... oh. I wonder if 'dud' explains the number of kills last night. And if scrubbed away spheres affect the use of information revealed by checking Qua.
What did you mean by this?
My thoughts, and I am guessing:
Dud is a sphere. Someone even suggested it should be removed if possible.
A dud kill might not be a sure kill. Maybe someone has kill and dud - I am guessing. But there was only one death last night, no idea if that was because stuff was stopped (forcefeed? Dud? Something
we I don't know about yet?)
I don't know what Max (or anyone else) can do, but I remember something about a game long ago that had a scum cleaner member, and they targeted the nightkill target, and if the teamwork worked right, the person died and, I can't remember what info was removed. It made it way harder for town, but I barely remember the game except the coordination of the scum team to try and handle redirects to ensure they landed on the target that died to make sure the info was cleaned.
Since it's useful to know what spheres anyone used on suspicious deaths, being able to remove the spheres involved in that death, from the target or from the killer, sounds cool for scum. If innocent target of the dead person happen, that confuses the situation even more, especially if sphere removal happens.
I confirm I didn't target Qua last night, so nothing about me is part of any confusion there. I'm eager to learn what spheres are involved, though I personally can't today do anything about it, like find the people with spheres or whatever.
I can imagine a universe where Max is a scum (and may have a live partner still); alone or between them they kill Qua. Then D2, Max offers to scrub away... well, whatever happens, 'evidence' that Max knows connects killer to victim goes away. Hopefully with town permission and encouragement.
These are all my ideas. I'm glad to rule any out, but I need convincing before I decide 'impossible'. I usually ask nqt before I decide stuff's impossible. But I can only ask about what I know, otherwise I can't even make good questions.