Okay, how about this. Divide words up into targeting and effect spells, a la ED's noun/verb system, but add in a second class of subtargeting words, that can optionally modify your targeting for better precision.
Under this system. Elf is a potential target, where face is a potential subtarget.
Choosing an easy to interpret verb for our combination: We can choose to either cast Stomp Elf, or we can cast Stomp Elf Face. Whether this targets a single, random elf, or all elves within range is largely academic, unless you are playing as an elf. Then it is hilarious.
"When Sarda cast's a spell that hurts you, if you cast that spell back at him, it still hurts
you. --Black Mage of 8-bit fame.
*ahem* Anyway. This way, anyone with two words can stomp on elves, but if you want to decide what part of the elf get's stomped, you need yet another word.
Perhaps, another category of subtarget modifiers are needed, leading to spells as specifically useful as Crush Targeted Elf Spine, or as untrustworthy as Disarm Random Humanoid.
Heal Own Wounds and Explode All Dragon Livers (within range of course), are also tantalizing possibilities.
Speaking of range, a far modifier or something like that could boost your range would be useful, but would be effectively unique in the grammar, unless it supplanted the other subtargeting modifier, so you can't use precision at a distance.
A system of modifying the verbs is probably a good idea, though most players aren't going to use anything other that whatever the Pargon Equivalent is.
To limit that, you could have verb modifying words related to spheres, so that you could only effectively apply Violently to verbs like Explode, and not Heal. Putting the range modifier in here might fit too. Remotely Kill All Goblins.
Speaking of spheres! Spheres rock and they already have associations on the word lists. Flesh that out a bit, and you can have the power level and range of any given magic spell fluctuate based on a thousand different factors. Once again, I'm plugging
astrology, but really anything from elemental lands to artifacts to gods could give this an extra element.
Necromancers can have a reason to live on the Blighted, Evil Death Lands of Deadliness, that sprang up around an ancient battle site. What better place to cast your Remotely Raise Many Skeletons?
Extra awesome, if a ring of chanting cultists and a demon skull totem also give bonuses to his range and the number of undead he gets. --Okay, a jumble of chanting cultists, some of whom are standing on each other; let's be realistic in our requests.
Still, Remotely Kill All Creatures Horribly? Who doesn't want a piece of that? It's like living out my childhood dreams through a videogame.