Because I haven't gotten around to posting any of my entries yet, and all of my companions died along the way, I want to do something different with my write-ups. So, if someone can find my corpse before my next turn, I will post the true story of my adventurer. Otherwise, I'll integrate it into my next turn. However, I don't want to leave my turn without any entries (and I didn't want to not share any pics of Emeraldcrown, Nogoodnames really outdid themself) so I put something together below as a hook for any future adventurers (or, if noone finds it, my next turn). Enjoy, and good luck Eric! Save is here:
https://dffd.bay12games.com/file.php?id=15320
The Journal of Glloyd Ancientborn the Round
Galena 12th, 749.
It has been a long time since I've written anything down in my journal. In fact, it's been just over 22 years since I settled down in the Shelter of Adventurers, down the hill from the great museum of Boltspumpkin. 22 years... And yet it has seemed to vanish into the air. The bitter truth of being immortal is that I stay the same age, forced to watch my close companions age towards the grave. Amsir, once a great warrior, is now 74 years old, and spends his days sitting alongside the stream that flows through our home. His wife, Slenshi, is now 65. It's been 43 years since their companion Donas Silenttowers was struck down and they decided to get married. And yet, life in Orid Xem goes on. Things have been darker as of late. Ever since that wretched monkey Raki passed through Boltspumpkin, it seems as if there's been a shadow over the land, and we haven't seen a single adventurer pass through in the years since. At least I still share the company of Ishes, my erstwhile Soldier of Night companion. At 248 years old herself, she is well aware of the curse of agelessness.
On one fine summer day a few weeks ago, Ishes and I set out to Divedact. I wanted to examine some books at the library there, and we needed to pick up some supplies for the Shelter. Although Ishes and I don't eat, and we haven't seen any adventurers in a while, Amsir and Slenshi still need to eat, and it'd be cruel to ask them to hunt. After a short trip, Ishes and I found ourselves in the bustling marketplace of Divedact.
Divedact is one of the few actual living cities in this part of the world. Although it lacks any central leadership, its streets are still home to a wide array of active shops, and it is an important trading hub for the region. Because of this, a lot of traders from across the northern area of Orid Xem pass through there. While haggling with one of the goblin merchants there, he asked if I was heading north. "No, I'll be returning south to Boltspumpkin" I responded. "Smart man," he replied, "it's just not safe there anymore." Ever interested in the goings on of Orid Xem, I pressed him for more information. "Have you not heard any of the news from the Nations of Honoring?" he replied incredulously. "We don't get many visitors at Boltspumpkin these days," I said. He stared at me aghast "Well, surely you've heard of Iden Bloodinked the Mire of Cities, the bandit king of the north? Over the last two months he conquered his way through the northern towns, leaving hundreds of bodies in his wake.”
I hadn’t heard of him at all, so I asked around among the goblins in the marketplace, and they had plenty of wild tales to tell: “I heard he slaughtered the entire population of Steamdemon just for the fun of it.” “I heard he murdered the leader of the Nations of Honoring and his entire court and bathed in their blood.” “I heard he was behind the recent insurrections and deaths at Incenseorder.” “I heard he looted all sorts of treasure from the north and stashed it in a hideout near here.” “He stole the great crown of Galleyhazy from the fortress of Emeraldcrown and declared himself king of the northern lands.”
A litany of deeds, but was there actually any truth to these tales? Emeraldcrown is only a short journey from Divedact, and with Boltspumpkin as quiet as it has been, Ishes and I decided it would be good to get out on the road again, if only for a short trip.
--
A couple days of light travel later, we made it to Emeraldcrown. I had never been there before, so the sight of the fortress was certainly impressive. The entrance sported a golden brick road, interspersed with green glass tiling, and flanked on either side by green glass statues.
Passing the entrance, you enter a tunnel that winds its way upwards through the mountain, bringing you up to the main area of the fortress. A towering structure of green glass dangling over a volcano, Emeraldcrown is certainly a sight to behold.
On my earlier journey, I had mocked the current state of dwarven civilization, but this young fortress is nothing to mock.
After asking around about the titular crown of Emeraldcrown, one of the dwarves led me up one of the towers into a showroom of sorts. The room contained a number of pedestals holding various artifacts, including one prominent one that was conspicuously empty.
The dwarf confirmed the goblin’s story: Iden had snuck in during the night, knocking one of the guards unconscious and taking the crown, before vanishing into the night. A surprisingly bloodless tale, compared to those spun by the goblins at the market. This only intrigued me further, and Ishes and I decided to head northwards into the Nations of Honoring. Being back out on the road together was a stimulating experience. I'd forgotten how much I had enjoyed travelling, and the story of Iden has proven to be an interesting one indeed. Before we left, the dwarf handed me a poster with some information on Emeraldcrown, and told me to bring it to Boltspumpkin. He also asked that we do our best to find the missing crown and return it if possible.
After crossing the great dwarven construction of Razorbridge, we passed into the lands of the Nations of Honoring.
Once a great kingdom, the Nations of Honoring is scarcely a shadow of its former self. Destroyed by the massive necromancer armies of the 300s, the massive cities are now ghost towns full of abandoned and ruined buildings, a chilling reminder of the past conflicts.
The many villages and hamlets that dot the countryside suffered a similar fate, although unlike the dead cities, some survived relatively unscathed, and remain populated by humans. Elsewhere, goblins from the empire of the Most Sin to the south have settled among the ruins. All, however, face the ongoing threat of the remnants of the necromancers’ armies that still linger throughout the region.
Ishes and I stumbled across a few on our journey. Although alone they pose little threat, the old stories tell of armies numbering in the millions, and locals will swear that those legions remain, shuffling around between the dead villages of the north.
--
Necromancers’ experiments aside, we found the Nations of Honoring to be relatively peaceful, if eerie. However, people here were certainly aware of Iden. In the great dead city of Atticmuffins, a resident told us that Iden had passed through there, and robbed the Labryinthine Abbey of its legendary artifacts. He also informed us that Iden had indeed murdered the entire leadership of the Nations of Honoring at a hamlet called Drillshine, just to the southwest of Atticmuffins. It seems that the leadership of the Nations of Honoring had been taken over by goblins in recent years, and if the tales we’d heard of Iden slaughtering entire villages of goblin settlers were anything to go by, it was likely that the two were related...
OOC: I will post the rest in the morning. Sorry for the delay on my posts. I hope you like the approach I took with this, trying to uncover the story of my adventurer. I've left a few hints throughout this entry and the next about where to find my corpse, but like I mentioned, if noone finds it, I'll incorporate the "journal" of my actual adventurer into my next turn. (That's also my way of asking to be signed up for another turn)