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Author Topic: Stoneshard - Turn based Mercenary Roguelike RPG - 0.9.1 - Rags to Riches Update  (Read 9069 times)

lemon10

  • Bay Watcher
  • Citrus Master
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Yeah, some animals are really absurd. Going into the depths of a dungeon and singlehandedly slaughtering everything without a scratch is fairly trivial compared to running into some bison or those gulon.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Ah. So potions are how you fell a troll.
Use steroids like real life, obviously.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
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Well I've been enjoying the shit out of this build.

Tier 3 / 4 bandits though can eat my ass. They need to adjust the code that spawns them. The game seems to arbitrarily decide that "you're gonna fight some guys now." I counted 10 bandits in three groups in a single regular empty map tile. Cmon game, give me a break. It's kind of silly armored bandit groups of this size are just hanging out in the middle of an empty field. These groups need to like....spawn and move places like they're doing something, instead of waiting around on the map to drain your gold with armor damage. (Being down 1/5th to 1/3rd of my gear durability is starting to cost me around 400 to 500 gold. That shit gets expensive when it's not attached to a contract reward or a pile of loot.) I've basically just started avoiding these fights since the XP isn't worth it, the drops aren't worth it and the repair bill isn't worth it.

Also can you stop please spawning TWO ringleaders at the same time? One is bad enough, two is trashing me harder than an entire T3 dungeon worth of guys.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
It's kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

lemon10

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Heh, as an electromage the bandits are the easiest to deal with, especially outside where most of the melee ones die without getting a hit off. After bandits its undead (harder and more annoying thanks to their mages), and finally the red plague dudes (horrible thanks to the tongue dude, their general move resist, and how rapidly they can heal if they do get into melee range).
And then some of the animals are just death machines that I run away from instantly even at level 25.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
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I can blender pretty much everything except Bison, Bears, Trolls and Gulons. The bandits just annoy me because the T4 versions have such thick armor, I literally have to break it to do more than 10 damage even with tons of armor pen. And then the ones packing a 2 hander chain stun me to the point I can't do anything.

Basically, fighting bandits stops making sense as you hit the midgame. Yeah they're good for XP, a tiny bit of coin and the occasional drop. But they waste so much of your time and money trying to get places and do things. I just skip them now if I can. Sort of like Wolves in older builds.
« Last Edit: January 09, 2025, 03:39:44 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
It's kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
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I've been running a fencer/dodge build, and bandits never felt especially harder than anything else (well, alright, there was a weird difficulty hump mid game). At some point you can at least turn into a fumble nearly every attack, so the stuns etc. rarely register.
Although I wonder if it'd be such a breeze without that cursed +15% life drain ring I found early on.

But young trolls with their unavoidable area attacks still fuck me up every time.

Max level now, so not much to do but sightseeing.
It's been a very enjoyable game. If they flesh it out some more it might be great.
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Sharp

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Running high level ranged makes the game feel fairly easy on random enemies, can even take on a pair of Gulons at the same time, although mostly I'm just drawing out enemies one at a time. Hunter's Mark is so ridiculous though, stacks up so quick and works with melee weapons as well so just getting loads of crits.

Dash + Distracting Shot makes it easy to runaway from any fight as well.
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Yolan

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  • There's no such thing as too greedy or too deep!
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How's the game feeling now with the wagon update? A years or so ago I had a playthrough and found that traversing the largely empty map was quite a pain. Has that been sorted out now?
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I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.
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