higher spirits.
[This is the view in the zones menu]
I also decided to impose a naming convention on locations whose owners decided to name them something only tangentially related to their function, like - for instance - "The Glacial Fins". I hope this will make it easier to tell locations apart, as I can only see their numbers growing in the future.
9th Hematite 184Alåth came out of his trance today, with this.
Very good!
Looking over Rimtar's survey, I found that our hospital has no storage space for medical supplies. I put out an order for some coffers to be set up.
12th Hematite 184I sent out orders today to dig a tunnel to reach the adamantine, to survey the deposit and - if deemed safe - excavate it.
A human caravan arrived today, and our broker - Udil - met with a guild representative to discuss trade agreements. All in all, a pleasant exchange. Seeds, clothing, but mostly musical instruments were requested of them.
The hospital's coffers are now in place, as well.
The adamantine tunnel continues to be dug out.
15th Hematite 184Digging out the next ring of radial houses has finished. Smoothing will wait until we have reached the adamantine.
16th Hematite 184Limulokun Kasbenenkos is missing from its proper place!
I think we might need to beef up the fortress' security against thieves. I will put "artifact vault" on the list of things to plan out.
21st Hematite 184A few more citizenship petitions came by my office over the last day or two, all denied. Smithsoldier remains closed to non-dwarven applicants.
The adamantine access tunnel is, if the miners' judgement is sound, due south of the deposit. I sent instructions down to push north slowly.
Emptying the loose furniture and wood stockpiles continues at a rate of Dastots, now that all the bones and shells are clear.
22nd Hematite 184I got too focused on the tunnelling efforts, and almost forgot about the caravan! I told Udil to get down there and trade off the weapons that our dwarves cannot use and see about getting some more books for the library, along with more clothing. It doesn't hurt to have a stock of fresh clothes, as it's such a pain to issue orders to make more.
23rd Hematite 184Trading went well, according to Udil! He managed to get all the books and clothing they had. It took sweetening with a steel short sword, but I'll take it. We have an abundance of steel gear around the fortress, one short sword is no major loss.
Orders also went out today to make bone and shell crafts. I feel that this may be one of our major exports for the next decade.
7th Malachite 184We got to the adamantine by the end of Hematite. I confess that, without
Arm_Ok's caution, I may have ordered it be excavated.
He warned of horrors hidden within the beautiful metal, and it did not take me long to get the picture. I put a dwarf - one Libash Helmhonoured - to the task of tunnelling around the deposit, and the rest of the mining crew was put to work smoothing the new bedrooms. I will not extract the metal this year.
I decided to take precautions against these horrors from escaping, and I have commissioned the first of several bridges to be built to defend against an incursion.
10th Malachite 184First adamantine level couldn't get around the magma, ordered Libash to tunnel upwards and try again.
13th Malachite 184Libash got hungry, shift change for one Kikrost Younginks! Seven migrants arrived two days ago.
15th Malachite 184While planning the doors for the new housing, I found that
somebody had mismeasured and excavated two of the new rooms too far to the north by one whole Bomrek. This will not do.
24th Malachite 184Another shift change on the Adamantine Works, this time for Fikod Canyontrust. The next level has been carved out, and we're going to push up as far as we can. Any further down hits the magma. I may not want to risk releasing the "horrors", but I'm willing to risk tunnelling up into something less immediately dangerous.
1st Galena 184Fikod needed a drink, gave him leave and prepared to select another dwarf for adamantine duty. I took the time to see how the other projects are going.
The bedroom situation is being resolved post-haste:
Our dwarves have been tackling the wood stockpiles with great gusto:
3rd Galena 184Eral Odmomuz, Blacksmith is stumbling around obliviously!
Poor Eral, he's seen the dead over a hundred times in the last season. Granite's siege still hasn't been cleared up, the invaders' dead lie outside the gate even now. We have all been a bit busy tidying up other areas, I suppose.
Some good news, though: that bedroom problem has been sorted out!
10th Galena 184Furnishing the new bedrooms continues, though we are a little low on gold and microcline furniture. I'll make a note to queue up some more. Perhaps I will make gold cabinets a right for all citizens of Smithsoldier...
14th Galena 184Third level of the adamantine survey is complete, up once again!
1st Limestone 184Autumn has come, and things have progressed significantly through the latter half of Galena.
The wood and furniture stockpiles have cleared up immensely.
Arm_Ok's blessed stockpiles have taken most of the wood in the fortress, and so I removed the large stockpiles of wood and divided up the old furniture stockpile. Temple Row has been smoothed completely, and I have just designated paths to each temple, through areas where the furniture stockpile once lay. Some columns to hold the ceiling up have been commissioned as well, which have the added effect of being prettier to look at in plan view.
The bedrooms would probably all be furnished by now, if we had the specific items available. I definitely need to put an order out for more.
Here's the adamantine survey at its current level of progress. The shaft-like deposit is showing a few signs of tapering off, but I suspect it rises for at least a few more z-levels.
I took the time to look at some more detailed maps, and one can't help but wonder why QD chose this site, considering that we're several days and half a goblin civilisation away from our homeland.
Still, he's dead and buried, so it's not like I can ask. As a matter of fact, I cannot fathom why he seemed to think we were on a mission from the mountainhomes, or why
anyone would think that.
We are the mountainhomes!
The Bridled Pulley, the one and only dwarven civilisation in a world of goblins. Population: Smithsoldier + 1 dwarf.
My year as overseer is half-done, and I believe that - if progress continues - I am going to leave the fortress in a much better position than where it started.
This is certified to be the true account of
╔═════╗
║RĪSEN║
║MOZIB║
║DODÓK║
╚═════╝
184
---
This took a bit longer to put together than I expected; I decided to take pictures as I played and write things up afterwards. In case you're wondering, that map and little report on the Bridled Pulley are from Legends Viewer, from a save (~ the year 180) that I copied and retired a while ago. That's why the population of the Bridled Pulley is less than Smithsolider's current population.
I will play through Autumn tomorrow. Hopefully the next wait won't be for as long!