Tales Design Reports
Backstory - Yokai
People like to personify things. That's why ships are all female, why swords have names, why people ascribe personality to any number of items. And as it turns out, they're right to do so - any given item or animal that's been around long enough can develop a spirit, a Yokai. That special sword? Yeah, that's got a Yokai. That harp that's been in the family for generations? Same thing. That fox that hangs around the shrine in the woods? It's probably a Yokai making sure you don't screw with the place. There's a wide variety of Yokai, and they can and often are in anything. But the thing they have in common is the thing that makes them admittedly a bit smug to the other Tales; they're essentially stories given form by the thoughts of the people. The aforementioned sword became a Yokai because enough people heard about it and believed it to be special. That fox was probably just a fox that was hanging out for any leftover snacks before people started to talk about it.
For the longest time, there was internal division among the Yokai; benevolent spirits and antagonistic ones clashing over how to treat the humans. The numbers were roughly even, and in some places their density was such that their existence was simply a part of daily life rather than a special event. Unfortunately, living in such close proximity to humanity would mean that it would be quite easy to find some…
Life in Foxwood was idyllic. Villagers came to and from the stream. They ate, fished, gathered water, and lived their lives. The fox lived here, stealing picnic baskets, cutting fishing lines, and playing games with the visitors. The villagers loved him, just as they loved the river, loved the talking river rock they say upon to fish.
A kingdom away, the hawk glided quietly above the trees of Sherwood Forest. Long had he been here, plucking fresh kills from under the nose of hunters, flushing out game for those he favored, and enjoying the quiet, timeless life only a spirit in the woods could.
Deep in the bay of Jaunt Jolie, the seal dove after a fish, snatching it in her jaws before pushing for the surface, leaping out of the sea in a graceful flip. The sailors on the nearby ships stopped to look and clap, and one threw a salted herring overboard for her. She waved her flipper as the added it to her lunch and swam off to her eating spot, an old set of dock posts along the main city docks.
Far away from all of them, a crow watched the simple iron ax, engraved with a single illuminated R, cut off the Black Knight's head. They crowed once, and then flew away from the house of the family that fed them breadcrumbs every evening.
A child calls for the fox they play fetch with. A hunter looks to the skies, searching for company in the lonely woods. A sailor unloads a ship, searching the empty pier and seeing only a lonely salted herring. The woods are quiet tonight.
Lore Bonus: Watchers in the WoodsThe Yokai have been living alongside humans almost as long as humans have been in the woods. Your people are well informed about the movements of humans thanks to the contributions of guardian and trickster spirits alike, though the enemy can always try to smoke out your eyes if they wish.
It is now the design phase. You have one design action, one recruit action, and one revision. You also need to decide where to make your base. See core thread for details.
You will receive an extra revision in the upcoming Hidden Movement phase. Normal turn order takes place from then on.Disgruntled Tales - A motley assortment of dwarves, gnomes, elves, goblins, talking animals, small scale yokai, and more. Armed with an assortment of shoddy ranged and melee weaponry. BYOS. (Bring your own sword)
Beings Cost - 1
Materials Cost - 0
Quantity - 50
Capital - Camelot
The capital of the woods, founded by King Arthur, Camelot is a city of humble stone buildings and wide streets lined with vendors, landmarked by the less than humble stone citadel where the king resides.
-Tales cannot start a base here
-Bookbinders can start a base here
-Recruiting bonus
Outlying Towns -
Jaunt Jolie - one of the Wood’s major port cities, and the conduit for the Wonderland trade, Jaunt Jolie has a long history of rough pirate bars, fabulous merchant kings, and stacks and stacks of both rats and money. Home to the descendents of peter pan and captain hook (the originals are still nowhere to be found).
-Both factions can start a base here
-Recruiting bonus
Foxwood - a simple wooded town, sleepy and quiet. Nobody makes trouble here, lest the trees complain and put them in an extended coma. As such, many retired heroes and villains live in harmony, and the Bookbinders dont consider this area a threat. Rumors are that Rumplestiltskin keeps a summer home here.
-Both factions can start a base here
-Disturb the locals and the woods at your own risk
The Stymph Forest - not a kingdom, but rather a no man’s land, this dead wood borders both Bloodbrook and Foxwood, and is home to the skeletal “birds” called Stymphs. Luckily, most kingdoms have developed measures against the occasional murder passing by, but their chilling calls are still feared by all. The trees are fireproof, too.
-Both factions can start a base here
-The vinepath doesn't run here, so movement is slower
-Aboveground movement at risk of Stymph attacks
Bloodbrook - a dark forested swamp, this area is home to thieves, bandits, having separated from Sherwood Forest some time ago. This schism also took most of the werewolves with them, adding competition for optimal hideouts. A bandit king still rules this area, having joined with the Bookbinders after seeing what happened to the Black Knight.
-Both factions can start a base here
-Recruiting bonus
Sherwood Forest - a shady, forested wood with endless creeks, streams, and lakes, this forest is home to nymphs and spirits of all sorts, as well as some brave and questionably noble thieves. It’s also home to Nottingham, one of the larger cities in the south. The current sheriff of Nottingham is actually descended from Robin Hood, but has thrown his lot in with the Bookbinders as well.
-Both factions can start a base here
-Recruiting bonus
Malabar Hills - hilly lowlands in the foothills of the Bloodtooth mountains, the hills are home to a variety of swamps and thickly shrubbed moors. It’s widely suspected that ogres live here, but it’s hard to tell, since most people who actually decide to live here build rickety castles with lightning rods and keep to themselves.
-Both factions can start a base here
-Recruiting bonus
The Ruined Estate - unoccupied other than a few escapees from justice and desperate souls, these cursed grounds are home to a ruined castle, with twin, ornate spires and a wild, dangerous wood. It’s rumored that the great queen Belle’s husband once lived here, though that was long ago.
-Neither faction can start a base here
-Cursed lands discourage all travellers, come here at your own risk
Kingdom Kyrgios - founded by the Sultan Shahryār, this kingdom borders a desert that stretches as far as the eye can see, and is a major trading port with several kingdoms within and across the desert. A city full of wonderful smells and bustling traders, it’s one of the kingdom’s financial centers. Used to be home to many gnomes, who now work in goldsmithing shops.
-Both factions can start a base here
-Recruiting bonus
Borna Coric - the kingdom of the Bloodtooth mountains, the knights of borna coric have actually tamed Stymphs using their dark magic, led by the formidable Black Knight, and his son, the Green Knight. A militant, isolationist kingdom, they nevertheless fell to the Bookbinders early on in a coordinated assault, and now the Black Knight lies dead, executed for treason. Home to many dwarves.
-Both factions can start a base here
-Recruiting bonus
Maidenvale - elegant forests and steep valleys define maidenvale, which sits near the foothills of the Bloodtooth mountains. While dragons sleeping in caves and coming down from their mountain lairs have always been a concern, the magic of the elves has ensured this kingdom has been a training ground for heroes for centuries, with notable heroes such as Briar Rose, Snow White, and Cinderella emerging here.
-Both factions can start a base here
-Recruiting bonus
Ravenwood - on the other side of the Bloodtooth mountains lies Ravenwood, Maidenvale’s opposite. Maleficent ruled here once, and the witches of Ravenwood are not to be trifled with. The lord inquisitor only maintains tenuous control here - but the Tales themselves dare not tread either. Notable for the witch hunters Hansel and Gretel, whose extended family now lead up much of the Bookbinders. Recent intelligence indicates distrust of the Bookbinders, given their ties to the Hansel and Gretel families of witch hunters.
-Both factions can start a base here
-Recruiting bonus (Tales only)
Avalon - the birthplace of both King Arthur and the Black Knight, this kingdom is renowned for its chivalry and pride. While there are murmurs of discontent, it’s proud stone walls stand tall and quiet.
-Both factions can start a base here
-Recruiting bonus