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Dariel 'the Incapable' Goldspeaker
(121AD - 131AD)
Efficiency: 16- 5 (Social Order) + 5 (Army Loyalty) - 10 (Nobility Power) = 10 {Poor Rule}
Strength Lies in Knowing Your Tools: 1 {CRIT}
The Teutorgen Hegemony: 75 - 5 (Social Order) - 10 (Nobility Power) , -1 (Council Power) +5 (Economic Prosperity) = 69
An End to Hostilities: 22
I am the Council: 15 -5 (Council Power) = 10
Closest to the Flames, a Melting Pot = 32 -5 (Social Order),+10 (Noble Power) +5 (Economic Prosperity) = 42
The choice to not choose one of Aldemar's own heirs was a surprise to be sure, but a welcome one. At least, to Dariel of the Goldspeakers.
In old lores, it was said, the Goldspeakers spoke to the small men of the mountains. Through their inquiries, it was they who had learnt the allure of gold and shown the tribe its beauties. Now, Dariel would do his illustrious ancestors one better and show the tribe the strengths of Goldspeaker rule.
At least, so had been Dariel's dream. In the chronicles, Dariel's rule would go on to be a disaster for the clan. Seeing that the clearest manner to cementing his rule was through military support, he attempted to strengthen ties of loyalty with the fighting men (and occasional women) of the tribe. Now perhaps such a policy would have worked for most kings, perhaps without too great an effort. Dariel Goldspeaker however, had gained a bit of a reputation. Whilst outwardly seeming like any illustrious noble of the tribe, rumours had abounded of his callous nature. Eventually, such rumours were confirmed or accepted by some of the influential elders and venerated tribe members. Chiefs, shamans, metalworkers and thanes; all would say - with perhaps some exaggeration here and there - that Dariel and his kin had little loyalty to the tribe and would sell it out for a handful of gold. The fighting-aged people of the tribe as such, held little loyalty to a double-faced weasel. Indeed, they wondered as to how exactly he had convinced so many to support his rule - which again, lead to rumours of blackmail and intrigues.
Perhaps wishing to find a new base of power within the tribe - and fearing that the nobles would centre their support around another candidate - Dariel sent out envoys to invite other tribes into the sparsely inhabited lands claimed by the Teutorgens. Many tribes had come from the legendary and cold homelands of the northeast and were thankful for the generosity of the Teutorgens. Whilst this ruffled the feathers of more than a few clans, the sheer number of tribes that soon entered Teutrorgen vassaldom did much to improve kingly prestige. The majority of these tribes have settled in the southeast, whilst others have integrated into the greater Teutrorgen population. These new tribes are the Asivogens, Werenii, Suben and Lurielii. Mainly nomads of the tundra, these tribes are yet to be civilised enough to put down permanent steadings or settlements. With time however, they may yet see the benefits of the settled life.
One tribe however, the Luutvh, has decided to settle around the headwaters of the realm. These people do not share ancestry with your or the other tribes of the homeland. They are darker in perplexion and smoother of manner. Their ears and eyes are slightly curved and both their men and women wear heavy garments of sealskin and bear. Interestingly, the
women seem to lead the tribe. The storytellers say that in the homeland, such peoples
sailed over the
waters with boats of bone, skin and nail. From what Dariel's envoys are able to figure out, the Luutvh have been exiled from their people because of a conflict over "whales", a kind of pig that can turn into a fish. Such an odd people.
With his new subjects, Dariel felt himself in a confident enough position to deal with the so-called Manda's Children. Sending agents to to sabotage their stores of food and tools. For the most part, such schemes backfire. Most agents are detected, with most being sacrificed to Manda. A few are kept as slaves or sent back as a warning. Regardless, news of this has embarrassed the tribe.
Do the Manda Children conduct a counterattack? 32 (yes)
Manda Children Offense Roll: 97
Chief Defence Roll: 1 {CRIT}
Death (IF <60 = Yes): 60 (....incapable?)
The Children of Manda, after years of raiding the tribe, have marshalled an immense raid on the lowlands. The Luutvh are the first to be attacked, and whilst putting up a good fight, are quickly forced into hiding and retreat. It seems that the goddess of the mountains has indeed blessed her people. It seems that soon after, the Manda Children are everywhere, attacking both the hinterlands and the tribal holds. Dariel attempts to put up a fight - as befitting of a king - but finds himself repeatedly defeated in battle. His warriors, while of decent stock, find themselves defeated again and again. Retreating from a sortie, he finds himself surrounded by the mountain men in significant numbers, and while cutting down several of them, soon finds himself brought low. Just before the doom-bringing strike was cast however, reinforcements from the Werenii arrive and rout the mountainmen from the king's presence.
Though alive, Dariel is far too wounded to continue his rule, having lost the ability of speech or movement.
It is with some panic, that the nobles once again cast their lots to choose a new king. The Goldspeakers make a weak argument for selecting someone from their line, but the questionable rule of Dariel has made such a motion unpopular amongst those gathered. Others suggest Aldemar's sons, with some saying that Dariel's poor rule was a sign of the ancestors' discontent with the previous election. A few make scandalous suggestions to elect the chief of the Manda's brood, or a chief from one of the vassal tribes. The Werenii, as it were, currently have some prestige for their rescue of Dariel and his retinue.
Due to the circumstances of the election, and the continued Mandan attack, it is likely that a well-selected leader would soon gain the working loyalty of the warriors and council. At least, until the threat has passed...
State of the TribeForm of Government: Tribal Elective Chiefdom
Language of the People: Teutorgen / Teuvaurgen (cultural syncretism with Vaukelgern)
Language of Court / Nobility: Teutorgen
Tribe Religion: The Old Ways (Ancestors Worship) (Goddess of the Mountains Waters banned)
Ruling Dynasty: Goldspeaker
Economic ProsperityStarvation -
Famine - >>
Stagnating << -
Healthy -
Prosperous -
BountifulSocial OrderRevolt -
Unrest - >>
Disquiet<< -
Stable -
Contented -
Social OrderMilitary StrenghRag-tag armed civilians -
Informal militia - >>
Shabby raiders << -
Tribal warriors -
Fierce fighters -
Thou finestWarrior Loyalty [renamed]
Kingmaker - >>
Disloyal<< -
Falling -
Improving -
Loyal -
SteadfastNobility PowerDominant - >>
Autonomous<< -
Strengthening -
Weakening -
Marginalized -
Absolute ruleNobility LoyaltyRevolutionary -
Upset -
Discontent - >>
Quiet<< -
Approving -
DevotedCouncil LoyaltyRevolutionary -
Upset - >>
Discontent<< -
Quiet -
Approving -
DevotedVassal Tribe Loyalty [NEW!]
Revolutionary -
Upset -
Discontent -
Quiet - >>
Approving<< -
DevotedIssuesThe Mandan War Pressing issue. Whilst seemingly few in number, the worshippers of Manda seem to possess a mastery of strategy and tactics - perhaps derived from the Goddess herself. Whilst a ghastly thought, they have proven themselves masters of war and now, the state of the tribe is in question.
The Vassal Tribes Dariel's invitation of foreign tribes has helped to populate the frontier and turn it from wilderness into productive steadings and settlements. However, there are grumblings amongst some Teutorgens that these tribes compete with tribe members for resources and living space. Whilst loyal for now, it is possible that these vassal tribes could pose problems - or boons - in the future.
New Neighbours:. The migration of tribes from the northeast have seen the settling of many new tribes amongst the mountains, as well as the west and north. The Comagri have been overwhelmed by a warlike tribe called the Situvens, with most Comagri fleeing west into the untamed wilds. A coalition of small, peaceful tribes have settled between the Teutorgens and the Ruthini. They are organised as a confederacy of tribes called the Ars League.
Goats? Travellers from the east speak of the Ekral's domestication of mountain goats. Apparently, they have tamed the aggressive beasts for purpose of food, fur and bearing heavy burdens. This has substantially improved the tribe's lifestyle.
Tuatha raids: An ever looming threat, the Tuatha are quiet for now. However, it seems that many of the Comagri that fled into the wilds have disappeared.
And any issues or goals the player might think of!ModifiersElective Legitimacy: Ruler not chosen through negotiations between High Chief and Council will have an harder time to reign. -5 to effectiveness rolls if character is in this case.
Strong relations with neighbours: +5 to rolls involving neighbours' diplomacy.
All craft's Teutorgenship is of the highest quality: Teutorgen crafters are well renowned in the region, and their products are valued in the area. +5 to rolls involving economy and trading.
Crisis The Council and Nobles are more amiable to support their king - as long as they are an acceptable candidate - due to recent events. +15 to rolls involving Council/Noble loyalty.
Map of the know world by 131 AD:As. = Asivogens
Sub. = Suben
Lu. = Luutvh
Lur. =Lurielii
We. = Werenii
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Vote
As Manda's Children grow in power, many paths are open to them.
A) the Children stabalise as a tribe, becoming like other tribes in these lands.
B) carried on by their zeal, the Children conquer the lowlands around them, forming a high kingdom.
C) the Children break down due to internal conflicts, forming related tribes throughout the mountain range.
D) the Children reconciliate with the mainstream tribe, with both sides reaching a modicum of tolerance.
E) the Children conquer the Teutrorgen tribe, enforcing a Mandan cult on the rest of the populace.