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Author Topic: Numbercurse - Competitive - The Curse has been Lifted  (Read 32706 times)

Bralbaard

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #300 on: November 16, 2020, 05:24:07 am »

I have posted my save game
save game

Everybody except for Radipon should be legendary, he was so depressed that skill levelling went too slow and he failed to make legendary pump operator by a tiny difference. (likely causing him to slip deeper into depression next year  ;) )
The children and a few other dwarves are legendary swimmers. All those that aren't legendary in swimming should be legendary pump operators with the exception of Radipon. 
That makes my score 95, I think. The save game is a few days before the year turns, I was afraid of overshooting the date, and it would not make a difference for  my score.


I'll do a proper writeup tonight.
« Last Edit: November 16, 2020, 05:44:14 am by Bralbaard »
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Spriggans

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #301 on: November 16, 2020, 06:05:49 am »

Just checked your save, BralBaard. Did you just created indivual rooms for each turkeys in the fort ? :D
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[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

Bralbaard

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #302 on: November 16, 2020, 06:09:37 am »

Yes, each with their own nest box. Anything to please the referee, of course.

I actually also contemplated making all the turkeys legendary swimmers, but I think the game has no way to display their stats, so I ended up abandoning that plan.
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delphonso

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #303 on: November 16, 2020, 06:24:17 am »

Yes, each with their own nest box. Anything to please the referee, of course.

I actually also contemplated making all the turkeys legendary swimmers, but I think the game has no way to display their stats, so I ended up abandoning that plan.

I believe this is bribery of the judge. I demand the disqualification of Bralbaard!

(just joking)

King Zultan

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #304 on: November 16, 2020, 06:47:58 am »

Numbercurse the fort where turkeys live better than the dwarves.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Salmeuk

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #305 on: November 16, 2020, 12:47:36 pm »

Yes, each with their own nest box. Anything to please the referee, of course.

I actually also contemplated making all the turkeys legendary swimmers, but I think the game has no way to display their stats, so I ended up abandoning that plan.

I . . . I don't even know what to say. That's simply amazing! And if your posted score is correct, well, the old adage 'Turkeys Win Games' continues to hold weight!


Thanks for your saves everyone. I'm still finishing up my turn (I am NOT a contender for first, or second even. . ) but I'll have a fortress review posted soon.

I would like us to consider if a new embark would be conducive to our continued enjoyment of this competition.

Positives:
-FPS
-Organizational sanity
-that 'Brand-New Embark Smell'

Negatives
-First year is not as interesting competition-wise (less raw material to work with)
-slower gameplay overall for a round or two
-loss of continuity w/ previous rounds
-our fortress will no longer have many thousands of booze units / miscellaneous weapons / statues of Vesh

Thoughts? Concerns? Help me decide! I'm leaning towards a map reset, but I also think we could wring out another couple turns on this embark. I'm looking to please everybody, which is impossible, so chime in with your opinion. At the very least, I can please a few of you lol.
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applet

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #306 on: November 16, 2020, 01:14:07 pm »

I prefer retire + embark rather then keep on in this one. I find the only real annoyance with earlygame is the the migrants casino. The small amount of dwarves makes it easier to manage in my opinion. But then I'm also the player of Ledpaddled..

Also I think my favorite round was round 1, the only annoying part is the mechanics of digging vs time vs savescum - making it theoretically possible to find the optimal digging patterns, just really time consuming. I'll toss in a vote for a smaller embark as well, 2x2 or 3x1 - this would reduce the potential for ore gambling (or dig & savescum). I guess if it doesn't work out we could re-embark after next round again...

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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

Bralbaard

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #307 on: November 16, 2020, 03:16:19 pm »

About the next turn: I would be ok with both options. A new fortress could be refreshing, but I'm starting to get attached to the current monstrosity. Also, for me the fortress is still playable without issues.


I had promised a short summary of my fortress experience.
Imgur uploads are currently not working for me, so this is without pictures, will add them later. 

First run
In my first (failed) run I tried to make everybody a legendary swimmer, like applet did. It was horrible. I actually used the existing cistern, dug a room with food and booze adjacent to that, and broke down the wall, allowing the water to rush in. It was quick to set up, but had horrible results. I found out at this point that dwarves just dehydrate and starve in water, so I had to temporarily get everybody out for sleep/eat/drink sessions, then had to herd everyone back in by digging another adjacent room and repeating the process. The fortress turned into a cratered muddy landscape.
I also found out that dwarves were very creative in escaping from a swimming pool. They climbed up wells, escaped through locked doors, scaled impossible walls etc etc. It all spiraled out of control and ended with the water turning red from blood, after someone snapped. It is a good thing this alternative reality no longer exists.

Second run
For my second run I went for pump operator skill for everybody instead.
Except for the kids, they would get their swimming pool. (I don't know how else to train them).
I started by expelling the two long term visitors. one of them had a kid, so three dwarves left. (the visitors would not count for the score according to the rules, but were counting towards the 100 dwarf limit) I expected them to be replaced with migrants pretty soon, but migrants never came this year, so this was a mistake.

The pumps were set up in the trade depot area. The depot was demolished, and I did not bother to replace it. The pump room is now the guild hall for the mighty pump operators guild.



Some say the poor dwarves in this room had to endure slave labour with no real purpose or goal, or tangible result. They were however far better off than the children and the couple of dwarves that I had been unable to separate from these children. They were guided into a small (7x5) food and booze stockpile, with a couple of grates in the roof, and some plumbing. The room could be filled with a screw pump from the cistern. It was important for the operator to close the pump in time, else the children would drown. Luckily we had a lot of pump experts, so this never resulted in tragedy. Using another pump the room could be drained without opening any doors. Once the level of the water had receded enough, the children would drink from the muddy water and eat from the soggy food. Some children would even fall asleep in the half flooded room before new water rushed in, the sign that the next training phase would start. It took almost an entire year. The doors were only opened in the midst of winter, when all were legendary swimmers, and when I imagine, the water had become uncomfortably cold. One of the adults refused to leave the room, he just stood there, frozen in the door opening and died of dehydration several days later ( I swear he had not yet snapped or gone mad). He was my only casualty, bringing the number of dwarves to 96.



One of the larger issues I had was that at some time Spriggans started to actively sabotage my fort (the dwarf Spriggans, not the forum member)
He made demands for large gems and other near impossible to obtain stuff, and would drag my pump operators to prison if they did not deliver. The sentences were ridiculous too, and it looked like a number of dwarves would be unable to complete training. I decided to fire the sherrif and hammerer, and deconstructed all cells. I have disregarded all mandates since. Reinstating justice will likely come at a price. 



Another player dwarf, Radipon, was also not cooperating and ended up being the only dwarf without legendary skill.
There were a number of forgotten beasts in the cavern, and they might still be there. I had it walled of the whole time. There was one dwarf with a mood who created a grate, if I recall correctly, but without gaining skill. No other noteworthy events.

The turkey rooms are the only other thing I've added to the fortress..
« Last Edit: November 16, 2020, 04:17:23 pm by Bralbaard »
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Spriggans

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #308 on: November 16, 2020, 03:36:52 pm »

I'm for a reboot with a 2x2 embark. Non evil.
If dwarves number is a problem, remember we have the dfhack option to embark with more than 7dorfs
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applet

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #309 on: November 16, 2020, 04:40:38 pm »

I'm for a reboot with a 2x2 embark. Non evil.
If dwarves number is a problem, remember we have the dfhack option to embark with more than 7dorfs

Another way to reduce the migrants casino is to start with a low popcap and increase each year. That way most playthroughs would get reasonably the same amount of dwarves.
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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

delphonso

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #310 on: November 16, 2020, 06:12:16 pm »

I'm for a reboot with a 2x2 embark. Non evil.
If dwarves number is a problem, remember we have the dfhack option to embark with more than 7dorfs

+1 to small embark. Perhaps 2x3 for space to do challenges?

StrikaAmaru

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #311 on: November 17, 2020, 01:42:19 am »

I'd vote to not change yet; let's wait until FPS becomes a problem. After all, living with the choices of previous overseers is half the point of the challenge.

When we do change, a 2x3 is my vote as well; I've been playing on that size since MarcusAureliusLP was using them in his YouTube playthroughs, and I'll vouch for them being just big enough to get things done, while also small enough to not be annoying.

I'd also suggest we go somewhere to the south; let's see how tough those warmongering elves really are...
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[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]

Bralbaard

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #312 on: November 17, 2020, 02:12:41 am »

I'll change my vote to sticking with the current fort a bit longer. If we are moving later on, it might be a good idea to try some challenges now that will only work with this map, something undead related perhabs.  how many individually caged undead you can gather, or how many dead units you can accumulate in the units list, or maybe for the final turn, something related to the spoilers below.
« Last Edit: November 17, 2020, 02:22:10 am by Bralbaard »
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delphonso

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #313 on: November 17, 2020, 05:27:52 am »

I'll change my vote to sticking with the current fort a bit longer. If we are moving later on, it might be a good idea to try some challenges now that will only work with this map, something undead related perhabs.  how many individually caged undead you can gather, or how many dead units you can accumulate in the units list, or maybe for the final turn, something related to the spoilers below.

Definitely would like it have a send off challenge. But uh... Consider continuing to use this world - so unleashing demons might not be the best plan.

Bralbaard

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Re: Numbercurse - Competitive Succession Game - Round 4 In-Progress - Join Now!
« Reply #314 on: November 17, 2020, 06:08:32 am »

Would releasing demons have an effect on other sites?
« Last Edit: November 17, 2020, 07:36:52 am by Bralbaard »
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