Build Your Own Game is a BYOR-style game where the game mechanics and abilities are created by the players.
A selection of these will be implemented in the "Mafia Engine" that I am building.
This same engine will then be used to run the game in an automated fashion (with human fallbacks, of course).
Please sign up, even if we already have 7 players lined up!
Expected start date: July 15th, 2021 (very approximate)
Current status: Engine is ready, roles and Bay12 Forums integration still need to be done.
Signing up- Read this post carefully.
- Reply with "In", optionally as part of some wordplay.
- Send me (TolyK) a PM the following:
- A specific role ability. Example: [Night] Protect {target}. They can only target you this night (all other targets fail).
- A broad or specific game mechanic. Example: [Mechanic] Day actions occur only at the end of the day, similar to night actions.
You may send up to 3 of these: 3 abilities, 2 abilities and 1 mechanic, etc.
Feel free to include different "power levels" for abilities, so that I can more easily mix and match.
Feel free to also include any thoughts alongside in your PM.
You will only be signed up when you send the PM, and you can't change the ideas you've sent after the fact (unless I specifically ask you to).
You should probably keep your ideas a secret, because you'll have additional knowledge that others won't have.
You can still sign up.
When the mechanics are implemented and the game is ready to play, I'll message everyone who signed up (in sign-up order) and add them if they're available to play. Everyone else will be added as a possible replacement.
Additionally, more people means more possible ideas. I won't be able to implement all of them, however a wider pool lets me choose a more harmonious/balanced bunch.
The gameAfter sign-ups end, I will select the most
"doable" and
"reasonable" abilities/mechanics and start implementing them in the Engine.
Then I'll create the setup and test it out locally using the Engine.
When the game is ready, I'll send out roles.
Players won't know what roles are actually in the game, but they are guaranteed to use a subset of all submissions.
Rules- I will not be accepting players that are completely new or who have a history of lurking (sorry). Please let me know about problems in the thread.
- Days will be 96 hours (4 IRL days) long; weekends count as normal days (I'm willing to consider changing this).
- Nights will be 24 hours long; weekends count as 0 hours.
- There will be no extensions, except for technical reasons.
- Standard communication policy: only post in this thread or in mod-provided QuickTopics; you may only PM the mod (me); do not directly quote the mod.
- Voting will be automated, and the format will be specified later.
- Flavor does not indicate anything special; don't read into it.
- I, the mod, will answer questions truthfully (or decline to answer) in PMs or publicly.
Mechanics/abilities can override the following rules:
- I, the mod, will not lie to you.
- No hammers (i.e. days always last their full time length).
- The game uses the standard Day-Night cycle and begins with a Day.
- Day action order is on submission time.
- Night action order is defined by the Engine; I will try to follow Webadict's/mafiascum's action priorities.
- On death, players will have a public roleflip of their current state.
Sign-ups:1. TricMagic
2. Vector
3. notquitethere
4. FallacyOfUrist
5. Caz
6. Webadict
7.
(Order is determined by when I recieved the PM, rather than "In!" order).