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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820394 times)

Mr.Person

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5265 on: January 22, 2011, 02:15:28 pm »

Well yes, companies have crazy ToS agreements. They never exercise their rights, but they're leaving their options open. I could talk about ToS agreements all day, but that would be crazy off-topic.

You should read the agreement on Valve's contribute site. They spell out in 50 different ways that Valve owns anything you contribute and can do whatever they please with them, including demands takedown notices on the stuff if you uploaded it to another site. Have they done that? No. Will they ever do that? No. But they can, if for some reason they ever want to.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

kg333

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5266 on: January 22, 2011, 04:52:45 pm »

Well yes, companies have crazy ToS agreements. They never exercise their rights, but they're leaving their options open. I could talk about ToS agreements all day, but that would be crazy off-topic.

You should read the agreement on Valve's contribute site. They spell out in 50 different ways that Valve owns anything you contribute and can do whatever they please with them, including demands takedown notices on the stuff if you uploaded it to another site. Have they done that? No. Will they ever do that? No. But they can, if for some reason they ever want to.

Yeah, I could rant on about ToS agreements too, I was just correcting the "legally speaking" bit.  "Legally speaking", Valve could completely screw everyone over.  Will they?  Probably not, but it covers their butts on any gambling accusations.

KG
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Mr.Person

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5267 on: January 22, 2011, 05:20:22 pm »

Well yes, companies have crazy ToS agreements. They never exercise their rights, but they're leaving their options open. I could talk about ToS agreements all day, but that would be crazy off-topic.

You should read the agreement on Valve's contribute site. They spell out in 50 different ways that Valve owns anything you contribute and can do whatever they please with them, including demands takedown notices on the stuff if you uploaded it to another site. Have they done that? No. Will they ever do that? No. But they can, if for some reason they ever want to.

Yeah, I could rant on about ToS agreements too, I was just correcting the "legally speaking" bit.  "Legally speaking", Valve could completely screw everyone over.  Will they?  Probably not, but it covers their butts on any gambling accusations.

KG

Let's just say that no court would side with the company if a company tried to claim in-game items were their possession. It would be the equivalent of loaning someone a VCR and then claiming you own any tapes recorded on that VCR or renting out a building you own to an artist and claiming that any art the artist made belongs to you.

And in any case, they're already covered from gambling charges since the prize isn't cash. I can think of nowhere in the world that defines non-cash prizes as gambling. If they do get in trouble, they can start dropping keys, start dropping unusuals outside of crates, or simply limit buying keys in the areas with overly strict gambling laws.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Shadowlord

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5268 on: January 22, 2011, 05:39:40 pm »

I can think of nowhere in the world that defines non-cash prizes as gambling.

Besides second life, but then they have a currency of sorts, which is convertible into real money, which is probably what gets them concerned about it.
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DrunkDorfPally

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5269 on: January 22, 2011, 05:46:14 pm »

"Gawd save da' p!$$!"  XD
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Mr.Person

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5270 on: January 22, 2011, 06:08:11 pm »

I can think of nowhere in the world that defines non-cash prizes as gambling.

Besides second life, but then they have a currency of sorts, which is convertible into real money, which is probably what gets them concerned about it.

Well I was referring to countries, but then again, if somebody plays TF2 within Second Life, props to them.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5271 on: January 22, 2011, 06:42:35 pm »

Let's talk about how awesome the Ullah Pool Caber is. Use the Charge 'n Targe with it, instakilling everyone around, dropping you to 75 health, and launching in the air to shoot pipe bombs.
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Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5272 on: January 22, 2011, 07:22:41 pm »

It is fun indeed, but you're pretty much never getting a second kill with it except on DeGroot.
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5273 on: January 22, 2011, 07:44:21 pm »

It is fun indeed, but you're pretty much never getting a second kill with it except on DeGroot.
I've never actually played on DeGroot yet.
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Metalax

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5274 on: February 06, 2011, 07:21:10 pm »

Just ran across an amusing account over on the steam forums.

Discovering the secrets of the Tradeamous-Ignoramus tribe: an expedition.
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SHAD0Wdump

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5275 on: February 06, 2011, 09:09:19 pm »

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Zai

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5276 on: February 06, 2011, 09:32:15 pm »

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Jackrabbit

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5277 on: February 07, 2011, 01:21:21 am »

I've been following TF2 since the first major update, stopped after I think the... pyro? Scout? One before the Engineer, anyway. Only now do I buy it. After so many changes, it's completely different to the TF2 I fell in love with.

Actually, since there's so much more to it than I first thought, I'm super excited. This game rocks.
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Enzo

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5278 on: February 07, 2011, 02:43:46 am »

I've been following TF2 since the first major update, stopped after I think the... pyro? Scout? One before the Engineer, anyway. Only now do I buy it. After so many changes, it's completely different to the TF2 I fell in love with.

Actually, since there's so much more to it than I first thought, I'm super excited. This game rocks.

Hehehe, I just bought it about 3 weeks ago. It is as awesome as I always expected it to be. Even though I suck.
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Strange guy

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5279 on: February 07, 2011, 01:39:55 pm »

... No-ones has mentioned anything about the Rift items? I would have thought someone would have mentioned this fairly controversial promotional items. Anyway the problems people have is that the items don't fit the art-style- even less so then most other promotional, that the 2 games are unconnected, that they have stats (they will be available to all in a month or something like that, but that kind of destroys their purpose of showing people who like Rift) and that the 'Genuine' item quality now exists for people who got one from buying Rift (or trading with someone who did).

The items also kind of suck- something like the axtinguisher for the scout, except not as good and he can't set people on fire? A pyro melee that's worse then the flamethrower in practically every way? Still apparently the afterburn from the pro melee is harder to put out, but unless you crit the extra damage you would have dealt using the flamer you'll probably end up doing less damage.
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