Hmm. There's some consensus here, but nothing that stands out as far and away the winner. But I did see people talking about both Boons and equipment. So we're gonna go with this. Specifically I'm going to let you in on some information that will function in those capacities.
1. Your gloves are woven with protective magic. It has three uses. First, it functions like your robe to prevent harm through temperature differences and is also completely sealed and non-porous from the outside. Second, They naturally repel deleterious magics. This has its direct uses, ie letting you grab dangerous things, but can also be used to "Shove" magic out of yourself or others. Finally, if you cross your arms in front of you, overlapping the wrists, it will project a shield 180 degrees in front of you. Note that gloves are physically burnt up as they use up their power, so you can judge how much juice they have left.
2. Your needle has many unique capacities. You know it can absorb magic when you stab it into things, but it can also be "Charged" using your own magic. Unlike the other magic, which you convert into a sort of "Energy" that is then redirected as you wish, spells you put in are effectively saved and ready to be unleashed whenever you want. Only one thing can be held at a time though. Second, and related, is the needle's ability to "Sew" magic and objects. Tap the end of the needle on one thing and the tip on the other and it will "Sew" them together. What this looks like will depend on what you're sewing. Be careful, these results are permanent. Finally, the needles can be linked. Tap the eyes of two needles together three times and they will become linked by a thread. This thread is ethereal and will pass through walls and such, but can be grabbed and yanked by the needle's user. Yank the thread three times and anyone holding on to the needle will be transported to where the other needle is almost instantly.
Alright, you've got a few turns here before the next emergency. Do as you wish.