So, I'm currently keeping an eye on moods for the first time, trying to understand more about them, do some social engineering to get more of which ones I want, and noticed an odd thing (or "odd" according to the wiki). Two, actually...
I'm wondering if the wiki is outdated, or what. It has a long list of skills that default to Craftdwarf moods, and a chart of other skills that produce, let's say, more desirable Legendary skills.
1) I had a dabbling Furnace Operator who was struck, dove into a craftshop and produced a Craft. According to the wiki, "dabbling" is enough to activate the skill...
Dwarves with only the following skills will construct their artifact at a craftsdwarf's workshop:...
mood & skills:
http://www.dwarffortresswiki.net/index.php/Mood#Skills_and_workshopsAccording to that, as a (dabbling) furnace operator they should have grabbed a forge of some sort. The dwarf had nothing other than dabbling farmer skills (grower, herbalist) from miscellaneous busy work.
Is it the
highest skill, not the highest "mood" skill? Is it based on experience, and not level? Is it random if the level is listed as the same?
2) I gave a peasant a job to produce 1 (silver) weapon, to give them dabbling weaponsmith. They produced a +fine silver axe+, on their very first weapon ever. According to the wiki ("skills"), this should not be possible - whassup wi' dat?
skill & quality:
http://www.dwarffortresswiki.net/index.php/Quality#Skill_and_quality_levelsI'm assuming the %'s from the wiki are from the RAW's or other code, so... anyone?