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Author Topic: Nordic Tileset by Techhead.  (Read 2921 times)

Techhead

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Nordic Tileset by Techhead.
« on: March 26, 2009, 09:11:28 pm »

I've made a tileset over the past year, I don't feel like talking much right now, so here is a link to it on the DFWiki.
Clicky
Tell me what you think.
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Musluk

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Re: Nordic Tileset by Techhead.
« Reply #1 on: March 26, 2009, 11:12:25 pm »

In-game screenshots would be better, imo. Too many angles for my poor eyes, but people might like it.
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Re: Nordic Tileset by Techhead.
« Reply #2 on: March 26, 2009, 11:14:58 pm »

 Now note this is late at night and I'm tired, but...
 Those angles stab my eyes. Unless they make some really cool-looking fortresses and aren't totally unreadable in text, they stab my eyes. Literally.
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Re: Nordic Tileset by Techhead.
« Reply #3 on: March 27, 2009, 02:12:37 am »

Well it's late and MY eyes are tired too, but I think it's AWESOMEZORS!
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Tahin

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Re: Nordic Tileset by Techhead.
« Reply #4 on: March 27, 2009, 02:41:03 am »

Looks... dwarven.

I'll have to test it out at some point.
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martinuzz

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Re: Nordic Tileset by Techhead.
« Reply #5 on: March 27, 2009, 06:38:00 am »

look interesting enough to try it out...
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Techhead

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Re: Nordic Tileset by Techhead.
« Reply #6 on: March 27, 2009, 04:08:44 pm »

I can see what I can do about softening the angles, short of an entire redesign.
Is it the letters or the icons or both? Are some tiles particularly egregious?

I actually wasn't entirely happy with my handling of the letters myself. I might redo the lowercases for legibility.

If anyone has problems or suggestions with specific characters, please don't hesitate to mention it, so I can fix them quicker. I think I'll wait a day or two until I get some feedback from play-testers.
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Re: Nordic Tileset by Techhead.
« Reply #7 on: March 28, 2009, 05:44:29 am »

I'd like an in-game screenshot, actually. It'd show the contrast between angles and the general blockiness of the game better.
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Re: Nordic Tileset by Techhead.
« Reply #8 on: March 28, 2009, 06:24:52 am »

I don't know if I'd say the tileset looks bad, because I don't think it necessarily does, but the letter resembling runes would make the entire game nigh-unreadable. That's bad.

I mean, I could read it. Just not comfortably.
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Re: Nordic Tileset by Techhead.
« Reply #9 on: March 28, 2009, 06:33:18 am »

Hmmm, I decided to upload an image of my fort rendered in nordic, just for an example, but it didn't work... I downloaded the .png from the wiki and converted it to 24bit bmp in paint, I added it to my init, it works just fine with my old font, but this is what happens when I try nordic http://mkv25.net/dfma/map-5204-searseal. The weird thing is that there are these dwarf figures for my dwarves, but there isn't a single image in my art folder that looks anything like them.

Would someone else please upload an image of nordic in use for people to see?
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Musluk

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Re: Nordic Tileset by Techhead.
« Reply #10 on: March 28, 2009, 06:50:32 am »

Did you adjust the grid to 16x16?

Edit: Nah, the PNG on the wiki is borked.
« Last Edit: March 28, 2009, 06:55:59 am by Musluk »
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Musluk

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Re: Nordic Tileset by Techhead.
« Reply #11 on: March 28, 2009, 07:04:31 am »

Doublepost boo, but still.



Myeah. Same on both downloads - the PNG on the wiki is problematic.

Edit'D:



Used photoshop to change the format, worked a bit, but still no go.

The angles do gouge my eyes out, btw.
« Last Edit: March 28, 2009, 07:17:16 am by Musluk »
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Tormy

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Re: Nordic Tileset by Techhead.
« Reply #12 on: March 28, 2009, 08:27:02 am »

Hm...I don't like it to be honest...it looks unpleasant to the eye, but maybe that's just me.
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Re: Nordic Tileset by Techhead.
« Reply #13 on: March 28, 2009, 09:52:56 am »

Hm...I don't like it to be honest...it looks unpleasant to the eye, but maybe that's just me.

Constructive criticism is pretty much the only useful kind.
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Re: Nordic Tileset by Techhead.
« Reply #14 on: March 28, 2009, 10:42:04 am »

Yeah, that one right below the rightward-facing arrow needs to be blank.
Other than that, lessee... I'd say give it all some kind of shading to reinforce the shape.
The Stone is easy to confuse with a Diamond- try making the Stone a hexagon.
The Lever states are nice, they look like they could be abstract letters or the characters they are.
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