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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820411 times)

MagmaDeath

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4845 on: October 06, 2010, 10:54:53 pm »

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Zai

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4846 on: October 06, 2010, 10:56:11 pm »


Please tell me you did not just name your Ubersaw "Obamacare."
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Org

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4847 on: October 07, 2010, 05:26:02 am »


Please tell me you did not just name your Ubersaw "Obamacare."
Derp derp.
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PenguinOverlord

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4848 on: October 07, 2010, 05:03:54 pm »

How can the Heavy afford to fire Sasha?
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Tradanbattlan

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4849 on: October 07, 2010, 05:09:22 pm »

He torrents all of his bullets.

Zai

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4850 on: October 07, 2010, 09:36:01 pm »

For anyone interested, here is what every paintable hat looks like when painted any given color.
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SHAD0Wdump

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4851 on: October 07, 2010, 09:53:09 pm »

For anyone interested, here is what every paintable hat looks like when painted any given color.
>:o

How can the tossle cap look that crap when painted purple?

THIS IS AN OUTRAGE!
« Last Edit: October 07, 2010, 09:56:25 pm by SHAD0Wdump »
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Zai

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4852 on: October 07, 2010, 10:26:00 pm »

Y'know what's great?

The Soldier can equip his Stainless Pot hat and the Frying Pan melee weapon at the same time.
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PTTG??

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4853 on: October 08, 2010, 12:14:58 am »

Y'know what's great?

The Soldier can equip his Stainless Pot hat and the Frying Pan melee weapon at the same time.

That really is great.
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RandomNumberGenerator

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4854 on: October 08, 2010, 01:48:48 am »

Y'know what's great?

The Soldier can equip his Stainless Pot hat and the Frying Pan melee weapon at the same time.

That really is great.

It is. Unfortunately I traded my stainless pot away the day before they updated the frying pan.
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Mr.Person

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4855 on: October 08, 2010, 03:34:17 pm »

Y'know what's great?

The Soldier can equip his Stainless Pot hat and the Frying Pan melee weapon at the same time.

That really is great.

It is. Unfortunately I traded my stainless pot away the day before they updated the frying pan.

Stainless Pot is a really cheapass hat. Nobody sells them because nobody buys them.

I have to say, the Pot is one of the best Soldier hats IMO. Not as good as the Sergeant's Drill Hat (which I have and would like to trade for a procedure mask), but it's a pretty damn nice hat. Course, I dislike the Tyran't Helm and Kabuto unlike most people, so maybe it's just me.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Tradanbattlan

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4856 on: October 08, 2010, 03:40:20 pm »

Anyone feel like trading with me?
http://www.tf2items.com/id/SCREESCREESCREE

Earbuds, C&D and Wrangler are off limits though.

The Doctor

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4857 on: October 08, 2010, 04:17:11 pm »

You're a... bird?
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ToonyMan

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4858 on: October 08, 2010, 04:19:12 pm »

All the attention belongs to them, all of it.
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Zai

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Re: Team Fortress 2: Mann-Conomy Update! "Here. Have an eagle."
« Reply #4859 on: October 08, 2010, 06:49:26 pm »

According to TF2items.com, the latest patch included Polycount Pack hat blueprints, which are just 4 Refined Metals and 1 Polycount weapon of the set you want. This means it is cheaper (if just barely) to make a set-specific hat rather than a class-specific hat. (Class-specific hats require a class token instead of a weapon from a set. Class tokens are made of 3 weapons from the same class, so you save 2 weapons overall.)
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