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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820400 times)

SHAD0Wdump

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6540 on: July 12, 2011, 07:32:35 pm »

Does clearing that data remove the time spent playing each class as well? I kinda don't want to remove that.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6541 on: July 12, 2011, 07:34:11 pm »

Does clearing that data remove the time spent playing each class as well? I kinda don't want to remove that.
No.
How hard is hosting a TF2 server for 2 people? Do certain ports have to be open?
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6542 on: July 12, 2011, 10:07:08 pm »

I've hosted 2 person TF2 servers. YES, port 27015 needs to be open. Also, follow this tutorial, it all works perfectly, once you figure out what you're doing....
http://forums.srcds.com/viewtopic/5439
adding sourcemod and stuff is a bit tricky, but not hard to figure out over time and fast to do once you know how.


In other news, I recently picked up the sniper as a class I play. All of a sudden today I start getting 10-15 headshots in one life. It's so much fun to be finally able to aim and win sniper duels for a change.
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Jackrabbit

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6543 on: July 12, 2011, 10:23:48 pm »

I can't. Mostly it's latency, but I also twitch like a bastard, all the time. Sometimes I jump when I've the perfect shot lined up. Actually, that's all the time.

A large number of the shots seem to hit people in the throat though. Maybe I need to start compensating.
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Flying Carcass

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6544 on: July 12, 2011, 10:28:46 pm »

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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6545 on: July 13, 2011, 09:30:36 am »

Jackrabbit, I've found that the best way to get headshots is to do a horizontal sweep that begins at head level and try to stop on their head. The beauty of this is if you overshoot with your cursor, you can still click on their heads en route. It's sort of all or nothing (few bodyshots) but it works nicely for me.
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breadbocks

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6546 on: July 13, 2011, 10:02:25 pm »

Does anybody have a good lefty key set-up? WADS is kinda awkward.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6547 on: July 13, 2011, 10:12:18 pm »

Does anybody have a good lefty key set-up? WADS is kinda awkward.
Is your mouse on the left side?
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FunctionZero

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6548 on: July 13, 2011, 11:08:04 pm »

Does anybody have a good lefty key set-up? WADS is kinda awkward.
I'm not really a lefty, but I've always used the mouse with my left hand. Dunno why.

Anyway, what I have, and feel really comfortable with, is on numpad: 5 2 1 3 as WSAD, respectably, 0 for crouch, 6 for jump and some other misc keys around that.
You should have plenty space to allocate all.
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breadbocks

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6549 on: July 13, 2011, 11:11:04 pm »

Does anybody have a good lefty key set-up? WADS is kinda awkward.
Is your mouse on the left side?
Yeah, thus the problem. I'm more or less ambidextrous, but my right hand has to get angled weirdly to press the movement keys, and I can't reach the other keys at all. :-\
Does anybody have a good lefty key set-up? WADS is kinda awkward.
I'm not really a lefty, but I've always used the mouse with my left hand. Dunno why.

Anyway, what I have, and feel really comfortable with, is on numpad: 5 2 1 3 as WSAD, respectably, 0 for crouch, 6 for jump and some other misc keys around that.
You should have plenty space to allocate all.
That would work, but I don't have a numpad. Standard laptop keyboard.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6550 on: July 13, 2011, 11:11:45 pm »

Arrow keys?
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breadbocks

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6551 on: July 13, 2011, 11:13:04 pm »

Couldn't get the number keys, for Engie or Spy.
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FunctionZero

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6552 on: July 13, 2011, 11:13:44 pm »

Does anybody have a good lefty key set-up? WADS is kinda awkward.
I'm not really a lefty, but I've always used the mouse with my left hand. Dunno why.

Anyway, what I have, and feel really comfortable with, is on numpad: 5 2 1 3 as WSAD, respectably, 0 for crouch, 6 for jump and some other misc keys around that.
You should have plenty space to allocate all.
That would work, but I don't have a numpad. Standard laptop keyboard.
That's a downer then. I've got a wide 17.3 laptop, so mine has numpad.

I dunno then. Short of buying an external keyboard, it would be pretty hard to play.
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Thexor

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6553 on: July 14, 2011, 01:37:23 am »

You might be able to use something like IJKL; not quite as far to the right as the arrow keys, but it's still more convenient than trying to contort your right hand onto WASD. You'll have to remap everything, obviously, but at least you'll have easy access to at least as many keys as WASD provides.
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Jackrabbit

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6554 on: July 15, 2011, 10:00:34 pm »

Yeah, what Scout said. Surely the arrow keys are perfectly situated for a lefty?

Jackrabbit, I've found that the best way to get headshots is to do a horizontal sweep that begins at head level and try to stop on their head. The beauty of this is if you overshoot with your cursor, you can still click on their heads en route. It's sort of all or nothing (few bodyshots) but it works nicely for me.

I'll give it a shot, but I am so twitchy I can't pull off smooth movements with the mouse.

Maybe I'll mess with the sensitivity in offline mode and see what works.
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