picking up
===
hold fast and drink beer.
a dwarf would. ---
It was a time for the ghosts. Five, maybe six, haunting figures roamed from corpse stockpile to dining hall full of ghouls, to stinking pasture, to watery grave.
Asmel Ulzestast, the energetic poltergeist and ghostly dwarven child. Asmel was killed some time ago, it is unclear… they now roam the surface wastes.
Lor Zithissibrek, the restless haunt and dwarven ghost. Lor spends most of their time floating just within earshot of the baron's rooms, murmuring strange curses towards anyone who might hear.
Likot Rovodilul, ghostly spearguard and violent ghost. Likot tends towards the pastures, threatening all who appear to shear the shaggy Molebull.
Rigoth Muzishkabuk, a forlorn haunt and ghostly bowdwarf. Rigoth stays right in the middle of the booze stockpile, moaning and wailing and generally causing everyone a bad time.
Finally, we have Bomrek Sodelinsel, 'Shieldgangs' the ghostly mason, energetic poltergeist and creator of Kakdalkatdir Rukalullung, Brimglimmer the Eerie Conjurers, a copper left gauntlet.
This concludes the interview of the ghosts of Lovecrafted. ===
Lovecrafted was full of dwarves, but also full of ghouls, and in fact the ghouls outnumbered the dwarves by a fair margin. It was inevitable that the two would 'interact'.
What had become of the bountiful quarries and tree farms and pastured animals of yesteryear? In fact, most were barely clinging to whatever life they could.
Kogan Bandtools was one of the unfortunate dwarves to encounter a ghoul. He fled down the limestone hallways, trailing blood as Ixahn Riverknighted, the Flesh Cultist Poet damned ghoul bit at hit heels. Soon, it was over for Kogan.
Datan Blocadeblanket, the tavern keeper, was feeling rather light on their feet as of late. This was due to the fact they were missing their right arm. Datan, after taking refuge in the baron's quarters, considered the various implications of this.. and also dreamt of some kind of booze.
Ixahn continued their murderous spree, literally painting the walls red with blood.
its just like that scene from elfen lied that scarred us all
The pastures stank of rot. Miasmatic vapors replaced the quintessence of the cavern void with their foulness. The animals, however, were hardly affected.
Someone, somewhere, flicked a switch, and the two forgotten beasts were released..............
That is, Lein Hollowcavern the hairy viper, and Hgurrok the one-eyed vulture. However the dwarves had foresight to close Hgurrok in with stone blocks.
Lein proceeded through the woodpile, intent on something. Probably eating dwarves. In fact, it was very likely that Lein was about to eat some dwarves.
It was then that Bomrek, the ghostly miner, saw fit to save those remaining dwarves a fate worse than death (hairy viper) and locked Lein in with the stockpiles.
Lein slithered amongst the piles upon piles of furniture and cages animals, seeking food, finding none. Only the laughing figure of ghostly Bomrek was visible. Bomrek, having played some strange trick only a ghost might understand, seemed content after this feat.
===
It was the 5th Opal, 671, Mid-Winter. Only four living dwarves remained. The rest appear to have been reanimated into ghoul-constructs. This was rather unfortunate.
Logem, the miner, is able bodied but distractable and seems entirely closed off to the outside world. Prefering to drink and drink and drink and ...
Feb is stuck in the hospital with a broken leg. No doctors will arrive, sadly, yet Feb remains hopeful...
And two children, Doren and Nish, who both believe in a better future for dwarvenkind.
Doren's father, Ugburroc Absargimbas Miceburr'torv, was responsible for many kills against the gaunt hunters, including the assassination of Harattark Riskquests the Patterns of Alliance the advocate necromancer. Doren cannot really appreciate these feats at the moment.
And so the final few dwarves of Lovecrafted are thus ensconced in the half-built marble ruins of many a mad overseer. Logem, the miner, sees a way out and begins to dig a hidey hole to escape the ravenous ghouls and hunters.
As Logem digs, Dastot the restless haunt appears, first as a shadowy impression upon the rough-cut marble wall, then a fully formed spectral dwarf. Dastot, in their strange murmurs, manages to convince Logem that such a survival technique is a complete waste of time, and that a much better use of the last few days of your existence would be to dig out those strangely woven corridors as designated by the previous overseers. Logem was utterly compliant.
Who could resist the urge to dig out strangely shaped corridors, after all?
Now, days later without food or drink, Logem continues the mad hacking of stone. Two ghosts haunt him continuously, one giving encouraging suggestions about where to dig, while the other berates every little mistake. Good ghost, bad ghost routine, you know the deal. Dastot and Lor find this a hilarious pastime, and a perfect revenge.
Now, only two remain: Logem and Dasten. The ghouls ate the other ones for supper.
===
https://dffd.bay12games.com/file.php?id=17234save for your amusement. there is not much 'life' left in the fortress... it was horrible. and inevitable.
thanks everyone for playing who could join us this year. I collected a few more screenies for you (tileset is LCD tileset):
the mostly untouched, yet beautiful, first cavern layer: