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Author Topic: Future of the Fortress  (Read 159109 times)

KrunkSplein

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Re: Future of the Fortress
« Reply #2055 on: August 20, 2007, 11:06:00 am »

quote:
Originally posted by Hakar:
<STRONG>"I built a city where the artist would not fear the censor.
Where the great, would not be constrained by the small.
Where the scientist would not be bound by petty morality.
I chose to build... Rapture!"</STRONG>

You almost got that right, but I don't care because it's awesome.  I keep refreshing my order status page - I'm having it overnighted and I'm just waiting for it to ship. Makes me think of this comic: xkcd - Online Package Tracking.

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Arkan15

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Re: Future of the Fortress
« Reply #2056 on: August 20, 2007, 11:14:00 am »

Someone should do that- Build a glass-walled underwater fortress, then too-deep it (or the new version's equivalent), then go back and visit it in Adventure.

Dwarf Fortress: Bioshock Edition!

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KrunkSplein

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Re: Future of the Fortress
« Reply #2057 on: August 20, 2007, 11:31:00 am »

If we're all gonna keep talking about BioShock, one of us should get it for Toady & TT.  Of course, then we run the risk of a week or two of no work at all being done on DF.  What a dilemma!
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Dreamer

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Re: Future of the Fortress
« Reply #2058 on: August 20, 2007, 11:34:00 am »

That game looks sexy...  And knowing this community, we'll probably have a few fully functional versions of Rapture out there.
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Arkan15

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Re: Future of the Fortress
« Reply #2059 on: August 20, 2007, 11:38:00 am »

quote:
Originally posted by Dreamer:
<STRONG>That game looks sexy...  And knowing this community, we'll probably have a few fully functional versions of Rapture out there.</STRONG>

I plan on building one.

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KrunkSplein

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Re: Future of the Fortress
« Reply #2060 on: August 20, 2007, 11:58:00 am »

quote:
Originally posted by Arkan15:
<STRONG>I plan on building one.</STRONG>

I hadn't planned on it, but now I do.  I just wish water didn't evaporate from Ponds - I'd rather fill the whole damned thing up by hand and be able to add fish to it.

What I'll probably do is dig down to the water table (should such a thing exist - I don't recall atm) and have a screw pump lift the water up to the roof of the fortress, and then just let it fall over the sides of the glass tower back into the water table.  Permanent waterfall!  Now if only the dwarves were cognizant enough to get a really happy thought from that...

"Urist Cougarpants enjoyed a spectacular view recently.  He stared at a waterfall recently.  He admired his own glass wall recently."

Here's a quick and dirty rendition of a side view:

code:

                              -- ground level
##                         ##
##  ~~~~~~~~~~~~~~~~~~~~~  ##  -- water!
## ~##########\##########~ ##  -- roof!
## ~#        #/#        #~ ##
## ~#        #\#        #~ ##
## ~#        #/#        #~ ##
## ~#        #\#        #~ ##
             .
             .
             .
## ~#        #/#        #~ ##
## ~#        #\#        #~ ##
##~~##########/##########~~##  -- Bottom of fortress
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  -- Water table
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The alternating slashes are the screw pumps.

Any thoughts?

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Arkan15

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Re: Future of the Fortress
« Reply #2061 on: August 20, 2007, 12:09:00 pm »

My plan was to take advantage of the river (if one is present)- just dig below it and reroute the water onto the fort.

Like so.

code:
 
#########################
#########################
~~~~~~~~~~      old river
~~~~~~~~~~~~~~  (rerouted)
##########~~~~###########
#####~~~~~~##############
#~~~~~~~################
#~~~~~~~~~~~~~~~~~~~~~~~
#~~~~++++++++++++++++++~~
#~~~+                 +~
#+++   main fort      +~
<exit                 +~
#######################~

[ August 20, 2007: Message edited by: Arkan15 ]

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Wang Commander

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Re: Future of the Fortress
« Reply #2062 on: August 20, 2007, 12:30:00 pm »

quote:
Originally posted by JuliusC:
<STRONG>Idea concerning how to deal with the appearance of ground more than one floor below you:

What if two floors showed:
</STRONG>


I took your suggestion, altered it a little, and made a mock-up.
       

It's a house on a hillside with pink pigs and green trees around, with a pond at the lowest level.

The dots on Level 1 are 4 pixels instead of 1 here:

And the also 4 pixels, with a topo line here:

[ August 20, 2007: Message edited by: Wang Commander ]

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Toady One

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Re: Future of the Fortress
« Reply #2063 on: August 20, 2007, 01:58:00 pm »

Yeah, if you made a channel out of ramps, it would work more like the current channels (which dwarves can walk through when they are empty).  The new channel designation creates a vertical walled channel in the floor below that a dwarf can't walk across.  Which one you use depends on the application.

It doesn't track water off the map, so you'd get water endlessly from the edge.  This could be handled, but I'm not going to deal with it now.

Using something like periods or commas for a lower level would be bad for adventure mode -- you wouldn't be able to see cliffs.

Buckets don't fill with lava, though it would be reasonable to add that (though once it turns into an item, it would start to cool off, and turn into a stone glob).

If you make a wall and dig it out, the constructed floor above disappears, unless if was already there to begin with.

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TheSpaceMan

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Re: Future of the Fortress
« Reply #2064 on: August 20, 2007, 02:02:00 pm »

So put simply, for a floor to exist in a tower you need to wall the entire area under neath, makeing every second level a wall/floor and then open space?
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Wang Commander

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Re: Future of the Fortress
« Reply #2065 on: August 20, 2007, 02:09:00 pm »


Here's a shaded one, bluer=lower.
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Toady One

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Re: Future of the Fortress
« Reply #2066 on: August 20, 2007, 02:11:00 pm »

You can also construct floors, but you can't currently create them floating in space.  Building a roof is more involved than just a local operation, but for now I might let you build a roof above an up or up/down stair you place, which you can then remove.  Also depends on how cavein stuff is handled.
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Zemat

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Re: Future of the Fortress
« Reply #2067 on: August 20, 2007, 02:38:00 pm »

Just watched the mule drown...

Can't wait!!     :D...    :D...    :D...    :mad:...

A quick question: If I build a 1x1 prison cell with a retractable bridge on top and put some rocks over the bridge so that, after pulling the level the rocks fall over the cell occupant this would hurt it in any way?

Also, will it be possible to build walls over bridges?

[ August 20, 2007: Message edited by: Zemat ]

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KrunkSplein

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Re: Future of the Fortress
« Reply #2068 on: August 20, 2007, 02:39:00 pm »

Just for the record, Wang Commander, I like the sized dots with the topographical line.  I'm just not sure how feasible that would be for Toady to implement.

Ultimately, I think we'll need to actually get our hands on the next release before we can really decide how the z-level views affect us.

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Vengeful Donut

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Re: Future of the Fortress
« Reply #2069 on: August 20, 2007, 02:45:00 pm »

Will we be able to construct the kind of building in a human town?
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