Part XV:The InevitableIt was early Moonstone and once again work was toned down for the winter, though no grand festivities were to take place this year.
Some were at the Fruit of Letters drinking and catching up with their fellows. Rin was there, too. He had just finished reciting the poem 'Angry Critters' to show the others that he can do better than the previous performer, Cusal (whose show had very much been embarrassing). It delighted Suwu, Ilral and Likot. Ubbul had shown some interest in the recital, but honestly he was more interested in the dwarven wine he had in his mug. And Zuglar... Well, he was, quite frankly, bored by the goblin's poem.
Out of the main hall, on the porch was Vabôk, Cusal, Fayoba and Ova discussing Cusal's choice of poem 'Trumpets: The Wind Will Tell'. It had been an interesting take on it and no manner of Rin's dismissal of it could change that fact -- the goblin obviously didn't have a refined enough taste.
Those who wished to indulge themselves in written word instead of wine were at the library. Some, like Tekkud (who was still working on his theories about wholes and parts), were in the main floor, while most were downstairs in one of the studies where sounds didn't echo as much.
The Hut of Romancing, too, attracted its share of visitors, though much less than the other places.
Kumil and Cañar were there telling stories of historical events and pondering how they had affected the way things are in the current day. However, Cañar was not so interested in the kings of the past and how they rose to power, like the tale of Edëm Dyedagger who purportedly was the first king of the Fence of Amusement.
And of course some were deep in prayer, frequenting one of the many shrines scattered around Waterlures.
From the journal of Suwu Cleanmusics, Archer CaptainObsidian 16th, 359
“I ran into surprisingly into a human today. I was the first to greet him as he stepped in through the East Gate. Quite the sight, he was decked in bronze and copper mail, with a long sword at his side and a shield on his back. Certainly a warrior, I thought. And I was right. He introduced himself as Thimeth Prairiescour, a traveling beast hunter. He'd come here in search of beasts to slay and possibly relax.Well, I had to tell him that we don't generally accept visitors here, barring merchants. But I also said it probably wouldn't be any harm if he was around. And as long as he doesn't cause any trouble, I'm fine with it.Didn't ask the opinion of those in charge, though. But I doubt they'd said anything different.”
It was a cold morning that day, on the 4th of Granite 360. Winter hadn't fully given way for spring and it was still snowing outside.
'Zultan' was wondering what was taking Ilral, his wife, so long to get up this morning. She normally was already heading to the spinnery to shear sheep and spin wool. But her trusty distaff and spindle were still on the table.
Now what's taking that woman so long? It's usually her who has to do the waking, but I guess it's my turn now, he thought as he headed to the bedroom door.
He opened the door and there Ilral was, still lying in the bed.
“Iiil-ral, ho-neeey... It's late already. Time to wakey-wakey,” he said with the most honeyed voice he could muster.
Ilral didn't respond.
“Sweety. Get up. It's a fine day. You don't want to spend it sleeping,” 'Zultan' tried again. To no avail.
“Ilral? Come on now... Don't play games with me,” he said, furrowing his brow worriedly. But there was no answer.
A horrid thought crept into his mind. He swallowed and walked slowly to the bed.
Ilral wasn't moving. She wasn't breathing.
Old age had finally got to the capybara woman.
Ilral was dead.
Young Lòr Drinkbusts was on mining duty. He had been tasked to grab the pick and dig the beginning of catacombs that would serve as the final resting place for the elderly. The old burial grounds within the walls were deemed too small, and with Ilral's death at the age of sixty-four, many were expecting their time soon to come.
Lòr was surprised how satisfying the digging was. Datan had earlier shown him some tips and tricks at the old mines, where they had dug some short exploratory tunnels (they found nothing). It felt good to do something useful, something that would last for generations. He was, of course, a bit sad about Ilral's death, though he only occasionally had exchanged words with her. Mostly he was sad because he knew that one day father and mother would too pass away from this world.
And he didn't like that thought. It made him nervous. He didn't want to lose family.
Datan was at the new shrine to Ôsed -- considered part of the Sanctuary of Snarls wayside shrine -- in the entry to the catacombs. On the opposite side was the Shrine of Steel, dedicated to Abod the Prince of Duty: the goddess of death, war and chaos. A grim god in the pantheon of Ustuth Ïdath, and one that gave Datan the shivers. He did acknowledge Abod and paid his respects to her. Not out of reverence, but out of fear and to keep her at bay.
He was meditating on the stars, which were said to be where the souls faithful to the Rabbit went after they had fallen under the ravaging flail of Abod. Each death lit a new star, a star to bring hope to the living -- for one day, they too, would join them and shine brightly in the night sky.
Yet, it was told that sometimes the reach of Abod extended all the way up into the domain of Ôsed. And when the Rabbit wasn't watching, the Prince of Duty plucked souls and cast them into the fires and chaos of the Underworld to feed its demonic inhabitants.
Datan shivered at the thought.
All this talk of death and Ilral's passing brought old memories to his mind. He still wondered what had become of his nephew Solon who had been abducted from Lettertick by a goblin so many years ago. Was Solon Bustaxes still alive? Or dead? With Ôsed? Or had the Prince of Duty stolen the poor soul?
“I must not give in to sadness,” Datan muttered to himself. He looked up at the marble statue depicting Ôsed, looked deep into her eyes, “Please, I beg you, do not let the Abod the Prince of Duty, the Harbinger of Chaos, lay her hands on Solon or any of your faithful children.”
Spring had given way to summer and the humans from the Just Union had arrived with their caravan full of goods. The capybaras were busy hauling merchandise to the trade pavilion.
Suddenly loud crashing could be heard from outside the walls of the village.
The Fenced Princes, who were sparring, heard it too.
“What was that?”, 'Zultan' said, turning his ears towards the sound. It sounded awfully familiar. Something that they had heard a couple years back.
The others stopped the sparring to listen.
A deep, loud bellowing roar.
It could mean only one thing.
Out from the forests of the Laconic Prairies came a hulking one-eyed monstrosity. She lumbered down the slopes towards the walls of Waterlures, crushing an unfortunate rabbit that happened to be in its way.
But the cyclops would not get a chance to get to the village: the Fenced Princes, knowing what they were facing, rushed out immediately. They were all prepared for battle, already sweaty from all the sparring.
Edu was the first to the scene -- no doubt due to his incredible running speed -- spear ready to strike. The cyclops swung her fist at the armored rodent, but Edu was too nimble and avoided the blow easily, only to thrust his spear into the hand deeply.
Kumil followed suit and slashed the giant brute with his sword first in the stomach, then in the thigh. It was enough to make the cyclops fall over.
However, things didn't go as smoothly as with the previous cyclops: she managed to take hold of Edu's leg and ripped the paw off, blood splurting in an arc onto the grass.
Yet, it did not stop Edu who saw only red at this point, veins pulsing in his temples. He hadn't lost his momentum and stabbed with his spear. This time he struck the monster deeply, the spear sinking all the way and hitting the lower spine.
He pulled the spear out from the wound.
The cyclops had no hope against her assaillants who brutalised her as she thrashed on the ground, desperately trying to get another lucky hit in.
Blow after blow landed on the cyclops, each pummeling and battering taking her closer to her death.
Cañar was still rushing in, hammer ready to deal the final blow.
But it was Edu this time who was the one to score a kill. After the cyclops had taken hits from Kumil's sword, Zultan's mace and Avo's hammer, he thrust his spear with all strength left in him into the monster's head. It tore deep: straight through the skull and into the brain.
The cyclops was dead.
Edu fell to the ground, exhausted and in pain. Now he finally felt the hopelessness and terror when he realised what had happened to him.
“Our time in the Enchanted Dimensions is so brief... I must keep going... My children...”, Edu rambled on the ground, spear still clutched firmly in hand.
He was feeling faint. Blood loss was kicking in.
The bookkeeper Såkzul carried Edu from the field towards Yawo's clinic. It was only a matter of time before he might succumb to his wounds.
She hurried down the road, passing the shrine dedicated to Icemì. Yawo wasn't their like she sometimes was.
“You'll be alright, you'll be alright. We're going to Yawo,” Såkzul said to Edu who was barely conscious. “She'll fix you. Then you'll be good as new.”
She dragged Edu up the stairs, put him on one of the beds of the infirmary and hastily scurried out to find Yawo.
Edu felt grateful as he lay on the bed. He was grateful for Såkzul to arrive to help. But he was also afraid. He was not sure if he would make it. Was this his end? He had to make it. He had to.
He felt his thoughts blur and things began to feel dreamy. He felt his consciousness slipping away.
Must. Stay. Awake.
He passed out.
=====
A bit of a cliffhanger there.
Didn't feel like continuing any longer today. Was sort of an "exhausting" game today in Waterlures. Funny how quickly you get attached to these little 'c' letters running around the screen.
Not at all sure if Edu will survive. He's bleeding heavily and Yawo is probably nowhere near. We'll see tomorrow or the day after what happens (if I dare open the game, that is).
A bit surprising that the cyclops got that a grievous wound in against a steel/bronze clad capy (or, it could be that Edu had "lost" his boot due to, well, you know, DF militia equipping stuff).
I mean, that's fine with me, not sure I will have time for adventure turn in the next few weeks sadly. I left my mark on Waterlures when I had the chance.
I'm still of course open for others to do fort stuff, too. I just have to learn to...(what's the word?) "Let go". So far I've been mostly satisfied and happy about the stuff you guys have done. Like the statue garden is excellent. Also, I love how the plump helmet man's forge area looks "alien" compared to other architecture in the fort.
If this'd been only a single player game, I doubt it would've gone for this long.
(But yeah, if others want to do fort stuff, we could always discuss what you plan to do. Most likely I'll be fine with it.)
now, this is just curiosity, but is there some way to mass-migrate all the capys and citizens to some other site, via your adventure mode shenanigans? or would it be far too annoying to accomplish? A mass exodus and relocation has always been one of my dream fail-states for a fortress.
Sort of, yes. At least with those who are adventurers (but you could use unretire-anyone for those who aren't, though it's a hassle to do with more than a couple characters). Done this a couple of times (and keeping it as an option if things get messed up in Waterlures).
So, what you basically do is have one character live in the place where you want (either create the character to start there or retire them there), then you add all the ones you want to move to that place into his/her party, and when choosing the starting place choose the first character's starting location and press play.
Voilà! They all are now teleported to that place and you just need to retire them there.
(edit. Note: Using this method the party members will be considered companions of the "main" character. I'm not sure how it affects their relation forming, but if you take any of them on an adventure later, most/some of them might be in tagging along as party members and you'll have to tell them to wait or kick them from the party or sumthin.)