Glad it's resolved, Unrevaller. I continue to wish you good luck in your turn, may Jas' reign and that of his heirs be eternal and benevolent over the Realm of Silver!
Hmmmmm, now that I think about it, you wouldn't even have had the problem if you just tweak makeown'd them. lol. See? I solved possible crashes during my turns without even realizing it. lol.
the reptilian god will not be pleased you deleted his minions mid-summoning ritual. prepare for the wrath of the scales
If people still remember, I have embraced our reptilian overlords. I have nourished them. I have brought them to the surface from the caves. I have fed and watered them.
I have given them the power to gain names in the above-world's languages.*
Iä! Iä! Armok fhtagn!*I legit possessed a goblin to be brought to Iroram so a reptile person would kill it, revived the goblin, then arranged for the next reptile person to kill it until they all had names. Real ritualistic stuff. Eskôn and Iroram must be holy places to the reptile people since they're the first (and probably only, so far, in the game) to have actually made reptile people citizens.
It makes sense, the game hates units in occupied spaces. Atleast it was resovled. Was worried that this world was close to its end. Althought it will be interesting to see what will bring this world to its end. It has endured alot, serveal bugs, broken sites and other issues.
Honestly, after all these bugs miraculously resolved that would have probably each doomed any individual game, I stopped worrying about the fate of the world. I'm not going to push it, but if it survived actions it was probably not meant to even process, until proven otherwise I'll start from the conclusion that the game can handle anything bar malicious sabotage.
The great worm has come to feed on Orid Xem
May its teeth remain blunt and feeble for the rest of time.
I've made a few test reclaims and Iroram crashes the game every time I try to reclaim it. Moreover, it also crashes every time I try to get an adventurer near it. Any thoughts?
Hm, it lets me play Bomrek, but as soon as I make one move, game crashes. It lets me look around too. It only crashes when I move.
Let's try with ASCII. Result: Crashes even with ASCII.
Reveal all works.
Also, installing and uninstalling ASCII has borked my tileset in that it looks like the one in the Museum I. Have to reinstall the game I suppose.
Ok, so it lets me reclaim Falsetower. That means it's not the issue that it doesn't let me reclaim.
I give up. I'll see if it's that bad after my adventurer turn. Also, Treatyseed won't let me reclaim it either. It might be the same problem as Unraveller's. It might be that LV says there are 5 dwarves in the group, yet the group has 7 dwarves in leading positions. It may be some body parts that the game doesn't understand. F sake.
You did what, mate? Oh-kay, attempting to disable dfhack, maybe that's part of the problem...
Ok, I'm getting somewhere.
Problem signature:
Problem Event Name: APPCRASH
Application Name: Dwarf Fortress.exe
Application Version: 0.0.0.0
Application Timestamp: 6011fb69
Fault Module Name: Dwarf Fortress.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 6011fb69
Exception Code: c0000005
Exception Offset: 00000000001785c5
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 5b27
Additional Information 2: 5b274ecac23c5800d2dd44a6bf238df0
Additional Information 3: 3157
Additional Information 4: 3157fe4e6d8ddee70f3a4be726703804
My error appears to be more mild and/or different than Alnismîvid (Warshrieks), as trying to reclaim WS instantly crashes the game, while trying to reclaim Iroram gives me the message about reclaiming and allows me to utilize dfhack to clean objects and such before pressing enter. Hopefully Iroram can still be salvaged.
And to answer Unraveller (and thanks for pointing it out), yes, the error log contains mention of that error repeatedly.