My name is
Kol, but they call me
Captain.
I am the self-appointed militia commander of Noblerivers, a far-flung settlement on the edges of our civilization. Our purpose here is to provide the most hospitable surroundings for any visitor, no matter their size shape race or quest. Uunless they are here to steal stuff - that's when I step in with this here axe!
The rest of these dwarves are all on-board with the plan. We have a number of skilled providers, including brewers, planters, cooks, stonecarvers, miners, etc. After our first year, the previous overseer took a leave of absence so I stepped in to provide some direction.
First order of business was to expand
expand expand! We would quickly outgrow these early workrooms, and we desperately needed bedrooms for the coming migrant waves. A large teardrop-shaped hollow was carved, ringed with spacious bedrooms.
So too during this spring expansion, a large diamond-shaped room was carved, potentially for a library.
* * *Migrants arrived in mid-spring, bringing us to 33 total population. Some were set to train as semi-permanent militia, while the rest were thrown at various tasks including stonecutting, mining, and engraving. One of them showed some skill in record keeping and was given the role and a desk.
Our traps caught some badgers, a whole family of them! Wait, we have traps?!
A kobold pair were spotted in the northwest, around midsummer. They ran across the western bridge and skulked off into the underbrush. A first sign of more to come . . .?
We traded a number of bauxite rings, limestone mugs, and giant otter bone crossbows for a sheep, a single barrel of cranberry wine, all the rest of their food (minus the fruits and veggies because we are dwarves not herd animals) and finally, two wheels of 'special cheese'.
Early in autumn, Lorbam defended her two puppies from a wild badger deep in the forest.
Meanwhile, the dwarves worked hurriedly to build basic defenses (just in case. . .) and locking gates for the various tunnels leading directly into the heart of the fortress.
Large entrance arches were planned, but it is unclear if they will be completed in time. . .
It was around this time we got to scheduling and equipping the militia team (5 strong at the moment. %10 of our total population, if you think about it). For now, each dwarf was given a steel sword and shield, with armor as we could manage.
* * *More migrants arrived, bringing us to 40 total. So did the dwarven caravan! We had no time to make further goods, so we made do with some of the cut rubies and sapphires our jeweler had created. Only four of these small gems were worth a whopping 4000 dwarfbucks!
The traders negotiated with us. We requested quite a broad range of useful things, including metals, weapons, cloths, foods, and more. The traders wished for more of these cut gems, and any paper sheets we could provide would also prove valuable to them next year.
A few more migrants, perhaps stragglers from the last wave... we are now 47 strong.
* * *At some point Inod went a bit crazy and started grabbing chunks of gypsum. Inod was one of our stonecarvers and I guess the stone spirits had their way with his impulses because his eyes burnt with a strange desire. Besides the gypsum, inod also grabbed most curiously the gigantic pile of bones left over from that giant crocodile attack last year.
Putting the whole beast to good use, I suppose. The eventual construction proved somewhat interesting in design.
Around this period we discovered a large magnetite deposit north of the library complex. Mining began immediately.
* * *Autumn turned to winter.
Giant, hulking grey forms were seen lurking in the leafless forests. Fearsome, but timid creatures. The dogs should be kept inside to avoid altercations.
New kitchens and stills and stores were constructed, one level above the tavern:
Many of our children came of age this year. All were drafted into the militia team. These young dwarves were brave and agile and would prove to be fearless swordfighters.
Finally, two small but furnished temples were constructed, to specific gods:
Litast was a god of damn near everything.
And ágesh the god of strength was also honored.
Both of these temples elected performers who believed in these particular gods. And all was right with the world for a moment.
* * *As winter passed into Spring, my time had come to return to full-time military training. The next overseer should seek to build a tavern worthy of visitation, as well as continue to mine for iron ore to turn into steel armor for our soldiers. The bedrooms are furnished and replete with splendor, and food is plentiful.
So, with the basics guaranteed, one might see this third year a time to
push for greatness! ===
save here:
https://dffd.bay12games.com/file.php?id=16552Thanks for reading... lmk if the save is broken at all.
There are three levers controlling the various bridges, and all are labeled. Also if you didn't know, premium lets you seek to connected buildings from the lever - a very good feature indeed.
I played my entire turn out on stream and will link the vod once it uploads. no voice or anything but you can see how I play and what exactly I created this turn.