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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 557126 times)

IronTomato

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2985 on: February 08, 2020, 02:01:01 pm »

I'm doing a fort right now and I can confirm it's not fixed.
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2986 on: February 08, 2020, 02:36:42 pm »

Does it have a lot of effect on the gameplay? Haven't played the new edition yet. But if they're benign visitors they won't be trouble. If they raise corpse piles however, it's gonna be harder.
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IronTomato

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2987 on: February 08, 2020, 03:09:45 pm »

Mine were actually immigrants so I kicked them out immediately, but I've heard that they do randomly raise undead which are then hostile to the fort and can also cause loyalty cascades.
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2988 on: February 08, 2020, 04:50:05 pm »

Mine were actually immigrants so I kicked them out immediately, but I've heard that they do randomly raise undead which are then hostile to the fort and can also cause loyalty cascades.
Sounds like a lot of !!FUN!! in Necrothreat style to be honest :)
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2989 on: February 10, 2020, 03:25:28 pm »

Mine were actually immigrants so I kicked them out immediately, but I've heard that they do randomly raise undead which are then hostile to the fort and can also cause loyalty cascades.
Sounds like a lot of !!FUN!! in Necrothreat style to be honest :)
Yeah. Once they were the enemy. Now they are our bumbling allies.
Very Necrothreaty. We need a storyline for that though. We can't have nothing about that.
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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2990 on: February 10, 2020, 03:38:45 pm »

Well, the mod's ready to start whenever. I'm certainly ok with not waiting.
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2991 on: February 10, 2020, 03:50:25 pm »

Well, the mod's ready to start whenever. I'm certainly ok with not waiting.
I think we should wait for a few more bug fixes. We don't want to find out that some terrible bug with a 47.02 made fortress is unfixable by future versions.
Maybe keep this version if the bugs fixed aren't too bad though, since necromancer citizens are on point.
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NAV

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2992 on: March 27, 2020, 12:24:17 am »

Hey. Happy to see that this still exists. I haven't been active around here for aeons.

Is Necrothreat 5 in the works? When it is, does someone mind PMing me? I would like to take part.
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2993 on: March 27, 2020, 02:41:57 am »

It's a been while, fellas. I've been monitoring things for a while now, but never quite got the necessary enthusiasm to kickstart things into proper gear, and with other things in life taking up my time, I don't see myself that happening anytime soon either.

That's obviously not a good thing and does make me feel guilty about it. Just like with Teh LOLmod I am finally ready to pass the mantle of overseeing this thread to someone else (very much overdue, yes.) If anyone's interested in this responsibility, hit me up. As a safety net, if the new thread overseer fails in their duties and there's still will in continuing this, feel free to message me about it and I'll see what I can do.
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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2994 on: March 27, 2020, 08:58:11 am »

Sorry you don’t have the time for this anymore. I’d offer to take over here too, but I’m not good at running succession forts.
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TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2995 on: March 27, 2020, 10:19:00 am »

I sent a PM expressing willingness to do it, though it would be my first succession fort. If anyone else feels strongly on the matter I won't contend them :P
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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2996 on: March 29, 2020, 08:46:46 am »

Th4DwArfY1 seems like a good pick for the new leader.
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NAV

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2997 on: March 30, 2020, 05:23:29 pm »

Seconded.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
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IronTomato

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2998 on: March 31, 2020, 03:13:56 pm »

+1
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2999 on: April 15, 2020, 07:58:55 am »

Fourthed!
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