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Author Topic: Sparks of Divinity IC: Eozoic Eon: Turn 6 (10/??)  (Read 10782 times)

Demonic Spoon

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Re: Sparks of Divinity IC: Turn 1 of the Cosmogonic Eon (10/??)
« Reply #60 on: February 11, 2024, 11:26:34 pm »

Gongon screeches horrible agony and anger. All their motile planar motors and spatial flippers rip free from their flesh in an angry buzzing swarm, targeting something which never was.

Gongon trades 1 locomotion to Yitterbium in exchange for Chaos and Flesh and a promise of more Chaos and Flesh in the immediate future (tick2). Should chaos and flesh not be to provided for some reason, the sacrificed locomotion is instead used in the construction of the Anti-Oracle.

Gongon sacrifices their remaining locomotion.


Sornlun offers an exceptionnal deal to Gongon: an ear/tympanic membrane for a kidney!
Some of Gongon's kidneys abandon him like spurned lovers, flying into the embrace of Sornlun, even as Gongon suddenly discovered they can hear again, briefly.

Gongon sacrifices Sornlun's ear for 2 Heaven

Gongon uses 1 Chaos, 1 Flesh, 1 Sanity, 1 Ignorance, 2 Heaven to create the Anti-Oracle, an oracle who seeks to murder and devour all other Oracles-to-Be. By sacrificing your most vital organ to the Anti-Oracle, the Anti-Oracle will truly answer your question, but only once per tick. The Anti-Oracle does not answer mortals. In case of contention for the answer, god-hearts trump all others, more powerful organs trump weaker organs, and all other conflicts are resolved by chance.


Chaos Flesh, Sanity, Ignorance and Heaven condense into a horrible moon of mountainous noses, ears and dragonfly eyes surrounded by a auric constellation of shining star flames, which the Anti-Oracle uses to divine. The Anti-Oracle is continuously moving around and scanning for prey to devour, rarely resting on the Heavenly Signal Tower between its hunts. The Anti-Oracle answers through a small altar located at its navel, where buzzing voices utter in droning chants.
« Last Edit: February 12, 2024, 12:53:12 am by Demonic Spoon »
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crazyabe

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Re: Sparks of Divinity IC: Turn 1 of the Cosmogonic Eon (10/??)
« Reply #61 on: February 11, 2024, 11:48:38 pm »

Yitterblum makes an offer- in exchange for Divine organs, it will provide twice their direct value to another's projects over the following two to four turns.

Yitterblum Contributes its two acts to create the Anti-Oracle.
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Stirk

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Re: Sparks of Divinity IC: Turn 1 of the Cosmogonic Eon (10/??)
« Reply #62 on: February 12, 2024, 12:07:01 am »

Gongon screeches horrible agony and anger. All their motile planar motors and spatial flippers rip free from their flesh in an angry buzzing swarm, targeting something which never was.

Gongon trades 1 locomotion to Yitterbium in exchange for Chaos and Flesh and a promise of more Chaos and Flesh in the immediate future (tick2). Should chaos and flesh not be to provided for some reason, the sacrificed locomotion is instead used in the construction of the Anti-Oracle.

Gongon sacrifices their remaining locomotion.

Gongon uses 1 Chaos, 1 Flesh, 1 Sanity and 1 Ignorance to create the Anti-Oracle, an Oracle who provides no answers, but only murders and devours other Oracles-to-Be.


Chaos Flesh, Sanity and Ignorance condense into a horrible moon of mountainous noses, ears and dragonfly eyes, continuously moving around and scanning for prey to devour, rarely resting on the Heavenly Signal Tower between its hunts.

(I think Oracle specifically required an eye-equivalent to be sacrificed)
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Nakéen

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Re: Sparks of Divinity IC: Turn 1 of the Cosmogonic Eon (10/??)
« Reply #63 on: February 12, 2024, 12:07:05 am »

Sornlun offers an exceptionnal deal to Gongon: an ear/tympanic membrane for a kidney!
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Kilojoule Proton

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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #64 on: February 13, 2024, 02:35:01 am »

OOC || IC || Discord

Turn 2: The Ember Era

The Shadow Bird of Light and Flame

With the Shadow Plane still lacking defined terrain, Sornlun, Yalini, and, of course, A-0 worked hard to give it definition. Sornlun's contributions, the Wisp Islands, comprised floating islands of wispy flames in the Four Unseen Colors made from fused shadows (Sornlun: -1 Heaven Act, -1 Flame Act; +Materia). Yalini, finding the Shadow Plane too gloomy by far, poured out an ocean of light on the plane with unknown long-term effects on the health of the Plane (Yalini: -2 Light Acts; +Materia). Last but certainly not least, A-0, original creator of the Shadow Plane, raised the Steelfeather Canopy at the edges of the light sea (A-0: -1 Night Act; -1 Beast Act). Not entirely unlike a stone forest but for the materials and substrate involved, the upright feathers do a good job of keeping the light ocean from spilling out onto the entire plane, and in later ages when life graces the Shadow Plane's surface, the dense thicket of feathers will help provide cover to creatures big and small.

C-c-council?

Gongon has put forth a proposal to enact the Celestial Policy of Fulgurous Mercy which seems to fall on deaf ears. Perhaps reality confused Gongon's ear-sacrifices with most other Sparks' lack of ear sacrifices?

Maybe

Gongon has struck the Spring of Beginning in their subrealm in the Dull Maybe (Gongon: -1 Ignorance Act). Generating a constant stream of amnestic, lethean water, small brooks of its water wash through the entire plane with no apparent objection from other gods.

Maybe Not

A great many things did not happen in the final ages of the Cosmogonic. Gongon did not empower Gomagic further. Sornlun did not curse blood/wine-drinkers with Remorse and vulnerability to the Sun's other principal aspects. A-0 did not create the Remembrancer. It has been a rather uneventful age.

Sight Sear

Gongon has given bands of maggoty muscle to Yitterbium for the use of Yitterbium's acts now and in the immediate future and additionally sacrificed the rest of their locomotor units with the result that planar travel will require an unholy sum of two Acts of any tier (Gongon: --Locomotion, +1 Chaos Act, +1 Flesh Act, +1 Sanity Act, +1 Ignorance Act; Yitterbium: +Gongon's locomotor muscles, -1 Chaos Act, -1 Flesh Act). Feeling like mere bargaining chips in a conflict they don't quite have the capacity to understand, some of Gongon's kidneys leap out into Sornlun's embrace even as Sornlun's auditory organs join Gongon where they are promptly incorporated in Gongon's fell Anti-Oracle (Gongon: -Ear of Sornlun, -Kidney of Gongon, +2-2 Heaven Acts, -1 Chaos Act, -1 Flesh Act, -1 Ignorance Act; Sornlun: +Kidney of Gongon, -Ear of Sornlun). Aside from its haruspicious ability to provide answers in exchange for godly organs of great value, the Anti-Oracle, whose most visible manifestation is a constellation, also bears a burning hatred for anything else that may be considered an oracle.

Finishing Touches

Noting the Final Shape's incredible inhospitability by the standards of most life-forms, ANTHEM-314 has deigned to raise the Mountain Range of y7rulspowTvwA7ZAfDkpPQ=, a massive continent-spanning massif thoroughly filled with well-lit and furnished caverns of metal below and marked out above for simple navigation (ANTHEM-314: -1 Rock Act, -1 Machine Act; +Materia).

Bolstered by Luka, Neobel Eka has marked out the Season of Remembrance, in which memories bubble up as in sparkling wine especially with skull iconography and skull/hat mugs (Neobel Eka: -1 Noble Act; Luka: -1 Hat Act, -1 Skull Act; +Materia). Remembrance seems to be glaring at Regret for some reason, but nothing interesting happens yet.

Calamos Gladius soon initiates the discovery of another season with a gift of Life from the Neobel Eka. This season, the Season of St. Valentine (Infantry Tank Mk III), is a giddy, slaughter-filled season of love and war more benign than half of the existing seasons by simple virtue of not leaving lasting injuries or deaths (Calamos Gladius: -1 Power Act, -1 Love Act; Neobel Eka: -1 Life Act; +Materia). Lunace seems to be eyeing this new addition warily.

Dawn of Life

The world has passed into the Eozoic Eon.

It is now the season of Forget.
Some things that should not have been forgotten were lost misplaced.

The continued development of the world has pushed things toward a state where all Sparks must choose to Temper and draw close to the material or else remain Unquenched and drift about unfettered by the packed materia of a completed world. With the increased complexity in the world, it behooves each god to begin assembling a court of suitable advisors, emissaries, or agents to attend to all the things about to happen. Location is now important as well, and direct acts (e.g. creation, destruction, or combat) require a god's presence at the location of the action. An intact god may travel from one place to another for free once in a turn; subsequent jumps cost one Act of any tier (where Faulty/Feeble Acts may fizzle or malfunction).

Choose a class to advance to and (optionally) a non-default location.

Unquenched
(default)
Tempered



Description:Aloof, undifferentiated ex-Sparks retaining a presence quite apart from the materialEx-Sparks specializing in what niches the presence of a world opens up



Starting location:Outer spaceFinal Shape



Specializations
(must choose
one):
Utter God: Bonus to alteration-related actions, but can only act on the world directly at its edges or most desolate locales
Howling Gates: 1 free extra planar travel action each turn, but receive a penalty after the second planar jump
Twice as Bright: Significant bonus to destructive actions, but can die from combat
Celestial: Can begin building a bureau to maintain the world, but receive a penalty to direct world actions
Ancestral God: Can directly develop cults, but receive twice the existing species penalty when creating mortals
Natural: Can begin cultivating a domain in the world, but receive a penalty to interactions with bureaucracy



Immediate
bonus
package:
Heal four organs
OR
Receive a free plane and three aligned acts
Next three sacrifices give double acts
OR
Receive two Greater Pieces



Exclusive
creations:
Grand ArtifactsSapient mortals



Suggested
court:
Angels, couriers, animalsAngels, clerks, priests, prophets, couriers, servants, animals, weather



Further
transitions:
Temper (-4 organs)Reignite (-Grand Piece)
? ? ?
? ? ?




Eozoic Eon

Spoiler: Creations (click to show/hide)

Cosmogonic Eon

Spoiler: Creations (click to show/hide)



The Cosmos

Creatia breezes
Moderate Materia
The world is ready for relatively simple life

The Eozoic Eon is not due to end.
Establish one civilization and one bureau to advance or destroy required Pieces to revert.

Echoes
✦✷➅✅ ❽✟
✼❰✓➆✻➣❦❎❮

Forecasts
Creatia is projected to decrease slightly
Materia is projected to increase to significant levels
Something is coming



Gods
  • Yalini, Trick of the Light and Bird of Light
    • Class: Undecided
    • Location: Undecided
    • 2 Light Acts
    • Spoiler: Health (click to show/hide)
  • ANTHEM-314, Rock of Ages, Ghost in the Machine
    • Class: Undecided
    • Location: Undecided
    • 1 Rock Act, 1 Machine Act
  • Luka, Divine Hatter, Protector of the Skulls
    • Class: Undecided
    • Location: Undecided
    • 1 Hat Act, 1 Skull Act
  • Yitterbium, Star of Chaos, Emperor of Flesh
    • Class: Undecided
    • Location: Undecided
    • 1 Chaos Act, 1 Flesh Act
    • Spoiler: Health (click to show/hide)
    • Spoiler: Treasury (click to show/hide)
  • A-0, Bird of Night, Beast Builder
    • Class: Undecided
    • Location: Undecided
    • 1 Night Act, 1 Beast Act
  • Neobel Eka, Noble Heritage, Wine of Life
    • Class: Undecided
    • Location: Undecided
    • 1 Noble Act, 1 Wine Act
    • Spoiler: Health (click to show/hide)
  • Sornlun, Usurper of Heavens, Voice of Flame
    • Class: Undecided
    • Location: Undecided
    • 1 Heavens Act, 1 Flame Act
    • Spoiler: Health (click to show/hide)
    • Spoiler: Treasury (click to show/hide)
  • Calamos Gladius, Puissant, Bae Victis
    • Class: Undecided
    • Location: Undecided
    • 1 Power Act, 1 Love Act
  • Gregory the Dire Rabbit, Celestial Pope of Civilization, The One Who Defies Chaos
    • Class: Undecided
    • Location: Undecided
    • 1 Civilization Act, 1 Order Act
    • Spoiler: Health (click to show/hide)
  • Gongon, Devourer of Sanity, Writhing Mass of Ignorance
    • Class: Undecided
    • Location: Undecided
    • 1 Sanity Act, 1 Ignorance Act
    • Spoiler: Health (click to show/hide)
« Last Edit: February 14, 2024, 02:51:17 am by Kilojoule Proton »
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Egan_BW

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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #65 on: February 13, 2024, 03:23:26 am »

Temper and become Celestial! Gain 2 Greater pieces, but not spending them yet.

"CA-AAAW!"

1 Beast: Create the angelic host, Angomlivyrs.
Glittering iridescent shards of claws and teeth which streak across the Final Shape, they are largely immune to hazards of madness and forgetfulness by not being very sane or remembering their orders in the first place. What they lack in intelligence they make up for in sheer enthusiasm, and they can be guided remotely by higher management if needed.

1 Shadow: Create the Department of Punishment, employing the Angomlivyrs, under the title of Bird(s) of Night.
Hubris? Violence against Heaven? Blasphemy? Attempts to destroy the natural order? Just call! We'll fuck those shitters up right fast, or your money back! No liability for collateral damage, by Divine Fiat. They swoop and strike their prey at night, much like the noble owl, and about as intelligently.
« Last Edit: February 13, 2024, 05:00:55 am by Egan_BW »
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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #66 on: February 13, 2024, 03:33:52 am »

It chooses to Temper and become an Ancestral God, accepting 2 Greater Pieces for its trouble.

It proposes to create a flourishing biome through extensive cooperation, followed by a favored mortal species made up of parts from any interested gods.

Pending future possible renegotiation, it plans to create Flora species Passionfruit trees with Love, and Sovereignfruit trees with Power. The exact nature of these is to be left to the vicissitudes of chance.
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crazyabe

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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #67 on: February 13, 2024, 04:23:30 am »

Yitterblum expands, coughing out one of its Lungs, a gnarled organ, gaping with holes such that it looks like a hive of drunken wasps made it, then it contracts- expulsing several miles of prehensile intestine- added together with the Chaos Asteroids it uses the Lung as a new 'casing' and binds the whole mess together with the intestine like a grotesque ball of twine- restoring it to Sun-hood.

Sacrifice (1/2) Lung [lung], (1/2) Prehensile Intestine [grasping limb] > Restore/upgrade Chaos Asteroids to Star of Chaos
Be Unquenched, Specialize in the Howling Gates.
Restore Appendix, Bones, Lung [lung], Prehensile intestine [grasping 'limb']
Subsume Gongon's locomotor muscles.
Provide Gongon (1) chaos act, and (1) flesh act to do with as they please.
« Last Edit: February 13, 2024, 06:17:15 am by crazyabe »
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Egan_BW

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Re: Sparks of Divinity IC: Turn 1 of the Cosmogonic Eon (10/??)
« Reply #68 on: February 13, 2024, 04:24:47 am »

Gongon doesn't actually know if this is how it works, as is proper, but suggests that the majority of divines agree on a

Celestial Policy of Fulgurous Mercy
That none of Sparked shining
massacre massed mortals maliciously
with their divine acts of miracle,
in such upholding of integrity
wondrous worldworking
superb societyspinning

Let all be as
Divine Will
Celestial Seals

"CAAW CAW!"
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Demonic Spoon

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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #69 on: February 13, 2024, 06:10:15 am »

As the materia steadily increases, it suddenly gathers around Gongon in an ominous cloud, which suddenly catches on fire! Screaming in blind unthinking agony, Gongon blazes across the sky in a grand, wondrous, majestic trail of fire and light which would have been immortalized forever in song and story if there was any life to see it.

Gongon crashes down into the Fhaire in a giant spectacle, having been tempered by the winds and fire of change into a Celestial. Gongon receives 2 Greater Pieces.

1 Beast: Create the angelic host, Angomlivyrs.
Glittering iridescent shards of claws and teeth which streak across the Final Shape, they are largely immune to hazards of madness and forgetfulness by not being very sane or remembering their orders in the first place. What they lack in intelligence they make up for in sheer enthusiasm, and they can be guided remotely by higher management if needed.
One Sanity flees from the increasingly decrepit and unstable Gongon into the refuge of a new existence within the Angelic Host of the Angomlivyrs, completing them.

Looking at Angomlivyrs damages the functioning of thinking minds, and their attacks tears apart reason. Presumably the Angomlivyrs functions as servants of both Gongon and A-O.

Gongon uses a free Greater Piece to promote one of the Angomlivyrs into the first Archangel, Shredder! [2 sanity, 1 ignorance]

Like most Angomlivyrs Shredder is a cloud of claws and teeth, except several miles across! Yes, Shredder is a divine hurricane. It can only understand, speak and write in Weathering, the language of Weather. Shredder constantly babbles litanies of ignorance, in some strange tongue which isn't Weathering. Shredder cannot understand these Litanies. Shredder is Gongon's munching urge materialized and will constantly seek depositories of knowledge (except angelic office spaces) to devour. Gongon isn't sure how Incarnae work, but maybe Gongon can act through Shredder as well? Shredder is something of a authority figure to other Angomlivyrs, who if nearby will tend to follow its lead. It's sanity-damaging visage and attacks significantly are more efficacious than those of a regular Angomlivyr.

Also, Shredder rips apart the magic dampening and ash cover over the Final Shape for miles around them as they move, exposing all to the horror of the sky above. May Sparks other than Gongon have mercy.

Spoiler: Devoured by Gongon (click to show/hide)
« Last Edit: February 14, 2024, 02:21:28 am by Demonic Spoon »
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micelus

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Re: Sparks of Divinity IC: Turn 1 of the Cosmogonic Eon (10/??)
« Reply #70 on: February 13, 2024, 08:11:00 am »

Gongon doesn't actually know if this is how it works, as is proper, but suggests that the majority of divines agree on a

Celestial Policy of Fulgurous Mercy
That none of Sparked shining
massacre massed mortals maliciously
with their divine acts of miracle,
in such upholding of integrity
wondrous worldworking
superb societyspinning

Let all be as
Divine Will
Celestial Seals

Gregory awakens and  affixes his seal to the agreement.


Become a Tempered Celestial receiving 2 Greater Pieces.
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TricMagic

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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #71 on: February 13, 2024, 08:44:48 am »

Tempered by bloodwine, born from ages past, into the future will it's Noble lineage be known, the God of Life most Noble.. It's only Natural after all.
NEVVV Receives 2 Greater Pieces.

Within the Inner Sea of the Lands Lost Between does this god make it's Domain.

Seal Affixed.


Gongon doesn't actually know if this is how it works, as is proper, but suggests that the majority of divines agree on a

Celestial Policy of Fulgurous Mercy
That none of Sparked shining
massacre massed mortals maliciously
with their divine acts of miracle,
in such upholding of integrity
wondrous worldworking
superb societyspinning

Let all be as
Divine Will
Celestial Seals



"Let these lands be glutted with noble intent. Let this domain encompass the Seas Between All the Lands Lost Between."

Domain Creation: The Winespring. 1 Greater Piece consumed.
The Seas surge with divine energy, serving as beacon and shore. The Sea is Theirs and the ocean is Theirs. Eventually everything leaves, and eventually everything returns. In the depths does a palace of twisting vines form around the god's resting place, and life blooms and beats from it.

"Let the waters flourish and life grow."
1 Life Act converted to a Lesser Piece of Life. 1 Noble Act split into 2 Unaligned Acts, made into 2 Petty Pieces.
Pieces consumed for 2 Flora and 1 Fauna.

Petty Piece 1: The Flowering Vine. An Order of long twisting plantlife that sups upon blood and forms fruits with many seeds. These seeds are resistant to full digestion and will form a new plant. When germinated, these fruits burst and release their seeds unto the currents. The Genus adapts to various conditions, further divided into floating vine, twisting grasper vines, and the rare gigantic trunk vine Species.
Petty Piece 2: Blood Worms. A particularly dangerous Order of plants, they grow their roots underground and surge out to inject a paralytic poison to anything that steps on them. This has a habit of keeping most creatures from being able to eat them. The one good thing is they don't reproduce all that quickly, needing to divide their mass and split the vine, which then slithers away to find new ground. Genus is categorized by environment, and all have the same general species, being plants that absorb nutrients from the ground they liter with dead.
Lesser Piece: Pustules. Jelly-like Order of mammals, they move with small fins or along the ground, absorbing food via their natural acids by enveloping their prey. The Genus is divided into Sea and Land variants. Rather low on the food chain, but still a predator. Once killed the acid flows out leaving a nutrient-rich jelly. Species are however, many, as they are extremely adaptable to environmental conditions.

And let Mortals be born into this sea and all that connect them.
Spend last Greater Piece to create the Bloodbags.
Mortal: Bloodbags. A strange mortal with skin like mottled leather and holes within the body which suck in air. They float among the sea swimming with strange kicking motions with their 6 legs, and their 2 arms to manipulate the environment, ending in 3 piece hands. Their boddies are filed with blood and viscarea needing for life, and they eat with the mouths within their chests. Their senses are adapted to see and hear via sound, and are blind otherwise. While capable of acting on land, they are adapted for life in the sea. They identify and speak to each other through rattles in their body which are unique to each individual.
« Last Edit: February 13, 2024, 10:29:27 am by TricMagic »
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Demonic Spoon

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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #72 on: February 13, 2024, 10:02:26 am »

And let Mortals be born into this sea and all that connect them.
Spend last Greater Piece to create the Bloodbags.
Mortal: Bloodbags. A strange mortal with skin like mottled leather and holes within the body which suck in air. They float among the sea swimming with strange kicking motions with their 6 legs, and their 2 arms to manipulate the environment, ending in 3 piece hands. Their boddies are filed with blood and viscarea needing for life, and they eat with the mouths within their chests. Their senses are adapted to see and hear via sound, and are blind otherwise. While capable of acting on land, they are adapted for life in the sea. They identify and speak to each other through rattles in their body which are unique to each individual.
If Gongon knew the Bloodbags existed they would find them most wondrous and ingenious. Of course, Gongon does not.

One Ignorance exits Gongon to cavort with the season of Forget, eventually forgetting their owner, and somehow ending up in the grapey clutches of Neobel Eka!

The Ignorance act cowers weakly, and daydreams of a confusing maze-state of coral reefs beneath the bloodwine waves, where bloodbags can frolic, safe from murderous cetaceans. Where life forgets all its worries amidst the beautiful scents and glows and sounds. And hidden within the maze-state, labyrinthe shifting officespaces of metal scrolls and bone tablets inscribed with burning runes, amidst altar-desks of ice and obsidian, where angelic servitors might fulfil bureaucratic duties.

(ideally 1 maze-state and 3 office-provinces)
« Last Edit: February 13, 2024, 10:21:52 am by Demonic Spoon »
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TricMagic

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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #73 on: February 13, 2024, 10:23:55 am »

And let Mortals be born into this sea and all that connect them.
Spend last Greater Piece to create the Bloodbags.
Mortal: Bloodbags. A strange mortal with skin like mottled leather and holes within the body which suck in air. They float among the sea swimming with strange kicking motions with their 6 legs, and their 2 arms to manipulate the environment, ending in 3 piece hands. Their boddies are filed with blood and viscarea needing for life, and they eat with the mouths within their chests. Their senses are adapted to see and hear via sound, and are blind otherwise. While capable of acting on land, they are adapted for life in the sea. They identify and speak to each other through rattles in their body which are unique to each individual.
If Gongon knew the Bloodbags existed they would find them most wondrous and ingenious. Of course, Gongon does not.

One Ignorance exits Gongon to cavort with the season of Forget, eventually forgetting their owner, and somehow ending up in the grapey clutches of Neobel Eka!

The Ignorance act cowers weakly, and daydreams of a confusing maze-state of coral reefs beneath the bloodwine waves, where bloodbags can frolic, safe from murderous cetaceans. Where life forgets all its worries amidst the beautiful scents and glows and sounds. And hidden within the maze-state, a labyrinthe shifting officespace of metal scrolls and bone tablets, amidst altar-desks of ice and obsidian, where angelic servitors might fulfill bureaucratic duties.

"From Ignorance, consumption. Become Lesser and thrive. Sprawl outward and within, a crown of life." All this and more according to this Lesser dream.
The Act becomes a Petty Piece and 2 Fault Pieces, the Petty Piece forming around the Palace a State, the Coral Labyrinths. The heart beats, and waves twist through the coral reefs forming in confusing, unknown patters, thoguhways and alleyloops in a 3d maze full of coral bowls filled with earth and pools of spheres made of dirt. Towering reefs bestowing unique scents and gentle sounds as bloodwine rushed through it's halls.

And within the labyrinth nearest the palace a Province, offices and colosseums, letter stations and arrival points, exit doors and office supplies. All ready, filled with bubbles of sea, ink, and coralpaper aplenty.


From the faulty pieces, they become lost within the maze.
The first buries deep under the coral reefs, forming a Province
Uncountable number of rooms filled with strange seats and shifting architecture, always changing and shifting. The walls are made of wall, and the floor is made of ceiling. Their winelogged rooms have strange air pockets and current as if it it being consumed by a greater being, and whispers of the next deadline can be heard.

The second falls to form another Province. Breaking apart the twisting reefs to form towers higher to the surface of the sea, their tapered points containing hundreds upon hundreds of rooms and halls filled with slabbeds, kitchens, service supplies, and endless laundry rooms stacked into a maze of linen and papers. The wine is filtered to be almost blue in texture, capable of being breathed by other beings not suited to the waters below. And atop these towers forms a port city filled with offices and halls made of ashen white vines. The air is filled with pollen that always seems to correct your forms of paperwork with notations, no matter how it's sealed, and waves crash against the wood-vine plank streets.
« Last Edit: February 13, 2024, 11:05:45 am by TricMagic »
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Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
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Re: Sparks of Divinity IC: Eozoic Eon: Turn 2 (10/??)
« Reply #74 on: February 13, 2024, 12:22:22 pm »

Guided by whispering voices, Gongon as Shredder attempts to befriend the weather, since it is divine weather itself, this should hopefully succeed.

"From Ignorance, consumption. Become Lesser and thrive. Sprawl outward and within, a crown of life." All this and more according to this Lesser dream.
The Act becomes a Petty Piece and 2 Fault Pieces, the Petty Piece forming around the Palace a State, the Coral Labyrinths. The heart beats, and waves twist through the coral reefs forming in confusing, unknown patters, thoguhways and alleyloops in a 3d maze full of coral bowls filled with earth and pools of spheres made of dirt. Towering reefs bestowing unique scents and gentle sounds as bloodwine rushed through it's halls.

And within the labyrinth nearest the palace a Province, offices and colosseums, letter stations and arrival points, exit doors and office supplies. All ready, filled with bubbles of sea, ink, and coralpaper aplenty.


From the faulty pieces, they become lost within the maze.
The first buries deep under the coral reefs, forming a Province
Uncountable number of rooms filled with strange seats and shifting architecture, always changing and shifting. The walls are made of wall, and the floor is made of ceiling. Their winelogged rooms have strange air pockets and current as if it it being consumed by a greater being, and whispers of the next deadline can be heard.

The second falls to form another Province. Breaking apart the twisting reefs to form towers higher to the surface of the sea, their tapered points containing hundreds upon hundreds of rooms and halls filled with slabbeds, kitchens, service supplies, and endless laundry rooms stacked into a maze of linen and papers. The wine is filtered to be almost blue in texture, capable of being breathed by other beings not suited to the waters below. And atop these towers forms a port city filled with offices and halls made of ashen white vines. The air is filled with pollen that always seems to correct your forms of paperwork with notations, no matter how it's sealed, and waves crash against the wood-vine plank streets.
Gongon slowly squirms their way towards their new offices. Probably? Are they going the right way? Hopefully they manage to ensconce themselves within deepest boardroom Sanctum Sanctorum and begin weaving a nest-cocoon of protective paperwork.
« Last Edit: February 14, 2024, 12:36:23 am by Demonic Spoon »
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