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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820454 times)

Frajic

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5295 on: February 18, 2011, 10:24:40 am »

Let's see here... for me, it's about 0,20 norwegian kr/hour.

That equates to 2 pence.
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Osmosis Jones

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5296 on: February 18, 2011, 10:37:16 am »

I get about 21c Australian to the hour. Totally worth it.
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Soulwynd

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5297 on: February 18, 2011, 11:42:26 am »

With the price it is now, it cost me 1 cent of a dollar per hour of entertainment.

But wait til they do another free weekend, the price drops drastically. If you're that concerned in spending 20 dollars in a game.
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Osmosis Jones

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5298 on: February 18, 2011, 11:44:45 am »

I just realised. I got it via the orange box, so that price only holds I also got portal, half life 2, ep 1, & ep2 for free :P
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Soulwynd

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5299 on: February 18, 2011, 11:48:22 am »

Yup. TF2 and Portal are the only things worth it in the orange box.

And I just realized I have 900+ hours. I should do something special when I hit 1000 hours in TF2.
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Shadowlord

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5300 on: February 18, 2011, 12:23:39 pm »

Nonsense! I have 27 hours in HL2, 10 hours in episode 1, and 8 hours in episode 2, and only 7 hours in portal, and ... 176 hours in TF2. But there's no story in TF2. No plot! Nothing but a one-armed bandit. Wait, wrong game.
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The Doctor

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5301 on: February 18, 2011, 03:39:10 pm »

Yup. TF2 and Portal are the only things worth it in the orange box.

And I just realized I have 900+ hours. I should do something special when I hit 1000 hours in TF2.
Buy a hat!
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Soulwynd

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Strange guy

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5303 on: February 18, 2011, 05:48:49 pm »

The prices for unusuals are ridiculous, though when you consider their uncrate rate and the cost of keys it sort of makes sense. Still not as bad as the Max's heads which are selling for around twice what the devils playground costs, without including any of the games, the big kill or the lugermorph. I imagine the earbuds are probably around the same, despite them being fairly easy to get for free during their available period.

Anyway on the point of TF2 updates- I haven't liked all of them (ie the new menu from the mac update) but there's not anything big I can't just avoid. The balance isn't too bad, and the beta shows Valve are trying to fix it (though they appear to have given up on some weapons, aren't bothering with some badly designed ones and I can't agree with all their balance ideas) though I'm still not happy about the set hats, and the Mann Co store means they can't really remove that requirement. The store itself is badly overpriced, there was a short lived sale where like 5 hats ended up at reasonable prices, where I got a couple of them and also some map tokens (not too expensive and supports map makers) and the jumper weapons, which are cheap and I don't think they dropped then.

The new weapons do give new experiences, loadouts and strategy, so keep me more interested, but they still aren't too easy to get. I'm missing 5 of the new weapons (not including the rift ones) and I've played the game a lot- I imagine it can be off putting for new players especially when some are upgrades, and others allow subclasses.
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Soulwynd

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5304 on: February 18, 2011, 05:57:47 pm »

You can craft the set hats and having a set doesn't turn godmode on, so it still makes no difference to me.
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5305 on: February 18, 2011, 06:22:03 pm »

The soldier's set gets up 55% sentry resistance, 35% all resistance, and immunity to crits and mini-crits.
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ECrownofFire

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5306 on: February 18, 2011, 06:26:35 pm »

The soldier's set gets up 55% sentry resistance, 35% all resistance, and immunity to crits and mini-crits.
Wait, what? The full set gives you 20% sentry resist and that's it. Where are you pulling the rest of those from? Unless you're talking about the Battalion's Backup, but that's a completely different thing that is temporary and doesn't even last that long. Next you're going to say that the medic is overpowered because it's completely invulnerable ::)
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5307 on: February 18, 2011, 06:29:57 pm »

 :-[ I know it's just temporary, but that's a large boost, even for just a small time. And, it charges fast. Medic can't attack when invulnerable.
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Soulwynd

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5308 on: February 18, 2011, 06:37:51 pm »

But a pro medic can save an entire team with a single uber charge. If anything, the Battalion and the other soldier secondary made him more of a team player for the pub people. Competitive soldiers still use the shotgun instead, even when non-vanilla items are allowed. An enemy waiting 10-20 seconds to respawn is worth more than 10 seconds of 35% immunity that takes ~175 damage to charge.
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5309 on: February 18, 2011, 10:41:09 pm »

It can buff the entire team to some crazy stuff. The soldier himself is hard as hell to kill, with his black box and damage resistance, not to mention his teammates. One medic may make someone invulnerable for 12 seconds, but this buffs the entire team. Not OP, just has no negative side effects.
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