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Author Topic: Dwarf Fortress 40k  (Read 33474 times)

Naze

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Dwarf Fortress 40k
« on: July 12, 2008, 09:14:07 pm »

This was the first major mod I made, which basically replaces the majority of the creatures, or removes them in favor of more 40kish Creatures, currently it is in the beta but you can get it but it probably won't be bugless. I know it kinda defeats the fantasy point of DF but it was kinda a modding experiment on my part. You place as Imperials besieged by the horrors of Chaos, the loathsome Eldar and the barbaric Orks.
http://dffd.wimbli.com/file.php?id=281

Any suggestions or comments would be helpful.
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Dasleah

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Re: Dwarf Fortress 40k
« Reply #1 on: July 12, 2008, 11:14:35 pm »

Rwargh! Good to see it's done. Giving it a whirl now  :)
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As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Naze

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Re: Dwarf Fortress 40k
« Reply #2 on: July 13, 2008, 02:39:33 am »

Avoid cultist with Chain axes, here's a bit of the fate of my first adventurer who took a stubber to a cult-town.

Quote
The Guard hacks at You in the lower body with his Steel chain axe!
It is badly gashed!
Your left kidney has been badly cut!
The Guard hacks at You in the upper body with his Steel chain axe!
It is mangled!
Your liver has been broken!
You are propelled away by the force of the blow!
You give in to pain.
The Guard hacks at You in the head with her Steel chain axe!
The head flies off in a bloody arc!
You have been struck down.

I promptly got a new character, snuck into the guard's house and promptly killed it, Dunno if it was the right guard or not.
Quote
The flying Steel autogun round strikes The Guard in the upper body!
It is pierced through completely!
The Steel autogun round has lodged firmly in the wound!
Mesm Emothata, Guard has been shot and killed.

Chainaxe will massacre you, so prepare to avoid making close-ranged soldiers to combat them.
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Aqizzar

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Re: Dwarf Fortress 40k
« Reply #3 on: July 13, 2008, 02:42:22 am »

This is the best idea ever.  Can't wait to update it for the new release.

Not to be an ass, but I've read through it and got some proofreading for you:

Problems-
Bloodletters and [toasters] have no BIOME tags.
[CREATURE:Mutant] needs to be capitalized.
GOBLIN language file was renamed, but entity_ork still has [trANSLATION:GOBLIN].
A few misspellings in custom titles and item names.
No demons have [ENDING] or [POWER] tags.  HFS will be harmless and cultists will have nothing to worship.
Gretchin have no SIZE tag, which makes them SIZE:7.  Worrying.

Suggestions (because I care)-
CULL_SYMBOL and SELECT_SYMBOL tags in chaos and eldar entities are a bit inappropriate.
Cultists have no personality tags, and the tags for demons and civ creatures could be tweaked.
Demonettes seem a wee bit overpowered, and pink horrors really ought to breath fire.
No demonic beasts besides the hyrda.
I'm not sure what the tag is, but I'm pretty sure there's a way to keep creatures from appearing as undead.  A bunch of things could use that.
No skulking civ?  I don't know who it would be though.

Orkiness (WAAAGH)-
Ferals could use the SAVAGE tag instead, probably normal orks too.
Squigs could be domestic and SAVAGE.
Nice bit of work with the randomized equipment, but the armors especially are so similar it defeats the purpose.
[MASTER_THIEF]?  [RELIGION:ANY_APPROPRIATE_POWER]?  [BABYSNATCHER]?  Dats runty works.  Orks don wurshop no bighed demons, an weez prop'r mean and grean.  Seege'z in yeer too!

Oh god, 'stealers in the well.

EDIT/BUG REPORT: Adventurer started off with some flax carapace boots.  Not sure what would do that.
« Last Edit: July 13, 2008, 03:11:47 am by Aqizzar »
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Naze

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Re: Dwarf Fortress 40k
« Reply #4 on: July 13, 2008, 03:08:53 am »

Thanks, I kinda started to rush it with the items, I'm just running through adventure mode right now and the cultist seem to fetishes for wierd fish leather clothes, but I fixed it, as for diversifying armor and weapons, I couldn't really think of enough for the other races, what do you suggest?
« Last Edit: July 13, 2008, 03:53:52 am by Naze »
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Aqizzar

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Re: Dwarf Fortress 40k
« Reply #5 on: July 13, 2008, 04:01:59 am »

As for diversifing ork armor, I get that the idea is that orks will wind up with one of three different versions of each peice.  If each of the three had different MAINBLOCK and SECONDBLOCK numbers, it would give them random protection, but the player couldn't tell the difference.

Another thing that's probably an error-  Because cultists are size 7 and imperials are size 6, they can't wear each other's clothes or armor.  They wind up as large and small respectively.  I assume they're supposed to both be humans; which would also make the cultists' STOUT tag unusual.

And apparently, cultist adventurers can't start with swimmer skill.  I don't what would cause that.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Naze

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Re: Dwarf Fortress 40k
« Reply #6 on: July 13, 2008, 04:22:43 am »

Ok, I fixed up some of the spelling errors, fixed the bloodletters and Mutants as well as Gretchins, Cultist now worship greater daemons, toned down Daemonettes down, corrected the Cull and select symbols forEldar and cultist, added Fire breathe to pink horrors, adjusted daemon personalities and spheres. Added savage tag to Orks and ferals, squigs are now savage, changed the Mainblock and Secondblock of the Ork armor, changed Ork leader to Champion, removed religion tags from Orks as well as babysnatcher tag, Fixed Imperial size and removed stout tag from cultist.
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Aqizzar

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Re: Dwarf Fortress 40k
« Reply #7 on: July 13, 2008, 04:35:39 am »

Hope I wasn't a bother or anything.  It all looks great.

And yeah, now I get the lack of ENDING tags on demons.  A very nice touch that one is...
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Torak

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Re: Dwarf Fortress 40k
« Reply #8 on: July 13, 2008, 06:44:38 am »

My god, I love you.
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As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

C0nscript

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Re: Dwarf Fortress 40k
« Reply #9 on: July 13, 2008, 01:55:40 pm »

Hell yes!

I made a new world and it crashes on embarking :(
« Last Edit: July 13, 2008, 02:12:04 pm by C0nscript »
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Naze

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Re: Dwarf Fortress 40k
« Reply #10 on: July 13, 2008, 02:33:17 pm »

Found the problem, it was the size of the servo-skull. Can't upload it, DFFD is being annoying.
« Last Edit: July 13, 2008, 02:51:30 pm by Naze »
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Aqizzar

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Re: Dwarf Fortress 40k
« Reply #11 on: July 13, 2008, 03:20:53 pm »

Also, there are some crashing problems with orks, namely embarking on their towers.  It popped up while I was editting some things, then it went away again, so probably my fault.

What I was trying to fix is that orks show up shirtless and barefoot.  The entity tag has the wrong item names for their boots, so they don't get any footwear.  They also don't get any upper armor, but I can't figure out why, everything there looks to be in order.

And, uh, weapons are a little wonky.  The Malleus in me wants to flay this peasent for chopping down a tree with a nemesis force halberd...
« Last Edit: July 13, 2008, 03:29:20 pm by Aqizzar »
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Deon

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Re: Dwarf Fortress 40k
« Reply #12 on: July 13, 2008, 03:25:34 pm »

Well, at least chaos creatures lack some useful tags. I.e. without SWIMS_LEARNED they can't swim at all.
Also the lack of homeotherm can cause some weird things.

And I think that they lack armors because they have no metal preference (no usual, nor minor) and also can't make armors of wood so hey have nothing to make the armor of.

This mod is cool but it requires serious bugfixing.
« Last Edit: July 13, 2008, 03:28:35 pm by Deon »
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Naze

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Re: Dwarf Fortress 40k
« Reply #13 on: July 13, 2008, 03:44:07 pm »

Weapons need to be balanced but I shot an Ork 4 times with a legendary guardsman and it still didn't even get more than a broken hand. As for Homeotherm I don't see why the lack of it would cause an issue. As for them showing up shirtless I can't see any problems in the entity, I'll change the tag to forced anyway.
« Last Edit: July 13, 2008, 03:48:09 pm by Naze »
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Aqizzar

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Re: Dwarf Fortress 40k
« Reply #14 on: July 13, 2008, 03:54:18 pm »

Well, part of the problem with orks is that you gave them damblock 20.  They're hardcore and all, but that's kind of pushing it.

The thing with homeotherm is, I think, creature without it will rarely and randomly boil out of it's skin while freeing to death.  That might be another bug though.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.
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