Hello Engineers! Welcome to the continent of Aurelia in a world much similar to ours but definitely not our own in the year 1900. Here the two nations on Aurelia are once more marching towards conflict after years of posturing politicians and generals rattling sabers in their scabbards. Of course this would be much more of a big deal if these two nations were major powers and not moderately sized nations tucked away between the ocean and the mountains. All things aside lets see who we’ll be focusing on, shall we?
To the
West we have the Kalcha Confederation. A confederation formed originally by tribes banding together for mutual benefit and now standing as a Socialist Parliamentary Confederation with mostly equal representation for its citizens. It is mainly industrial spirited nation with a strong culture of self determination.
The name and national theme is Mongolian, use at your discretion.To the
East we have the Grand Duchy of the Vornfolk. Lead by the Grand Duke Charles XI and his royal court the Grand Duke exerts control over a rigid system of castes and social status symbols, all to make sure the peasants never get too uppity. Its a mainly traditional spirited nation with a strong culture of duty and chivalry.
The name and national theme is Swedish, use at your discretion.These two nations have been fighting over their little corner of Aurelia for so many generations that neither of them really remember why they were fighting, just that they hate each other. That much they can remember, and they remember it well! Though recently both sides have been in a bit of a long lasting peace, not of their own volition mind you, after the Wars of Alliance tore apart Aurelia half a century ago and both nations found themselves allied to the losing power in the war they both also found themselves being disarmed entirely until a few months ago when the treaty finally expired and they were allowed to begin raising armies once more.
Though both nations are quite bashful to admit that their arms development has languished with the restrictions on military size. As such they both only posses a pattern of single shot rifle to arm their troops with, hence their reason for elevating you
hopefully bright minded individuals to the R&D team!
Now, lets get onto some rules and regulations!
Designs and revisions involve a dice roll: 2d4 will be rolled, producing a number between 2 and 8 with an average of 5. They also have a difficulty, in the form of a bonus or penalty.
Results:
1 or less: You cannot make a working example on schedule.
2-3: The weapon has significant design flaws or missing features.
4: The weapon has some minor flaws.
5: The weapon performs exactly as desired, or required only minor compromises.
6-7: The weapon is a strong example of performance, reliability, or both.
8 or more: You stumble on a design which is particularly clever, performing beyond expectations in some way.
These are somewhat approximate! There may also be flaws inherent to a weapon's design even if everything goes as planned, or hidden manufacturing issues which appear later.
Difficulty:
+3: An extremely simple task.
+2: A very familiar design.
+1: A design which is familiar to you or already common on the market.
+0: Average.
-1: A design which is ahead of its time.
-2: A design which is very complicated, ahead of its time, or both.
-3: A design which stretches the limits of your capabilities.
-4: A design which it's unlikely anyone in the current era could make, such as relying on materials which are not readily available.
The wonderful word of resource management!: Things cost money, well more specifically they cost resources. There are two resources you need to worry about: Ore, Fuel and Exotic. Ore constitutes any form of standard metals or materials used in the production of a weapon, Fuel being anything that is burned for fuel in a vehicle which could be anything from wood to coal to petrol and finally Exotic which is any form of exotic metals or materials used such as titanium or special chemicals used in designs. Each nation starts with a set number of resources in their territories which is gained and lost by taking territory from eachother.
Here is a guide on resource cost:
If it cost 1-2 more resources than what you have is Expensive
If it cost 3-5 more than what you have, it is Very Expensive
if it cost 6-9 more it is a National Effort
If it cost 10 more you cant even hope to build one
If its under the amount of resources you have then its Cheap, which means in terms of firearms everyone can have one and stuff like tanks its a common battlefield sight. With Expensive being something like, one per squad in the case of infantry, and Very Expensive firearms being like 1 per 100 men or so with things like very expensive tanks being 1 per every 70-100 tanks. National efforts can only be fielded in singular instances so make sure its worth it.
Each team starts with 3 Ore, 3 Fuel and 1 Exotic. A map detailing where each resource is located will be included with the game map.
Both teams start with a mirrored armory of a rifle and some other bits and bobs which are listed bellow, here is a list of what technology is like currently:
Smokeless powder is the new fad.
Most rifles carry at least 5 rounds of ammunition, some more. All are bolt or lever action, some revolver but those are special order pieces.
Machineguns were just recently discovered and are heavy and cumbersome beasts cooled with water and fed from cloth belts, though some have experimented with pan and metal strip feeds.
Artillery is all rifled and breech loading, mortars have not been invented yet in a modern configuration.
Most vehicle engines are powered by petrol, though some specialty cars have steam compressors.
Naval ships have just reached the dreadnought era thanks Empire of Albion launching its HMS Dreadnought earlier last year which has sparked a naval race with the Kingdom of Bohemia, both nations situated on the continent of Aurelia.
Vornfolk Armory:
Monoh Infanterirevar: The Monoh is the standard infantry rifle of the Grand Duchy designed by Daniel Monoh at the end of the Alliance Wars. This 60 inch long polearm of a rifle fires a 11x60mm straight walled blackpowder cartridge from its single shot breech loading system out of a rifled barrel. It also comes with a triangular bayonet. It is Cheap at 2 Ore.
Rapier: A slender straight sword used by officers and cavalry alike, currently its the only weapon available to be used by the cavalry. It is Cheap at 1 Ore.
Standard Vornfolk Combat Dress: The standard dress of the infantry Lineman, Officers and Cavalry. Consisting of a pair of white trousers and undershirt, deep blue vest with gold sashes and a black stovepipe Shako with the crest of the Grand Duke on its front. This making the glorious troopers of the Grand Duchy visible for all to see clearly on the battlefield. No Cost.
Transport Barge: A medium sized barge used for transporting men and equipment from the homeland to the Volcanic Island. It has no defenses other than a small marine contingent with standard issue rifles. It is Cheap at 3 Ore and 2 Fuel.
Confederation Armory:
Ogedi Commission Infantry Rifle: The standard issue rifle of the Confederation, the Ogedi was designed by a rifle commission during the closing days of the Alliance Wars. This 50 inch long rifle fires a 45. Caliber straight walled blackpowder rifle round out of its trapdoor configuration breech through a rifled barrel. It comes with a flat bladed bayonet. It is Cheap at 2 Ore.
Saber: This slightly curved blade comes with a single cutting edge and is used by both officers and cavalry alike, currently it is the only weapon available to be used by cavalry. It is Cheap at 1 Ore.
Confederation Battle Dress: A pair of bright red trousers and undershirt with a gold vest with white sashes plus a black kepis hat. This eye-burning combination of colors help the infantry of the confederation stand out gloriously among the battlefield and its conditions for all to see. No Cost.
Transport Barge: A medium sized barge used for transporting men and equipment from the homeland to the Volcanic Island. It has no defenses other than a small marine contingent with standard issue rifles. It is Cheap at 3 Ore and 2 Fuel.
Let me explain how resources work. The main 2 lanes are split with 4 pips of control, the main two lanes each contain 1 Ore and 1 Fuel. Each team controls 2 out of 4 pips in the main lanes, if one team gains 3 out of 4 pips in the main lane they cut off the other team from their resource, if one team gets all 4 pips in the main lane they get both resources from the lane. This is the same for all other zones except for the Island, whoever has the full advantage takes control of the resource present there, if it is contested then neither side controls the resource.
Now the Island and its special rules. The Island is made up of 3 zones, East Coast, Central Zone and West Coast. Both nations have full control of either coasts with the central zone being a single pip zone not controlled by either nation. Each of the coasts has 3 pips and has a
Native Land modifier as special rules. The East Coast is native land of the Grand Duchy and the West Coast is native land of the Confederation; this means that as long as the native controller of one of the coasts has at least 2/3 of pips in control they will still receive their exotic resource.
Here is the resource distribution map, apologies for roughness:
https://cdn.discordapp.com/attachments/849018419231850543/849020762957414440/Great_War_Map_Resources.pngHere is the standard map, apologies for roughness:
https://cdn.discordapp.com/attachments/848651853788479489/849018228915175474/Great_War_Map_9.pngHere is the listing of connections, any confusions will be cleared if requested. Red lines denote connections for the more confusing lanes.:
The West Capital leads to Tundra in the North and Desert 1 to the south.
Tundra connects to Deep Forest, and Desert 1 to Desert 2.
Deep Forest A connects to Forested Plains, and Desert 2 connects to Rolling Hills.
Forested Plains connects to Deep Forest B, and Rolling Hills connects to Wetland Marsh 1.
Deep Forrest B connects to Alpine Mountains, and Wetland Marsh 1 connects to Wetland Marsh 2.
Both Alpine Mountains and Wetland Marsh 2 connect to the East Capital.
Discord Link:
https://discord.gg/nv9m6wj3jfConfederation Thread Link:
http://www.bay12forums.com/smf/index.php?topic=178579.0Duchy Thread Link:
http://www.bay12forums.com/smf/index.php?topic=178580.0