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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820442 times)

PTTG??

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So many threes in this update, and then they skip day 3...?

I mean, there's even three achievements with the number three in the icon!
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A thousand million pool balls made from precious metals, covered in beef stock.

TamerVirus

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Valve be trolling with 2 day updates.

Also, CONGA LINES EVERYWHERE!
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Teneb

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So many threes in this update, and then they skip day 3...?

I mean, there's even three achievements with the number three in the icon!
Did you forget that valve cannot count to three? It's clear it must've been an outsider who sneaked that 3 in there.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

miauw62

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Illuminati confirmed.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

10ebbor10

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It's becoming increasingly clear that Valve isn't willing (or able) to change anything of major gameplay value in TF2, but really doesn't want to give up their support of the game just yet;

Hence, hats, videos and other graphics.
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Putnam

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It's becoming increasingly clear that Valve isn't willing (or able) to change anything of major gameplay value in TF2, but really doesn't want to give up their support of the game just yet;

Hence, hats, videos and other graphics.

...What? This last update changed the entire balance of the game, was the biggest change demomen ever got, nerfed a weapon that's been unchanged for 6 years which completely overhauled the pyro and changed the basic behavior of the primary weapon of the heavy in a way that completely changes his gameplay. This is the biggest gameplay update for Team Fortress 2 ever and you're saying it's "not major"?

The sticky bomb change makes the Demoman a completely different class. Sticky spam was his main tool for combat before. Now it's completely useless, taking 5 stickies to kill a scout when spamming them.
« Last Edit: June 22, 2014, 05:25:11 am by Putnam »
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USEC_OFFICER

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Plus we had the Mann vs. Machine update(s), which gave the game co-op gameplay against an AI. And the other update which added that Capture the Australium game mode. And all of the new weapons that change the way the classes work, like demoknights, the Engie's mini-sentry and that new sniper rifle that charges when not zoomed up. So... I think that all counts as major gameplay changes, unless you have a different definition of it.

Also, of course Valve doesn't want to drop their support of the game just yet. It has a pretty big playerbase and an in-game store to make money off of them. Why wouldn't they keep supporting the game?
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Teneb

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The parachute is great. It seems like most players are unable to deal with an airborne soldier raining rockets on them.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Cheedows

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The parachute is great. It seems like most players are unable to deal with an airborne soldier raining rockets on them.

Maybe it'll finally give more use to the reserve shooter.
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Repulsion

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It's becoming increasingly clear that Valve isn't willing (or able) to change anything of major gameplay value in TF2, but really doesn't want to give up their support of the game just yet;

Hence, hats, videos and other graphics.
...changed the basic behavior of the primary weapon of the heavy in a way that completely changes his gameplay...

Oh, what was this change?
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Electrum, pedophilia, and necrophilia at the same time!?

Putnam

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It's becoming increasingly clear that Valve isn't willing (or able) to change anything of major gameplay value in TF2, but really doesn't want to give up their support of the game just yet;

Hence, hats, videos and other graphics.
...changed the basic behavior of the primary weapon of the heavy in a way that completely changes his gameplay...

Oh, what was this change?

All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing. Basically, it makes the Tomislav completely useless and makes Heavy in general far less useful as an ambush class.

Repulsion

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Oh, indeed that is a change that affects the play-style immensely. That's the thing about TF2, seemingly small changes like damage ramp-up and etcetera lead to huge differences, it's nice.
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Electrum, pedophilia, and necrophilia at the same time!?

The Scout

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The parachute is great. It seems like most players are unable to deal with an airborne soldier raining rockets on them.

Maybe it'll finally give more use to the reserve shooter.
Or the Direct Hit. *grumble* *grumble*
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WealthyRadish

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Conga's getting old. Normally I don't kill things like sandvich heavies, rocket jumpers, spycrabs, etc., but now I make it a goal to try and contain the congas before they spread.

This update did get me to play TF2 after a few months though, and I'm glad they changed the sticky launcher. If I were balancing it, I probably would've had arm time only affect the explosive radius rather than damage (so higher level play where they're actually aiming well isn't affected as much), but it's still nice to a see a change after all this time. I've heard people complain about the axtinguisher change, which I find funny. They've buffed base flamethrower damage up so many times, something like 20% before pyromania and an extra 10% after, and airblast/flare/axe/gun/anything remains one of the dumbest things in the game currently. The change I'd like to see is the degreaser's airblast not affecting players (only projectiles), which would be enough for me to play pyro again.
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FritzPL

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Conga's getting old. Normally I don't kill things like sandvich heavies, rocket jumpers, spycrabs, etc., but now I make it a goal to try and contain the congas before they spread.

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