*snip*
Thanks, Mike. I threw that up in the game design thread - as I think it's good general advice. I mostly stumbled on the same stuff on my own after...10 years of trial and error and error and error. The issue I run into is when my eyes are bigger than my stomach with my next 'slightly more' complex game. See the DF RTS - which was just too much for me to realistically tackle.
Speaking of -
Abandon all projects! There is only GLORY!Drag tamagachi out into the streets and stomp them to crumpled plastic and cheap silicon.
Remove all strategy from the RTS - it is time to get real.
Stuff your ambitions away and make that which is attainable! Simple! Game!
Here's the thought process: I should stop trying to make games I play (Starcraft, Pathfinder ACG, Morrowind) and make games I want to play.
You know what I've always wanted to play? A gladiator game that doesn't suck/was made by a fascist.
You know, Sewer Kings is just fun - as mike points out - the core loop is fun. What if that, but it's gladiators?
And what if it's more rogue-ish? Sleeper is only fun when the time is almost out - so how about timed rounds like in Vampire Survivors?
Oh! So you'll be playing as a lanista - a manager - and the gladiators aren't exactly you. Perhaps you don't really control them, just like Sewer Kings? I could write better AI, as I learned in the RTS, so instead of simple location commands, you could set a personality, basically (greedy, aggressive, defensive). Maybe. Or you control one gladiator and have a team of 2 or 3, the others being AI controlled.
As lanista, you'll be gaining money from these fights, spend it on new arenas, new gladiators, permanent upgrades - all like Vampire Survivors!
There's a good idea here, I think.
So here's the project: Untitled Gladiator Game. Ugg
Mechanically, I want to rip off Vampire Survivors as much as possible, but I want to make something more similar to an autobattler. No weapon upgrades/combinations like in most VS rip offs. Really, I just want to rip off their progression system, because it's very satisfying. The core gameplay will be more similar to Sewer Kings, but much more stream-lined and hopefully having rounds of enemies showing up.
I'm going to get started on a basic code-base today. I've spent the last couple weeks planning this out in my head, so it shouldn't take too long to get to a point where I've fucked it up so much I want to quit again.