Yeahhhh I picked it to border it I figure the treeless area might be good for building...
You've been
PUMPKIN'DDelphonso is head pumpkin of our expedition and also lead farmer and head of the militia!
Zultan is both good at warrior stuff and bookkeeping so we shall see how that plays out
My goal was straightforward: Build a mansion!
Our pumpkin heads start off by plowing fields near the planned worksite
As Brewer Bob noted on the mountain side farming has less options, in fact only one option: Mushrooms. Thankfully we have some to grow there so we can use that land too!
Anywho we also build a nice log dormitory cabin and lay the floor down for the first room of the mansion
We need stone so we start mining. I'm really curious what has been modded into the cavern layer!
We should really do something interesting with this Hand-shaped brook
Those orange symbols around the brook are wild great pumpkins: Horse-sized giant pumpkins that make great beasts of burden if we can catch and tame them!
Speaking of... merchant wagons arrive pulled by some and I let the Liaison know we want some of those next year plus the smaller variant too
Bad news from the world at large... within the same year as our own expedition the Bogeys declared war and launched a huge offensive on us attacking three different towns many times and kidnapping pumpkin heads from settlements across the world!
Add to that the strangelings in the forests next to us also declared war (It wasn't me I swear)
Despite waging war on us it doesn't show the Bogeys at war with us. They are the
B symbol
So now I'm juggling prepping defenses too!
Mansion is coming along too!
Posh dining hall, sitting room, kitchen, and a ballroom. More rooms to be added, but they also need decoration and traps!
I label parts of it as a tavern to build traffic and encounter
The BugSpecters come visit us and within moments they explode. This bug was present in Krugg's use of the mod, but it was fixed originally. In fact, my two other saves with this exact mod have specters in them with no problems! Anyone got any ideaS?
Well, anyways exploding ghosts aside for now...
I command scythes to be made for spooky military reasons, but also believe we will need a squad of blunderbuss wielders I just ran out of time
I used the rest of my turn building a log hospital and barracks while working on the mansion
Found hematite and copper ore here! We got a good mineral set up!
Things I wanted to do: Finish mansion and add traps so invaders get ran through a gauntlet haunted mansion, build houses for everyone, build more aesthetically pleasing fields, build a halloween themed military.
FIX THE EXPLODING GHOSTSAt the very least we know we can declare war on the specters and any enemies they send after us will all explode and leave us free loot!
Salmeuk it is yours!
https://dffd.bay12games.com/file.php?id=16868