Arr, with so many crew members, I be trying to entertain two visions of them, like split telescope views before they come into focus.
Gunner Webadict: Either lied to save a fellow mutineer, or fancy played a lie to nobly prevent a mislynch. Perhaps he has a revive, perhaps he really does want to quit, but if he wanted to quit before, then why did the blasted wretch post more than anyone else? No one was forcing him too. Doesn't hold much water. But then, saving a scum team-mate doesn't hold water either unless he has a revive, as it would risk condemning them both.
Ship's Cook NJW, he puts in enough posting time to bicker endless with Web... but not enough posting to actually understand the game state (aye I made mistakes too earlier in the day, but always searching towards coherence), and comes out with a blustering half-baked attack. And then there's his lack of votes on D1. Just a particularly ineffective town player, or scum? Doublevoter, and KW can also get extra votes. Two town multi-voters would be a rum setup...
First Mate EuchreJack, came in and cleared me straight off. Could have kept that information to himself and let me hang through the confusion. Aye, that was towny... but his posting, vote range, and this thing with the soaking and with Web, it's all raising a lot of eyebrows. He's now inextricably linked.
Then there's the quiet ones, who could be blackhearted mutineers laying low, waiting for town to off each other (as is traditional)...
TolyK, purportedly cleared by the mate Toony but it's weak, big time lurker.
Vector, who Web likes, been on shore leave so long it's impossible to get a fix on them. Has no confirmed action.
Nakeen, allegedly delayed Toony... but why, as far as I could see there was no reason given, and indeed Nakeen never voted Toony or expressed any earlier suspicions. It be an odd target for a powerful ability like that, savvy?
They probably can't all be bad, but this is the pool I want to pick the plank walkers from.