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Author Topic: Bay12 Communal Worldbuilding Game  (Read 64995 times)

TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #210 on: May 21, 2020, 06:46:31 pm »

(Btw does anyone know what a Slugman would actually look like?)
Per the Dwarf Fortress Wiki
Spoiler (click to show/hide)
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #211 on: May 21, 2020, 07:11:43 pm »

Thanks
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #212 on: May 21, 2020, 07:20:00 pm »

It looks horrifying, lol. Lets just say everything about that picture stays the same except for the tentacles... Slugmen in this universe have regular bipedal legs :P
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #213 on: May 22, 2020, 08:46:31 am »

Year 148: The cat like humanoids that live at the base of The Monolith have greatly expanded their territory over the past years and have started sacrifices of sentient creatures to The Monolith, they have also started a large stone construction but it is not obvious what it is yet.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #214 on: May 22, 2020, 10:26:33 am »

The High Elves have found much trouble settling on their island, as dark creatures keep emerging from the ruins already present there.

High Elves vs. Crossing's Dungeon
Code: [Select]
High Elves: 1d20=14
Crossing's Dungeon: 1d20=11
Though they are unable to purge the ruins, they have for now been able to banish most monstrosities to parts of the islands outside of their control

Namek vs. Xaditz
Code: [Select]
Namek: 1d20=11
Xaditz: 1d20=2
Namek Emerges victorious.

Sharkmen Raids
Code: [Select]
1d20=11Their raids are met with varying degrees of success. Some settlements offer great deals of resistance, others are raided with ease. Many riches are dragged into the seas, but not without the deaths of many sharkmen too.

Foxfolk Diplomacy
Code: [Select]
1d20=19The diplomatic mission is hugely successful. Diplomatic relations have started to blossom between the two neighbouring states. Trade has been set up, communal forts are established and culture starts passing borders.

Hagatai vs. Setsenku
Code: [Select]
Hagatai: 1d20=6
Setsenku: 1d20=14
Setsenku succesfully defends the Qhangate's throne. After the last battle, Setsenku captures Hagatai but can't get himself to execute his very own brother. Hagatai is banished to the Tribe of Gharlor's Folk, which is not ruled by the Gras Qhangan.

Spoiler: Map Update (click to show/hide)
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #215 on: May 22, 2020, 10:47:25 am »

Year 149
The Sharkmen have begun using underwater Obsidian for their weapons and have begun taming octopusses. In response to the recent fishing expansions of the human nations they have begun focusing their raids on human tribes.
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #216 on: May 22, 2020, 11:25:33 am »

Year 151

Tensions continue to mount between the Sandstone Qhanganate against the Hrilithian Celestial Empire and the Slugmen Duchies. While the Vahocci cult was outright banned within the two aforementioned territories, the actual enforcement were very lax with exposed cult members being mysteriously able to escape from their cells with ease or outright given adequate chance to leave a dwelling they were discovered at. To the Qhans of the Sandstone Qhanganate, and most importantly Qhagan Setsenku, this could only be explained by the fact that Vahocci is still considered a sanctioned saint in these territories.

Alas though the cult becomes entrenched in the Slugmen Duchies and HCE (Hrilithian Celestial Empire). A Vahocci cult chronicler in the meanwhile does a ritual to attune into the Ki of Vahocci himself, whatever presence there could be at all still left in the world. Curiously the ritual gives the chronicler a few tells, the crystal ball infront of the malign cultist showing a triangulated dark Ki aura over some inhabited out of the way area at the Qhanganate. Whatever it was the cultist could surmise that is must've been something strongly related to Vahucci.

A prominent Duke of the name Korbokis Slagimex who was apart of the cult was relayed the information of the anomaly of interest. Getting to it or trying to secure any part of it would be impossible by covert means alone. The Sandstone mounted armies were too fast and knew their land too well- they'd smoke out unwanted travelers easy. Instead Duke Slagimex called to the other Dukes and the current Emperor of the HCE to wage a Crusade against the Sandstone Qhaganate. Not only would such an event would be a cover for the cult to unearth this anomaly, it would also strike out the near hostile Sandstone Slugmen. This petition for a Crusade is deliberated upon throughout the duchies and probably won't come to a conclusion until 2 years.

By this point however knowledge of the possible Crusade spreads across the land, giving everyone somesort of chance to react to the rumors of it.
« Last Edit: June 28, 2020, 10:16:44 pm by Lidku »
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Re: Bay12 Communal Worldbuilding Game
« Reply #217 on: May 22, 2020, 11:47:16 am »

Year 152
Refugio Guerra Slugmen envoys have been sent to the Sandstone Qhanganate ensuring them logistic and Material Help in Case of a crusade.

Donkebab, upon hearing about the crusade Grants the Sandstone Qhanganate the cleansing Star, a starshaped Diamond that can shoot a bright burning ray at enemies.

Several Bands of bloodthirsty Lokhund adventurer Bands have come to the Qhanganate to gain glory by aiding the Qhanganate against the Killers of their Goddess Valkyra.

The Archdemons and the god of the Underworld gathered nearby the Slugmen duchies to come Up with a plan of their own.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #218 on: May 22, 2020, 12:37:49 pm »

Year 152.1- Faced with increasingly troubling reports of a foreign Crusade, the Gras Qhangan Setsenku refocuses his priorities on shoring up the equipment and weaponry of his warbands. Soon, the Qhanganate reach a breakthrough in their ability to manipulate the finicky glass thread strands produced by the rare desert glass spider. By the end of the year, spun glass armor known for its lightweight but durable quality, and molded glass weaponry proliferate in the Qhanganate

Unlike his isolationist and hostile father, Setsenku is receptive to offers of outsider aid. The Gras Qhangan is willing to establish trading ties, fueled by the growing glassmaking industry in his domain

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Re: Bay12 Communal Worldbuilding Game
« Reply #219 on: May 22, 2020, 12:47:27 pm »

Year 153
The Slugman Duchies, and the Hrilithian Celestial Empire Begin raising armies and doing bigger Training exercises for the crusade to come.

The Archdemons, in a dark ritual, create the Wormoids. Gigantic Worms, with an unsatiable Hunger, and the ability to dig Tunnels big enough for entire squads. They teach the Most devout Joviak cultists the secret to tame them.

The Hmmerhead Sharkmen tribes have begun to Construct the Underwater Spire City Kalashnikot. Most Prominent is the palace of the Sharkmaster. From there the Master of the Hammerhead tribes makes the decisions regarding tribal Matters.
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #220 on: May 22, 2020, 01:02:07 pm »

Year 153.1-4: While their controlled Duke in the form of Slagimex continued to make claim for the Crusade around the various other independent duchies and the HCE itself, the Vahocci cult weren't a band of fools. They knew they needed allies as the knowledge of the possible Crusade somehow spread out from the Slugmen Duchies.

First merchants under the employ of the cult would feed critical information to the Sharkmen about various human settlements, along with their vulnerabilities. This fact softens the Sharkmen to the Vahocci cult, bringing in a certain ally for the Crusade.

Second the cult makes their own brand of Golems that can be carried portably as small spheres; that when thrown to the ground with intent, morph into 5 meter tall steel-slate combat forms that can decimate most forces.

Third certain diplomats under the thrall of the cult have them manipulate the Brudines to align with the Crusade being planned through the machinations of their controlled Duke. The figures of manipulation they use to convince the Brudines to join the upcoming war is that the Wolfmen insult the fair Bearfolk behind their backs, saying that THEY were the best of the tribes of North and beyond. The chiefs of the Brudine are easy to rouse to any promise of bloody combat, so they are secured. This is an immense boon to the Vahucci cult as the Brudine were one of the best Ki-warriors on the planet next to the Slugmen as a whole.

A last ditch was put out to get the Dorathian Kingdom in the fold of the concurrent war, but the reigning sovereign of it declines, wanting to remain neutral and not risk to sully relations between both trade partners.
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #221 on: May 22, 2020, 01:04:33 pm »

Year 154
Several agricultural advancements that were slowly spreading in the human kingdoms begin to become common and reach the trade networks:

In Streamland, the first basic irrigation canals are built. New varieties of grains are now grown, allowing for a more consistent amount of food.
In Zalalastan, the above canals have been modified to feed salterns, allowing for the large-scale production of salt to preserve meat (particularly that massive supply of sharkman flesh), as well as the creation of a tasty and slightly inedible fish sauce.
In Arghilia, a new type of tuber is grown. It tastes like the epitome of starch, but it's fairly nutritious (the name for it is bassenymi, a shortening of the original phrase used to describe it in a local language which roughly translates to "it probably is better than starvation").
Across all of the human kingdoms, the advent of masonry has allowed for the construction of large granaries storing various types of food, securing another step for the creation of true cities instead of just towns, as well as the beginning of an administration and centralization of government.
« Last Edit: May 22, 2020, 01:07:09 pm by auzewasright »
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #222 on: May 22, 2020, 01:29:42 pm »

Year 155
After years of cajoling, intriguing against, and bribing his fellow lords, Duke Slugimex accomplishes the goal the Vahocci cult in the background of all this wanted in the first place- a concerted war effort to distract both the HCE, Slugmen Duchies, and Sandstone Qhaganate so that it could have a cover to retrieve the anomaly linked to Vahucci. The cult didn't care who would've won this Crusade, it was a means to an end. It was a most opportune time as well- Namek was investigated leads to an entirely different incursion from a dark chaos god called Azerth. He was far from the western continent and by the time he could've heard of the Crusade, it'll been in full swing already so he wouldn't be able to outright aid his home nation (Sandstone Qhaganate) at the earliest of time.

Thus begins the Slugmen Crusades and those who know the true nature of it in its entirety; the Folly Crusade.

|The Crusade begins|
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #223 on: May 22, 2020, 02:37:52 pm »

OOC: I think you forgot to give the Aetherials a region/borders on the map, or did only my last action count? In that case my bad. Or maybe i'm just writing so much fluff that its hard to interpret my intent? if so, sorry.

Also, this thread really need more maps. Its hard to keep track of everything through text alone.

YEAR 155.1

Due to years of continual and intensifying raids from the sharkmen, and threats from the seas in general, human nations have begun to develop more advanced shipbuilding capabilities to defend their shores. Larger purpose-built warships with more armor, bigger crews and mounted with more and larger projectile-throwing weapons. Supposedly some ships even have magical weapons on them.
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Re: Bay12 Communal Worldbuilding Game
« Reply #224 on: May 22, 2020, 04:32:26 pm »

Year 155.2
Some Sharkmen annoyed by the constant wars have decided to travel to the deepest of seas. Nothing ist Heard from them again for a while.
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