And magma flows are floors for everything except for things that already fall.
Can you clarify that?
Well, I'm basing this on the fact that a dwarf successfully pathed through a magma flow tile, entered it and didn't fall. I don't know what would happen if the dwarf dropped something directly on top of a magma flow (like, for example, his burning corpse). Maybe it would stay there just like when you mix water and magma on the bottom level and it leaves 'floating' obsidian walls. Anything already falling does disappear without a trace though - just like with a bottomless pit.
The difference between a bottomless pit and a magma flow is that you can't step on bottomless pits and magma flows generate magma in columns directly above them. If magma pipes behaved like bottomless pits and not like floors, all the magma would quickly disappear right after embark along with any nasties living there.
I'm extrapolating here from a single event, so there's certainly some room for more experiments. Their usefulness is doubtful though. Unless you want to do something incredibly
crazy dwarven
Another thing that needs to be clarified: I was building that final pump on Z-15, not Z-14. It's certainly possible to reduce the pipe to a single level... just not 'no level' like I hoped for. I wonder how would it refill though.
Here's a nice video:
http://mkv25.net/dfma/movie-1373-magmaflowisawalkablefloorI lower the drawbridges blocking the machinery part, draft a dwarf and station him on top of the magma flow. He goes there, hurts his foot thanks to the 1/7 magma that appears and runs away.