Exploration IV: Following The Edge Of The World
Society is forced to expand in order to meet the demands of an expanding society, and so the largest expedition of the Baobabi to date was put together in the capital, newly titled as
Stakehome.
Pack Wildebeest were loaded with supplies and headed east along the coast. Their goal was the exploration of
48-D,
49-D, and
50-C led by a Minor Founder
(Quarque +1I).
48-D proved to be relatively tame and boring.
Cordgrass grew in the shallows along the coast along with a deposit of
Clay beyond the beach and in the savannah itself. Without much in the way of noteworthy materials and no direct source of fresh water, settlement upkeep here might build over time at a faster rate than normal.
49-D seemed just as mundane as the previous region, and still very well could be. See, the expedition located
Crabs along the coast with some
Flamingos that used the seasonal tide pools to breed. It also found a cave and a hole. Some Baobabi tried to check it out, but the few that decide to blindly and boldly go where no man has gone before end up disappearing forever. Lit torches blow out before reaching the bottom, and as mentioned before nobody has come back from a hop or climb down alive, so the bottom of this cave remains a mystery. The area is otherwise also an otherwise unnoteworthy savannah and beach, just with a lot less of both than 48-D. Settling here wouldn't be the easiest, especially due to land limitations, but it'd be doable.
Finally your people were able to explore
50-C. This area had been calling to your people since the moment they laid eyes on it. The area was dominated by a massive mountain jutting out of the savannah against the sea. The surrounding savannah was covered in lush fertile soil and the sand near the mountain was black along the coast. The first discovery the Baobabi made was the razor-edged green-black glass
Obsidian that littered the landscape along the coast. The second discovery was the hole at the top of the mountain. It wasn't an
excessive or
difficult climb, but it was still somewhat demanding. When scouts reached the summit they got to look down into the bowels of the earth itself. The smell of burning metal to those who understand the concept of smithing was thick, nearly as thick as the plume of dense grey smoke that billowed out of the mountain and northward constantly. A third discovery was the stone beneath the volcanic soil being some excellent-quality
Basalt with some interesting yellowish shiny parts. Trying to settle here probably wouldn't be too bad if there was a way to leverage fertile soil somehow, or a way to reliably and directly source fresh water, or a means of mitigating the occasional ferrovolcanic eruption that could occur should a particularly bad event
roll around.
The Baobabi successfully explore 48-D, 49-D, and 50-C. They have also named their settlement at 47-D
Stakehome and the settlement at 48-C
Great Baobab.
Resources Identified:48-DCordgrass (Textiles)Marine Clay (Clay)49-DCrabs (Food)Flamingos (Food)50-CObsidian (Stone)
Yellowed Basalt (Stone)
Ferrovolcano (Magnetofumes x4)New Discovery: The Cave Hole (49-D)Two resources in this area are here for a guaranteed introduction to two subjects: Obsidian is here to provide a clear example of a resource that can be used specifically in proposals and would be prioritized for upkeep for those proposals. For example, doing one of those aztec obsidian frat paddles would use obsidian if you specified it, and receive appropriate benefits and flaws as a result. While all resources have the abstract resource they're applied to, you can also draw from the actual resources on-hand to increase the focus of proposals.
Yellowed Basalt is the example of a material you might not actually have the full grasp of being represented by another material. In some cases discovering a means to "dig a little deeper" could add the resource to the list of known resources, but occasionally you may be asked to select whether a resource represents one thing (basalt, used as an example for no particular reason) or another (gold, for no particular reason). A keen eye may have already noticed a few of these types of resources sneaking in.
It is time once more for the Expansion Phase. Remember that this phase is for expanding in the sense of proposing a new settlement location, or you may choose to develop technology to build up your military, society, industry, or culture. You may also declare an "attack" on a zone within or, currently, along your borders if you have a threat you wish to eliminate.
Improved Stone Tools: Provides durable tools for basic tasks, doubling Wood and Stone Exploitation, requires access to Stone, Wood, Textile.
-Stone Spear: Allows Exploitation of larger beasts for Food, requires access to Stone.
Bolas: Stones bound by rope used to ensnare and capture or cripple prey at range, requires access to Stone and costs 1 Textile in upkeep.
Baobabi Longbow: A composite recurved bow around 175-180cm long. Powerful and relatively silent. A weapon ahead of its time. Requires access to Textile and a Medium+ Animal Resource and costs 1 Wood upkeep.
-Stone Arrows: Stone arrows with wooden shafts and feather fletching. Effective. Requires access to Wood, costs 1 Stone in upkeep.
Primitive Rope: Dried, braided reeds that let the tribe secure and bundle objects. Allows for Wood Exploitation 1 square outside of the civilization's borders, requires access to Textiles.
Primitive Firemaking: A base tech vital for survival.
Persistence Hunting: Allows for Food Exploitation 1 square outside of the civilization's borders.
-Efficient Hunting: Smarter tactics allow your hunters to gain +1 Food from hunted resources.
Waterskins: Animal bladders with wood stoppers and pullstrings used to transport water. +1 to borders around fresh water settlements, +1 to Exploration Range.
Early Animal Domestication: With a very basic understanding of how to pacify animals, your people are capable of attempting domestication.
-Animal Husbandry: Exploited animals can be domesticated in order to produce specific benefits.
-Selective Breeding: Attempts at Domestication roll 2d10 and take the highest result.
--Pack Wildebeest: Wildebeest bred for their strength. Provides +1 Range to all actions. Requires access to Domesticated Wildebeest.
--Long-Haired Wildebeest: Wildebeest bred for their long hair. Domesticated Wildebeest provide +1 Textiles.
Animal Bone Accessories: Jewelry, wards, and charms made of bone that provide a positive impact on tribal morale, requires access to a living (nonhuman) animal.
-Lion's Skull: The skull of the lion that led the Maneater Pride. A symbol of hunting mastery, power, prestige, and leadership within the tribe.
Subsistence Foraging: Allows for the bare minimum of passive Food collection for low populations in plentiful regions.
-Societal Herbalism: Your people as a whole have a basic familiarity with how to utilize the plant life around them. They are beginning to understand the life cycle of plants.
--Guarri Bark Paste: A bark and water mash that can be spread over open injuries to provide a level of pain relief and infection resistance.
-Primitive Dendrology: The tribe can identify the useful parts of trees better, providing Food or Chemicals in addition to Wood.
--Seedkeepers: Tribal collectors of seeds who spread them as they travel. They also keep track of tribal folklore using local trees as reference points for certain events.
---Woodsongs: Tales of the Seedkeepers turned into chants and accompanied by a rhythmically plucked bow. Is considered the foundation of the greater Baobabi language.
Stone Etchings: A foundational writing technology. Slabs of stone used to keep track of herds and property. The first steps toward something greater. Requires access to Stone.
Accounting: A foundational mathematical technology. Opens up many doors as society evolves.
Hide Tents: Provides basic shelter.
-Pit House: A semiburied wood and grass structure that provides good environmental protection, improves quality of life, and sets the stage for further enhancements to bolster a more sedentary lifestyle, requires 1 Wood per Settlement for upkeep.
Stake Wall: Wooden stakes stuck into earthen ramparts to create a basic but effective barrier. Requires access to Wood.
The Baobab of Bones: A tree used to mark tribal deaths due to lions now adorned by the sun-bleached bones of said lions. The deceased are left as offerings at its base. Is not a health hazard thanks to local scavengers stealing away with corpses in the night. The bones hanging from the branches act as a macabre windchime.
Food: 2/4 (Settlement Upkeep(-2))
Wood: 1/4 (Pit Houses(-2), Baobabi Longbows(-1))
Stone: 1/2 (Stone Arrows(-1))
Magnetofumes: 0/0
Chemical: 1/1
Textile: 1/2 (Bolas(-1))
Sand: 0/0
46-C: Savannah, Desert
46-D: Savannah, Desert, Beach
46-E: Desert, Beach, Coast, Shallow Water
47-B: Savannah, Freshwater Spring, Freshwater Stream, Beach, Coast, Shallow Water [Explored]
47-C: Savannah, Freshwater Stream [Explored]
47-D: STAKEHOME (Settlement), Savannah, Beach, Coast, Shallow Water [Explored]
47-E: Shallow Water
48-B: Savannah, Beach, Coast, Shallow Water
48-C: GREAT BAOBAB (Settlement), Savannah, Freshwater Stream, Freshwater Lake [Explored]
48-D: Savannah, Beach, Coast, Shallow Water [Explored]
48-E: Shallow Water
49-B: Shallow Water
49-C: Savannah, Plateaus, Beach, Coast, Shallow Water [Explored]
49-D: The Cave Hole, Savannah, Beach, Coast, Shallow Water [Explored]
50-C: Savannah, Ferrovolcano, Beach, Coast, Shallow Water [Explored]
Identified, Identified but Currently Useless and Exploited
47-B: Food x3 (Barley Fields, Wildebeest Herd, Marula Tree Grove), Wood (Marula Tree Grove), Malachite River Stones (Stone), Alligators? (Alligators?)
47-C: Food (Zebra Herd), Wood x2 (Rubber Tree Copse(+1)), Chemicals (Rubber Tree Copse), Magnetofumes (Fumic Geyser), Cheetahs? (Cheetahs?)
47-D: Food x2 (Domesticated Wildebeest, Acacia Grove), Wood x2 (Acacia Grove(+1)), Stone x2 (Granite Inselberg(+1)), Textiles (Domesticated Wildebeest) Magnetofumes (Fumic Geyser)
48-C: Food x2 (Antelope Herd, Elephant Herd) Food x2 (Ostrich Flock(+1)), Ivory (Elephant Herd), Clay (Lakeside Red Clay Deposit), Textiles (Lakeside Reeds)
48-D: Textiles (Cordgrass Shoots), Clay (Marine Clay)
49-C: Stone (Limestone Chimneys), Magnetofumes x2 (Fumic Plateau), Sand (White Quartz Beach)
49-D: Food x2 (Crabs, Flamingo Flock)
50-C: Stone x2 (Obsidian, Yellowed Basalt), Magnetofumes x4 (Ferrovolcano)
+Wood Resource(x2)
+Domesticated Wildebeest Resource(x2)
Major Founders:
Powder Miner - (6I/1P)
m1895 - (2I/2P)
Nuke9.13 - (2I/1P)
Minor Founders:
Doomblade187 - (2I/0P)
Quarque - (2I/0P)
a1s - (1I/1P)
Taricus - (1I/1P)
Kashyyk - (1I/0P)
Fluffe1199 - (0I/0P)
Light forger - (0I/0P)
sketchykeeps - (0I/0P)
Knightwing64 - (0I/0P)
chubby2man - (0I/0P)