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Author Topic: Gnome Town Returns [Always Open, Turn 25]  (Read 14036 times)

Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #285 on: July 26, 2024, 07:10:58 am »

Mud
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #286 on: July 26, 2024, 08:17:52 am »

Find Strange Symbols
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Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #287 on: July 26, 2024, 08:27:31 am »

Remove Strange Symbols
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #289 on: July 26, 2024, 10:08:25 am »

Find Strange Symbols
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #290 on: July 26, 2024, 10:10:46 am »

Remove Strange Symbols
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Really hoping somebody puts this in their signature.

Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #291 on: July 26, 2024, 10:14:51 am »

Find strange symbols.

We drew 2 after the NPC drew 1, and there are more than we remember. I expect we'll want to find and remove 4 this turn.
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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #292 on: July 26, 2024, 10:21:06 am »

These... These are obviously Turf Markers! We gotta assert our Turf! We can't let no gang step in on our home, spiritual or otherwise!

RemoveReplace Strange Symbols with the symbology of our civilization!
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #293 on: July 26, 2024, 10:31:33 am »

Reassign worker (foraging) to collect mud.
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Wolfkey

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #294 on: July 26, 2024, 04:56:59 pm »

Attempt to assign worker to finding symbols
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #295 on: July 26, 2024, 05:44:40 pm »

People, I just went through the entire game, added up the amount of food foraged, subtracted the amount of food eaten, and subtracted the amount of food rotted.

Based on this, I believe we have 6 food.

We eat a total of 10 food next turn. We need at least 4 more food this turn!
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Really hoping somebody puts this in their signature.

Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #296 on: July 26, 2024, 06:09:56 pm »

Food, and the life it gives, is temporary. Mud is eternal.
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Crystalizedmire

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #297 on: July 26, 2024, 06:13:09 pm »

Oh right
Food for Food
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she/her

BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #298 on: July 26, 2024, 07:01:53 pm »

Reassign worker (foraging) to collect mud.

We have two new workers just sitting around. 

Assign a layabout to brick making. 
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Imp

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Re: Gnome Town Returns [Always Open, Turn 17]
« Reply #299 on: July 26, 2024, 07:34:47 pm »

We appear to have lost 3 food, at least we appear to have 3 more gunk and -3 food to rot.

Hopefully there's just 3 symbols to find/remove.

Moooore foooode while doing a possibly spirit-soothing shuffle dance (it has a lot of bows, where a handful of dirt is scooped up and tossed into the air nearby, to show the spirits they don't have to throw stuff around, a gnome will do that for them in their honor for their joy).
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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