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Author Topic: Gnome Town Returns [Always Open, Turn 25]  (Read 14876 times)

King Zultan

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Re: Gnome Town Returns [Always Open, Turn 24]
« Reply #495 on: September 07, 2024, 02:33:11 am »

They are many and mighty, probably.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 24]
« Reply #496 on: September 07, 2024, 01:42:17 pm »

Turn 25
TURNTURNTURN

The Shaman's Hut goes up. You admire the strange gunk piles, herbs hanging from the ceiling, and strange symbols laid out in geometric patterns on the floor.
"This is a good start." observed the Shaman with satisfaction. "I can start to consult the Small Gods from within this place of power."

"We will, of course, need Spirits to be our envoys. Luckily, our researchers have already thought long and hard about it. We need to make the forest safer if we plan on venturing out further and deeper to consult with the unseen forces."



Event Ended

The Shaman stares into the smoke. "They're helping by occasionally improving our output. It's seems to be random according to their whims, which resources they attempt to help with. Luckily, I think they have gotten bored.
 
Effects:
The Spirits were contributing this turn and trying to be helpful.
The event has ended at the end of this turn.



Resources:
     10 / 35 Food [0, +7 from Workers]
     11 / 30 Mud [-4]
     7 / 20 Herbs [-4]
     10 / 10 Flint [Maxed This Turn]
     4 / 10 Sticks [+2]
     4 / 20 Planks [-4, +2 from Worker]
     4 / 10 Mud Bricks [-4, +2 from Worker]
     0 / 10 Crushed Brick [-1]
     6 / 10 Putrefied Gunk [ -2, inedible]
     1 / 16 Felled Tree [ 0 ]
     0 / ? Strange Symbols [-2]
     3 / 3 Mudpies [+2]

     1 / 3 Flimsy Shovel [1 Use(s) Remaining]
     0 / 3 Flimsy Palette Knife
     0 / 3 Flimsy Axe

Workers:
11 / 11 Workers
    0 x Layabout Laborer
    0 x Gatherer - Mud
    7 x Forager - Food
    2 x Crafter - Bricks
    1 x Crafter - Planks
1 / 1 Wise Man
1 / 1 Shaman

Buildings:
    9 x Mud Hut, Workers
    1 x Cruck Hut, Workers
    1 x Workshop
    1 x Lumberyard (increased Plank and Tree storage by 10, allows Workers to craft planks)
    2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
    1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
    1 x Wise Man's Hut (Access to Research)
    1 x Shaman's Hut (Access to the Unseen)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)
"Sacred" Mud Pies (100%)
Distillation (100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree (100% chance to gain sticks)

>[] Find Strange Symbols
>[] Remove Strange Symbols

>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)

>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Mudpie (requires: 2 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)

>[] Craft Totem: Basic Totem (requires: 2 Planks)
>[] Craft Totem: Crude Envoy of Mud (requires: 1 Basic Totem, 3 Spirits, 5 Mud, 3 Flint)
>[] Craft Totem: Crude Envoy of Food (requires: 1 Basic Totem, 3 Spirits, 5 Food, 3 Herbs)
>[] Craft Totem: Crude Envoy of Wood (requires: 1 Basic Totem, 3 Spirits, 5 Planks, 3 Sticks)
>[] Craft Spirit Net: Flimsy Spirit Net (requires: 5 Herbs)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [5/10]
>[] Research: Trapmaking [0/18]
>[] Research: Kiln [2/12]
>[] Research: Punishment [1/10]
>[] Research: Herb Drying [5/10]

>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Shaman's Cabin (requires: 4 Planks, 4 Bricks, 4 Herbs, 3 Strange Symbol, 3 Mudpie, 2 Putrified Gunk, 1 Crushed Bricks)
>[] Build Even Bigger Mud Pile (requires: 30 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks - cannot re-assign sick/ afflicted worker[/hider]
« Last Edit: September 07, 2024, 03:48:40 pm by SCREE »
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FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #497 on: September 07, 2024, 01:46:17 pm »

Research: kiln
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Wolfkey

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #498 on: September 07, 2024, 01:48:07 pm »

Research crude weapons
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #499 on: September 07, 2024, 01:49:58 pm »

Lumberyard added back in and tree/plank quantities fixed
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brewer bob

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #500 on: September 07, 2024, 02:07:01 pm »

Gather glorious MUD!!

Imp

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #501 on: September 07, 2024, 02:10:21 pm »

Gather glorious mud!


We may need "Shaman's Hut" added to the list of existing buildings.

I think our count of mudpies is odd, we had 1/3 last turn, Wolfkey, Nirur, and Esk each made a pie.  We used 3 to make the Shaman's hut,  but we currently have 3 instead of 1 (unless my totally tubular mud pie counts extra?  :) )

We were at 17 mud, 3 people gathered mud.  3 mudpies made, 1 brick; 7 mud used.  but we have 11 mud now instead of 13 that I expect.

We were at 2 food, 7 workers gathered food, but we're at 10 instead of the 9 I expect.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

SCREE

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #502 on: September 07, 2024, 02:18:45 pm »

the spirits made extra mudpies, mud, sticks and food.

Shaman's Hut added, nice catch!
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #503 on: September 07, 2024, 02:23:24 pm »

Lumberyard added back in and tree/plank quantities fixed

Fell Tree (without using an axe).

???
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Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #504 on: September 07, 2024, 02:52:41 pm »

Craft a Flimsy Spirit Net

Did we unlock distillation?
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #505 on: September 07, 2024, 03:17:27 pm »

Craft Flimsy Spirit Net.

We need spirits! For the MUD ENVOY!!

Edit: and use it to capture spirits in the same turn, if possible.
« Last Edit: September 07, 2024, 09:04:48 pm by Egan_BW »
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #506 on: September 07, 2024, 03:42:10 pm »

Gather food and herbs
Since we need herbs guess I'll try to find herbs.
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #507 on: September 07, 2024, 05:24:27 pm »

Research crude weapons
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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #508 on: September 07, 2024, 07:27:28 pm »

Research Crude Weapons

the spirits made extra mudpies, mud, sticks and food.

I am happy with our unseen compatriots. They did good.
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #509 on: September 07, 2024, 09:08:56 pm »

@SCREE, what happened to my action?
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