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Author Topic: Nano Fortress (2013.1.25.1)  (Read 88014 times)

winner

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Re: Nano Fortress
« Reply #150 on: February 21, 2009, 12:52:11 am »

How would a mac version of this go about being made?
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Jifodus

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Re: Nano Fortress
« Reply #151 on: February 21, 2009, 03:42:04 am »

  • Get a good assembly debugger
  • Find the addresses/offsets for the embark rect
  • Find where the limits for the finder are
  • Port hexsearch to the mac platform
  • Port nano fortress code with the patterns found in (2) and (3)
  • Maybe it'll work for someone else
I have no plans to write any mac/linux utilities, ever. AFAIK, tools I require to RE don't exist, nor is it convenient to modify other processes.
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puke

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Re: Nano Fortress
« Reply #152 on: February 21, 2009, 05:41:23 am »

well, memory readers and hex editors definitly exist for unix type operating systems.  and OSX (or lepoard, or whatever the hell its called these days) is basically a glorified GUI on top of BSD, so it should be pretty straightforward.

not that im encouraging you to do it, or advocating on behalf of that platform at all.  just suggesting that the tools you want probalby exist in a slightly different form, and are probalby freely available if you check out BSD software development type websites.  but i'm just guessing, i'm not versed in how that kind of stuff works.
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Jifodus

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Re: Nano Fortress
« Reply #153 on: February 21, 2009, 12:28:29 pm »

well, memory readers and hex editors definitly exist for unix type operating systems.  and OSX (or lepoard, or whatever the hell its called these days) is basically a glorified GUI on top of BSD, so it should be pretty straightforward.

not that im encouraging you to do it, or advocating on behalf of that platform at all.  just suggesting that the tools you want probalby exist in a slightly different form, and are probalby freely available if you check out BSD software development type websites.  but i'm just guessing, i'm not versed in how that kind of stuff works.
From what I understand the only way to get a memory editor on a Unix platform is to write in the form of a debugger that you have to attach to the process/create a new process, since Unix isn't friendly to processes modifying other processes.
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Gertack

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Re: Nano Fortress
« Reply #154 on: February 22, 2009, 01:36:21 am »

The giant wolf attack (~16 wolves?) on a 1x1 map when the dwarven caravan arrived was awesome.  Sadly no more critters spawned afterward.

With the Mayday graphics settings (1280x1024) the entire map fits on the screen, and you're only missing a few tiles with the menu up.

And an underground magma pipe with 2 Z-levels of sand above it rocks, especially when the ground level is (or was) heavily forested.  Sadly no aquifer or brook though.
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reubend

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Re: Nano Fortress
« Reply #155 on: March 02, 2009, 05:26:14 pm »

How would a mac version of this go about being made?

Download NanoFortress and Dwarf Fortress for Windows.
Put them on a flash drive.
Copy your world from your mac to your flash drive.
Use a Windows computer to embark in your chosen 1x1 spot.
Then copy your save from the flash drive back to your mac.

I can personally verify that it works, and is totally awesome.
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Azrathud

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Re: Nano Fortress (2009.10.02.1)
« Reply #156 on: October 05, 2009, 10:25:56 pm »

Please update this link. I would love to have a nano fortress.
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Jifodus

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Re: Nano Fortress (2009.10.02.1)
« Reply #157 on: October 05, 2009, 10:44:45 pm »

Oops, messed up the link... here's the correct one while I go update that post.

Therefore opening up those 1x1 fortresses for your convenience: http://75.127.91.201/~jifodus/df/nanofortress-0_28_181_40dN.zip (2009.10.02.1)

...

For source code, check out:
http://75.127.91.201/phg/df/
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Azrathud

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Re: Nano Fortress (2009.10.02.1)
« Reply #158 on: October 11, 2009, 05:02:04 pm »

Thank ye kind sir
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Heliman

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Re: Nano Fortress
« Reply #159 on: October 11, 2009, 07:15:36 pm »

Apparently this is the best way to do a Zombie Apocalypse simulation in DF!
That, or the zombie apocalypse mod itself,
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Heliman

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Re: Nano Fortress (2009.10.02.1)
« Reply #160 on: November 04, 2009, 08:35:22 pm »

EDIT: IO tried using this mod on my netbook: the challenge got me loving DF again!
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Veinless

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Re: Nano Fortress (2009.10.02.1)
« Reply #161 on: November 12, 2009, 02:18:11 pm »

I am running 0.28.181.40d and I always get "Failed to find patch locations".  This is on Windows XP on an Intel CPU.  Any advice?
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Jifodus

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Re: Nano Fortress (2009.10.02.1)
« Reply #162 on: November 12, 2009, 02:39:18 pm »

I believe the recent release doesn't support the older versions anymore, as it would take additional effort to make it compatible with it.
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Veinless

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Re: Nano Fortress (2009.10.02.1)
« Reply #163 on: November 12, 2009, 04:39:25 pm »

I am running "v0.28.181.40d 5.5 MB, posted September 6, 2008" which shows as the latest version.  Is there a newer one that I should be running for Nano Fortress?

EDIT: Disregard, got it.  SDL.  Right.
« Last Edit: November 12, 2009, 04:47:58 pm by Veinless »
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CaptApollo12

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Re: Nano Fortress (2009.10.02.1)
« Reply #164 on: February 26, 2010, 01:50:09 pm »

I don't know where to put df to avoid the "Failed to find patch locations" error
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