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Author Topic: Gridhood Publica  (Read 6739 times)

A_Curious_Cat

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Re: Gridhood Publica
« Reply #75 on: February 08, 2023, 03:13:10 pm »

The Verdant Commonwealth

Knowing that they have already foraged the Fylan Foliage, the Fae of the Verdant Commonwealth hatch a brazen plan to forage the Fragrant FeyWyld, taking along pointy sticks to help protect themselves, and leaving one of their members behind to pray for their success and safety.

4 Fae equip pointy sticks and forage in the Fragrant FaeWyld  [G6], bringing back 9 food items.
1 Fae prays to Fyla [F6], providing her with 1 FP.

No food items stolen or “gifted” during this turn.



Spoiler (click to show/hide)
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VermilionSkies

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Re: Gridhood Publica
« Reply #76 on: February 08, 2023, 06:30:26 pm »

Spoiler: Fyla (click to show/hide)

"Thank you, little ones."
"This will not be forgotten."


Create the Extreme Tile "Fyla's Favor" at G5.

"Fyla's Favor": (Image)
A shimmering forest of verdant light surrounding a single flower. The fog of nothingness is banished upon the merest touch of the natural energies flowing rampant throughout the land. The flower receives admiration and praise for it's creator, and doles out blessings to fit. Such is it's radiance that the furthest corners of the world may feel Her embrace.
When Fyla is prayed to, the worshipper gathers 1d3 food in return, with the rate dropping dramatically with additional praise.
Fyla may spend FP to automatically maximize food gathering rolls and remove depletion rate for a given tile.
Such is not a trifling task, but it is beyond the reach of Gods as they are now.
« Last Edit: February 08, 2023, 06:37:33 pm by VermilionSkies »
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crazyabe

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Re: Gridhood Publica
« Reply #77 on: February 08, 2023, 07:05:40 pm »

Xilon Klok creates "Mount Duisternis" at E6.
Xilon Klok creates "Mount Kovinski" at H7.

"Mount Duisternis"[IMAGE]
A towering mountain of Blackened stone that rises high enough to be seen from the surface of any those tiles [adjacent] or [diagonal] to it, casting it's shadow over those self same tiles as though it were a gargantuan sundial. few plants outside stubborn ivy and the odd tree too stupid to grow elsewhere can be found upon it- similarly beasts of the lands are seemingly of few kinds beyond the orney mountain goats and occasional Grizzly mole- but what can be found in abundance are birds, ranging from common Kiwi near the base of this monument to the gods- to the Majestic Penguin near it's tip, and all manner of species in between.

"Mount Kovinski"[IMAGE]
Smaller than Mount Duisternis, yet still quite tall- below it's snow packed peaks one will find fine stone, seams of ore exposed for any to take of and hardwood trees aplenty, but do not mistake it for a peaceful place, for the ecosystem of this land is in chaos, and in constant battle- today's predator is tomorrow's prey, and even the trees occasionally partake of fresh flesh when the battles grow too large and too violent.
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TricMagic

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Re: Gridhood Publica
« Reply #78 on: February 14, 2023, 01:37:09 pm »

Turn 9: The Wonderous Forest


It's finally happened, Fyla has gone and done.. Something. Attempting to break the norm and buck the trend, she crafts her own unique spin on a world, Fyla's Favor. With the divine energy permeating this land, pushing away others, a crystallization of this place has been born.
Spoiler (click to show/hide)
The paths twist, the world bends, but this flower is here to stay forever. A temptation of bloodshed.

It is felt and seen throughout the world. But before this resounded, life went on. The Igwam tribe, before the seas buckled, researched how to best make use of wood effeciently. The Commonwealth ventured into their cousins wilder Feywylds to gather a large amount of food, trusty sticks at hand. And the [The Sound of a Great Wind Rushing Through The Void] feast on their efforts, praising one close to their beings and expanding yet further. As for this Xilon Klok... They answered in their own way, with snowcapped mountains full of life, and treacherous peaks feeding off divinity.


The unique Tile -Fyla's Favor has come to be at G5. As of now, there is no way to enter, as it is an island surrounded by nothing but clear skies. The fog tiles around it shift down like endless cloudfall to a watery surface. Combat is extremely likely due to the limited time frame it is open for. Which is right now.


Xilon Klok has created a Mountain Tile at E6. It's size is clear for any to see, allowing it to be used as a Landmark when traveling. Allows Fae access to E5 and E7 if they pass the correct checks.
F5 Check: A way to cross water or cliff faces. The path is treacherous even for Fae, with nowhere to rest with any cargo.
F7 Check: Danger Roll of that tile.
Methods exist to bypass these.


"Mount Kovinski" has a gentler slop and a number of trees. Tech still needed.


Tech:
Woodcrafting 5/10: Reduces wood required to craft by eliminating excess. Most useful in larger projects.

Spoiler: Gods (click to show/hide)
Spoiler: Tribes (click to show/hide)



Informational: Turn 5

For posterity are the following recorded.

"Fylan Foliage": Recovered. 1d4 food. Depletion Number is 16 Food. [F6]
"Flower Fylde": Normal. 1d2 food. No Depletion Number. If 3 or less workers, roll 1d2 for injury, if more roll 2d2. (On 1, random worker is injured)[F7]
"Fragrant Feywyld": Foraged 1. 1d3 food. Depletion Number is 12 Food. 1d3 kidnapping effect. (On 1, apply effects: 1 worker=all lost. 2 workers=half food/if less than 4 food lost random worker takes injury. If 3+, treat as if Depletion was 1 greater/roll 1d3: if 1 enter Combat.) [G6]
"Fruitfyl Frontage": 1d4 food, 1d3 Stone, 1d2 Wood, 1d1 Hunting. Depletion Number is 16 Food, 12 Stone, 8 Wood, 8 Hunting. Roll 1d3 when acting here and on a 1 roll an additional 1d2. If 1, a random worker dies.[F5]

"Mount Duisternis": A towering mountain of Blackened stone that rises high enough to be seen from the surface of any those tiles [adjacent] or [diagonal] to it, casting it's shadow over those self same tiles as though it were a gargantuan sundial. few plants outside stubborn ivy and the odd tree too stupid to grow elsewhere can be found upon it- similarly beasts of the lands are seemingly of few kinds beyond the orney mountain goats and occasional Grizzly mole- but what can be found in abundance are birds, ranging from common Kiwi near the base of this monument to the gods- to the Majestic Penguin near it's tip, and all manner of species in between. [E6]
1d1 food, 1d3 hunting, 1d5 Stone, 1d1 Wood. Depletion Numbers are 8 Food, 12 Hunting, 20 Stone, 8 Wood. Danger roll is 1d3 to encounter ambush, on 1 roll 1d3 to determine type.
Note: Fae are capable of Flight. They roll 1d4 on danger rolls instead.
Warning: Overhunting and gathering can result in more danger chance. Will be noted in tile update when this happens.
Special: Flying Penguins rules the top as an apex predator. It's long fins and slim demeanor hide a terrifying endurance.


"Empty Isle": Wood Gathered 1.(As compared to Wood Depleted 1) 1d3 food, 1d3 wood. Depletion Number is 12 Food, 12 Wood. [H9]
"Fractured Fernery": 1d2 food, 1d3 Wood. Difficult to transverse without a method of crossing water. Depletion Number is 12 food, 20 wood. 5th turns have Spore Shower. [G9]
”Frosted Feyn”: 1d2 food, 1d1 Wood. Food does not Deplete. If Foraged 4 occurs, tile will change.
"The Ocean's Maw": 1d2 Food, 1d3 Fishing, 1d1 Hunting. Depletion Number is 12 Food, 12 Fishing, 6 Hunting. Not a good source of wood or stone._Not suitable to colonization by tribes_ [H10]


"Fading Foryst": Depletion 1. 1d5 food. Depletion Number is 5/10/15, weighted as 1/3/5. Overforaging not possible.[H8]
"Faceted Flatlaynds": Recovered. Roll 1d2 for food. Depletion Number is 20. [G8]
”Feral Fynbos”: Recovered. 1d2 Food, 1d3 Danger, 1d4 Hunting, 1d3 Fishing. Depletion Number is 12 food, 16 Hunting, and 12 Fishing. On a Danger roll of 1, a random worker is injured. If 4+ workers, roll an additional Danger die. Other effects active, but not researched.

Mount Kovinski": Smaller than Mount Duisternis, yet still quite tall- below it's snow packed peaks one will find fine stone, seams of ore exposed for any to take of and hardwood trees aplenty, but do not mistake it for a peaceful place, for the ecosystem of this land is in chaos, and in constant battle- today's predator is tomorrow's prey, and even the trees occasionally partake of fresh flesh when the battles grow too large and too violent. [H7]
1d3 Food, 1d3 Wood, 1d3 Hunting, 1d2 Fishing, 1d5 Stone. Depletion Numbers are 12 Food, 12 Wood, 12 Hunting, 8 Fishing, and 12 Stone. 1d3 Danger Roll. When rolling a 1, roll an additional 1d6 to see which danger and severity. Possible to lose gathered materials.
Notes: As Wraiths are capable of Flight, they automatically ignore Avalanches. However gathered materials may still be partially lost.


"Fyla's Favor": A shimmering forest of verdant light surrounding a single flower. The fog of nothingness is banished upon the merest touch of the natural energies flowing rampant throughout the land. The flower receives admiration and praise for it's creator, and doles out blessings to fit. Such is it's radiance that the furthest corners of the world may feel Her embrace. [?]
Fyla's Favor provides 1d5 food and has a special item, Fyla's Favor. Successfully gaining this Artifact will provide a passive 1 FP per turn to a god of your choosing for 5 turns. Choosing to cut down Wood(1d5) or hunt/fish(1d5 for all) it's prey confers Fyla's Whimsy to the tribe, reducing food by 1d3 each turn for 1d3 turns. Depletion Numbers for all resources is 20. Stone and Ore are not found in this place. A number of magical and mundane reagents can be gathered.
Special: The route to Fyla's Favor opens once every 5 Turns. All tribes can choose whether or not to use it. When the gate opens, the old Favor has withered and no longer provides any bonuses.
Igwam Tribe Route - Crossing Seabed: Flya's Favor splits the sea, creating a watery floor that can be crossed. Strangely there is no bottom. Allows access to I9, and temporaily disrupts the western abyss to allow safe boat passages. If Fyla's Favor is in this tribe's possession, a group can cross the sea by foot, and increases foraging/gathering yield for a group by 1d3.
Commenwealth Route - Fey Gate: Fyla's Favor opens a gate leading from the Knarled Treed. Having Fyla's Favor increases Magic-type Research by 1d3 each turn if taking both Research and Prayer actions.
[The Sound of a Great Wind Rushing Through The Void] Route - Foggy Sun: A steel-grey portal opens above the forest. Having Fyla's Favor reduces Fading Foyrst's Depletion Number by 1 per turn. Further, it increases research meant to alter the Fading Foryst by 1 each. This stacks with their trait.

Spoiler: Unused Tiles (click to show/hide)
« Last Edit: February 14, 2023, 06:50:33 pm by TricMagic »
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Supernerd

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Re: Gridhood Publica
« Reply #79 on: February 14, 2023, 05:17:40 pm »

The Igwam Tribe

The Igwam are flabberghasted by the fact that the woodcrafting tech doesn't let them craft anything with wood! Yet they still have to finish the tech anyway due to the significant investment made in it. The Igwam are now of the opinion that all future tech should be oriented for a very specific purpose to hopefully prevent this tragedy from repeating.

At the very least the Igwam's foraging produces above average results.

Igwam Civilian 1 forages at H9 to collect: 2 food.
Igwam Civilian 2 forages at H9 to collect: 2 food.
Igwam Civilian 3 forages at H9 to collect: 3 food.
Igwam Civilian 4 forages at H9 to collect: 2 food.
Igwam Civilian 5 researches "Woodcrafting" for 1 Progress
Introvert Slot 1: Adding 1 RP to "Woodcrafting" at the cost of 1 food
Introvert Slot 2: Adding 1 RP to "Woodcrafting" at the cost of 1 food
Introvert Slot 3: Adding 1 RP to "Woodcrafting" at the cost of 1 food
1 RP is allocated to "Woodcrafting" progressing it by 1.
TECH: "Foraging Improvements" activates 1 times this turn adding: 2 food.
TECH: "Fire" activates 1 time this turn reducing upkeep by: 1
Actual Food Upkeep: -4 Food


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A_Curious_Cat

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Re: Gridhood Publica
« Reply #80 on: February 14, 2023, 08:49:45 pm »

The Verdant Commonwealth

The Fae are surprised when the Gate in the Knarled Treed opens, but (taking their sharpened sticks in hand, just in case) they quickly follow it to the isle of Fyla’s Favor.  Once there, one of them admires the flower “Fyla’s Favor” while singing praises to Fyla.  Meanwhile three of the others forage for food on the island while being careful not to hunt, fish, or gather wood (as they have a feeling that this would anger Her).  As they are getting ready to go back home, the last one of them goes and picks “Fyla’s Favor” so that they can take it home with them and continue to admire it while singing praises to it’s Creator.


3 Fae equip pointy sticks and forage for food in Fyla’s Favor [G5] while being careful not to hunt, fish, or gather wood, bringing back 15 food items.
1 Fae picks the flower “Fyla’s Favor” [G5], and brings it back to the Fylan Foliage.
1 Fae admires the flower “Fyla’s Favor” and prays to Fyla [G5], praising her and providing her with 1 FP.

1 food item is stolen from the stockpiles in the Fylan Foliage during this turn.



Spoiler (click to show/hide)
« Last Edit: February 15, 2023, 07:20:35 pm by A_Curious_Cat »
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crazyabe

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Re: Gridhood Publica
« Reply #81 on: February 14, 2023, 09:40:33 pm »

Xilon Klok creates The Fyrgytyn Tymply in E7

The Fyrgytyn Tymply [IMAGE]
A massive structure of gargantuan stone blocks, withered by the passing of time, a monument to a forgotten race and a lost history that is yet to come- located within a grand desert The Fyrgytyn Tymply is the only notable landmark within the tile that bears its name, once a place of worship perhaps to a god that lives perhaps to one that has been lost to the mists, one could perhaps learn some scraps of knowledge from studying the strange shifting artworks that decorate its trapped halls and depict everything from 'hunting' to some of the lowest secrets of 'engineering'- though one should be wary, for these same abandoned halls are where the few "predators" of these dry and desolate lands nest and rest during the day.
« Last Edit: February 15, 2023, 04:55:54 am by crazyabe »
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S1lentWanderer

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Re: Gridhood Publica
« Reply #82 on: February 15, 2023, 07:29:16 pm »

[The Sound of a Great Wind Rushing Through The Void]


The sky tears open, a grey portal blooming to life. The Wraiths fly past it. Fyla has brough them nothing but heartache and fear, and the Wraiths have no interest in fighting for a blessing they hardly need. Perhaps the next time the portal opens, we will have wraiths to spare on such frivolities.

The mountain erupting forth from the void startles the Wraiths for a moment. Then, as one, they raise their voices in praise to the great Xilon Klok for providing a land of such bounty. Three of the Wraiths immediately venture into this new land. Their excitement gets the better of them. Disaster strikes one of their number, causing the loss of its bounty in a treacherous avalanche. They still emerge with enough food on their own to support the entire tribe for the immediate future. Truly this land is blessed by the great Xilon Klok.

Venturing off into the Fynbos, another team of three hunts in tandem. The scout grows distracted by a bounty of fresh berries, leaving the hunters fate to chance. The hunters emerged unharmed, but with minimal spoils, barely enough for themselves. The distracted scout emerges with twice the combined yield of the Hunters, much to their chagrin. Truly Fyla must frown upon their hunts, instead blessing the foraging nature of their past. Ah well, another reason to follow Xilon Klok.

The avalanche has the Elder looking to the future. A distracted scout simply will not do. With a final scratch into the Tree of Knowledge, the work is finished. All hunting Wraiths will now work in packs of 3, according to the newly-developed Tactics. Hopefully this should keep them safe from future perils of the world. We must be careful and canny in all that we do, whether hunting or foraging. The world surrounding us is filled with danger.

Still, their hunting and gathering bolsters their reserves. The hope they have felt in the past only strengthens. The future is no longer so uncertain. They will survive.

Wraith 1 researches Pack Hunting Tactics, contributing 2 RP
Wraith 2 forages carelessly on Mount Kovinski [H7] for 1 Units of food!
Foraging Improvements Triggers for Mount Kovinski [H7], increasing yield by 3 Units of food!
Wraith 3 hunts on Mount Kovinski [H7] for 1 Units of food!
Wraith 4 hunts on Mount Kovinski [H7] for 3 Units of food!
Wraith 5 forages carelessly in the Feral Fynbos[I8] for 2 Units of food!
Foraging Improvements Triggers for the Feral Fynbos[I8], increasing yield by 2 Units of food!
Wraith 6 hunts in the Feral Fynbos[I8] for 1 Units of food!
Wraith 7 hunts in the Feral Fynbos[I8] for 1 Units of food!

The Wraiths promise to devote all units to Xilon Klok in prayer for a turn within the next 4 turns.

Spoiler: Tribe (click to show/hide)

Spoiler: Analysis (click to show/hide)
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VermilionSkies

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Re: Gridhood Publica
« Reply #83 on: February 16, 2023, 05:49:01 pm »

Spoiler: Fyla (click to show/hide)

"This has turned out quite well, hasn't it?
I will await the settling of the world before more is done."


No Action.
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TricMagic

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Re: Gridhood Publica
« Reply #84 on: February 20, 2023, 09:59:58 am »

Turn 10: Time Ticks Onward


The gods rest. Mostly, one clock still takes the time to tick once, but is it right to send mortals into a temple?

Fyla's Favor opens it's petals, but the only ones to wade into the red light of that place are the Fae. They gather a bounty of resources, and take the time to praise Fyla as they dance around the flower before heading home. The Igwam instead spent their time in isolation foraging food and researching wood. The Wraiths had different goals in mind gathering and hunting as their elder taught the ways of old now refound. In hunting as a flock to herd prey into their talons, working together to brave the dangers. For though the mountain is blessed with bounty, it is also a place where a missed wingbeat could brng misfortune tumbling down.

As the world moves on, one such as the describer of these events looks over the empty seas, no longer so foggy. A great story can be seen unfolding, a sixth of this world filled with new wonders yet undiscovered. Time would tell what would unfold. And so time ticks onward towards the end long waiting.

World has been analyzed. Requirements met for next tier of godly influence.
Artifacts: Great or small, artifacts are a method through which godly faith can be condensed into a number of effects. For 3 FP, a god can create something for a tribe to make use of, a gift. While minor in powers, they can swing the scale of development to their side. Use this wisely.
Tile Alteration: For 3 FP, it's possible to modify a created tile in your image, changing facts about for either a short time or more permanantly if used correctly.
Expand the canvas for even more powers. For now, each god can only create a single Unique Tile. From this turn onwards, new players gain an advantage.


Spoiler: Gods (click to show/hide)
Spoiler: Tribes (click to show/hide)



Informational

For posterity are the following recorded.

"Fylan Foliage": Normal. 1d4 food. Depletion Number is 16 Food. [F6]
"Flower Fylde": Normal. 1d2 food. No Depletion Number. If 3 or less workers, roll 1d2 for injury, if more roll 2d2. (On 1, random worker is injured)[F7]
"Fragrant Feywyld": Recovered. 1d3 food. Depletion Number is 12 Food. 1d3 kidnapping effect. (On 1, apply effects: 1 worker=all lost. 2 workers=half food/if less than 4 food lost random worker takes injury. If 3+, treat as if Depletion was 1 greater/roll 1d3: if 1 enter Combat.) [G6]
"Fruitfyl Frontage": 1d4 food, 1d3 Stone, 1d2 Wood, 1d1 Hunting. Depletion Number is 16 Food, 12 Stone, 8 Wood, 8 Hunting. Roll 1d3 when acting here and on a 1 roll an additional 1d2. If 1, a random worker dies.[F5]
"Mount Duisternis":  1d1 food, 1d3 hunting, 1d5 Stone, 1d1 Wood. Depletion Numbers are 8 Food, 12 Hunting, 20 Stone, 8 Wood. Danger roll is 1d3 to encounter ambush, on 1 roll 1d3 to determine type. [E6]
Note: Fae are capable of Flight. They roll 1d4 on danger rolls instead.
Warning: Overhunting and gathering can result in more danger chance. Will be noted in tile update when this happens.
Special: Flying Penguins rules the top as an apex predator. It's long fins and slim demeanor hide a terrifying endurance.

The Fyrgytyn Tymply: A massive structure of gargantuan stone blocks, withered by the passing of time, a monument to a forgotten race and a lost history that is yet to come- located within a grand desert The Fyrgytyn Tymply is the only notable landmark within the tile that bears its name, once a place of worship perhaps to a god that lives perhaps to one that has been lost to the mists, one could perhaps learn some scraps of knowledge from studying the strange shifting artworks that decorate its trapped halls and depict everything from 'hunting' to some of the lowest secrets of 'engineering'- though one should be wary, for these same abandoned halls are where the few "predators" of these dry and desolate lands nest and rest during the day. [E7]
1d1 Food, 1d3 Stone, No Wood, No Fish, 1d1 Hunting. The desert is a harsh place, and a harsher mistress. Roll 1d3 Danger roll, chance of death or injury. Techs needed.


"Empty Isle": Foraged 1. 1d3 food, 1d3 wood. Depletion Number is 12 Food, 12 Wood. [H9]
"Fractured Fernery": 1d2 food, 1d3 Wood. Difficult to transverse without a method of crossing water. Depletion Number is 12 food, 20 wood. 5th turns have Spore Shower. [G9]
”Frosted Feyn”: 1d2 food, 1d1 Wood. Food does not Deplete. If Foraged 4 occurs, tile will change.
"The Ocean's Maw": 1d2 Food, 1d3 Fishing, 1d1 Hunting. Depletion Number is 12 Food, 12 Fishing, 6 Hunting. Not a good source of wood or stone._Not suitable to colonization by tribes_ [H10]


"Fading Foryst": Recovered. 1d5 food. Depletion Number is 5/10/15, weighted as 1/3/5. Overforaging not possible.[H8]
"Faceted Flatlaynds": Recovered. Roll 1d2 for food. Depletion Number is 20. [G8]
”Feral Fynbos”: Foraged 1, Hunted 1. 1d2 Food, 1d3 Danger, 1d4 Hunting, 1d3 Fishing. Depletion Number is 12 food, 16 Hunting, and 12 Fishing. On a Danger roll of 1, a random worker is injured. If 4+ workers, roll an additional Danger die. Other effects active, but not researched.
Mount Kovinski": Foraged 1, Hunted 1. 1d3 Food, 1d3 Wood, 1d3 Hunting, 1d2 Fishing, 1d5 Stone. Depletion Numbers are 12 Food, 12 Wood, 12 Hunting, 8 Fishing, and 12 Stone. 1d3 Danger Roll. When rolling a 1, roll an additional 1d6 to see which danger and severity. Possible to lose gathered materials. [H7]
Notes: As Wraiths are capable of Flight, they automatically ignore Avalanches. However gathered materials may still be partially lost.


Spoiler: Unused Tiles (click to show/hide)

Spoiler: Unique Tiles (click to show/hide)
Spoiler: Artifacts (click to show/hide)
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Supernerd

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Re: Gridhood Publica
« Reply #85 on: February 20, 2023, 11:46:32 am »

The Igwam Tribe

The Igwam prepare themselves to finally increase their food gathering potential. It is believed that a tool designed with the specific purpose of foraging for food should be a game changer for the Igwam.

Igwam Civilian 1 gathers wood at H9 to collect: 3 wood.
Igwam Civilian 2 gathers wood at H9 to collect: 1 wood.
Igwam Civilian 3 gathers wood at H9 to collect: 1 wood.
Igwam Civilian 4 researches "Woodcrafted food-foraging tools" for 1 Progress
Igwam Civilian 5 researches "Woodcrafted food-foraging tools" for 1 Progress
Introvert Slot 1:
Introvert Slot 2:
Introvert Slot 3:
TECH: "Foraging Improvements" activates 0 times this turn adding: 0 food.
TECH: "Fire" activates 1 time this turn reducing upkeep by: 1
Actual Food Upkeep: -4 Food


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S1lentWanderer

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Re: Gridhood Publica
« Reply #86 on: February 20, 2023, 02:00:03 pm »

[The Sound of a Great Wind Rushing Through The Void]

Hunting can be improved further... the Eldest mutters, gathering the other two elders together to study Strategy. They prepare plots and schemes, daring maneuvers to lure prey into their fellow Wraith's talons.

Two of the wraiths dash about through the "trees" of their home foryst, their enthusiasm for collecting of nature's bounty tempered only by their ability to find suitable bounty to collect. The foryst wilts before them, though only to within acceptable margins. Yet again, fortune smiles upon us

The final two wraiths wander off into the Flatlaynds, gathering what they can find. It isn't much, but it's something. They have earned their keep, that is for certain.

In the evening, the Wraiths gather around the Tree of All Knowledge in their homeland, and call forth another Wraith from the swirling mists of the Void. Our numbers grow swiftly. Xilon Klok be praised for its blessings.

Wraith 1 researches Pack Hunting Strategy, contributing 2 RP
Wraith 2 researches Pack Hunting Strategy, contributing 2 RP
Wraith 3 researches Pack Hunting Strategy, contributing 2 RP
Wraith 4 forages carelessly in the Fading Foryst[H8] for 2 units of food!
Wraith 5 forages carelessly in the Fading Foryst[H8] for 5 units of food!
Foraging Improvements Triggers for the Fading Foryst[H8], increasing yield by 1 Units of food!
Wraith 6 forages carelessly in the Faceted Flatlyands[G8] for 1 Units of food!
Wraith 7 forages carelessly in the Faceted Flatlyands[G8] for 1 Units of food!
Foraging Improvements Triggers for the Faceted Flatlyands[G8], increasing yield by 1 Units of food!

Wraith 8 coalesces from the mists!

The Wraiths promise to devote all units to Xilon Klok in prayer for a turn within the next 3 turns.

Spoiler: Tribe (click to show/hide)

Spoiler: Analysis (click to show/hide)
« Last Edit: February 21, 2023, 11:23:52 am by S1lentWanderer »
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A_Curious_Cat

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Re: Gridhood Publica
« Reply #87 on: February 21, 2023, 10:50:21 am »

The Verdant Commonwealth

Freshly back through the gate, the Fae ponder Fyla’s Favor and how they came to acquire it.  They then come to the conclusion that it involved some otherworldly force.  They decide to call this force “magic”.  Maybe this magic can help protect them while they forage in the surrounding tiles.  And thus, 3 of the Fae sit down to research “magic shields” while the remaining 2 admire Fyla’s Favor and gives prayers of thanks and praise to it’s Creator.  Meanwhile, Fyla’s Favor blesses them by doubling the amount of progress they are able to obtain during their research.  During the midst of this, though, someone manages to pilfer 2 food items from the stockpiles.


3 Fae research “magic shields” [F6], producing 3 RP.
2 Fae admire Fyla’s Favor, and pray to Fyla [F6], providing Fyla with 2 FP.

Fyla’s Favor provides another 3 RP.
2 food items are stolen from the stockpiles in the Fylan Foliage during this turn.



Spoiler (click to show/hide)
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VermilionSkies

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Re: Gridhood Publica
« Reply #88 on: February 23, 2023, 10:47:57 am »

Spoiler: Fyla (click to show/hide)

Grant the Fae the "Font of Feastyng".

"The Font of Feastyng":
An overflowing cornucopia full of roots and berries, sufficient enough for a feast all it's own.
However, take too eagerly of it's gift and it will retract it from your grasp.

You may feed a civilian automatically, at the cost of rolling a d6. If the d6 is equal to 0, the horn becomes unusable until the next opening of the Favor. You may feed additional civilians at the cost of a -2 to the roll per civilian added.

All of my bottom texts are just suggestions, feel free to redo them if necessary.

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crazyabe

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  • I didn't start the fire...Just added the gasoline!
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Re: Gridhood Publica
« Reply #89 on: February 23, 2023, 11:44:32 am »

Xilon Klok creates The Wanderer's Rod in 9H, where its found (tripped over) by a member of The Igwam Tribe.

The Wanderer's Rod
A stave of bone and tusk, bound with strands of blackened sinew, that bears the urge to move far away, and imparts stable steps when one should find none.
However it must be minded that a wanderer isn't one who simply follows a set trail, they are one who seeks what lies beyond the horizon.

Allows one civilian to act in an otherwise impassible or inaccessible adjacent tile, while its used one has no control over which tile the user works in.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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