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Author Topic: Dungeon editor  (Read 1117 times)

Wh1tefang12

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Dungeon editor
« on: July 14, 2009, 02:03:30 pm »

I've recently been playing adventure mode a lot, and have found one thing missing dungeons. You can visit a fort in adventure mode but, you can't put certain enemies in it. I think there should be a dungeon editor that allows you to pick a map tile and build a dungeon out of it, and giving you the ability to set what enemies appear and where, and also to place items. Another feature would be to set the skill level of the enemy and equip him. Allowing for battles such as a Legendary Throwing Demon who throws hammers. I think this would be a great addition to dwarf fortresses adventure mode.
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DanielLC

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Re: Dungeon editor
« Reply #1 on: July 14, 2009, 07:27:09 pm »

You can put enemies in, they just have to be named. Sacrifice a few dwarves to them.
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Wh1tefang12

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Re: Dungeon editor
« Reply #2 on: July 14, 2009, 08:07:35 pm »

I didn't know that. I still think this is good idea but not as important as i once thought, I still would like this as a feature someday.
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Pilsu

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Re: Dungeon editor
« Reply #3 on: July 15, 2009, 12:03:21 am »

Agreed, being able to place monsters in abandoned forts would provide adventurers with stuff to explore. Could even justify forming adventuring parties, as is the drunks don't get anything out of mulling about in the wilderness. Stuff getting strewn about should probably get removed if abandoned sites are to work. Or adventurer cabins for that matter, little point in building one if the stuff won't stay inside
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Granite26

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Re: Dungeon editor
« Reply #4 on: July 15, 2009, 08:54:40 am »

I think the 'getting strewn about' is a function of abandonment and not of offloading the site.  Your cabin in the woods wouldn't get 'abandoned'. 

I agree that the system could be a little more intelligent about deciding what to throw around.  Also, it could be a little bit more intelligent about making useless crap (I'm talking to you been of rotting cloth) go away.

lucusLoC

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Re: Dungeon editor
« Reply #5 on: July 15, 2009, 02:21:16 pm »

I like the bins of rotting stuff. Makes the fort seem more real.
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Granite26

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Re: Dungeon editor
« Reply #6 on: July 15, 2009, 02:27:39 pm »

I'm... torn on it...  On one hand, it is cool... on the other hand, it's a pain in the butt sorting through all that crap.  If the system were to show all rags as rags, so I could see the good stuff without searching through each pile....

Plus, it's a waste of memory.

Warlord255

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Re: Dungeon editor
« Reply #7 on: July 15, 2009, 02:39:34 pm »

The new underground ought to have better abandon-inhabitance code in it, hopefully.
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Pilsu

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Re: Dungeon editor
« Reply #8 on: July 15, 2009, 04:23:30 pm »

What function does stuff getting strewn about serve?
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Chutney

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Re: Dungeon editor
« Reply #9 on: July 15, 2009, 10:54:31 pm »

What function does stuff getting strewn about serve?

To make it seem more like an abandoned fort, where people have been in and rummaged through all of your old stuff, and wild animals have moved it around to make nests, etc.
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Pilsu

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Re: Dungeon editor
« Reply #10 on: July 16, 2009, 02:02:01 am »

Well it's doing a spectacularly poor job at it. I'd prefer if the placeholder was removed if we can't get something proper
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Gamermaster

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Re: Dungeon editor
« Reply #11 on: July 16, 2009, 08:12:47 am »

Why just for dungeons, we should be able to use a editor like this FOR ANYTHING, ANYWHERE!!!!
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Wh1tefang12

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Re: Dungeon editor
« Reply #12 on: July 16, 2009, 03:36:07 pm »

I don't know what other kinds of editors there could be unless you mean building editors and in that case, hopefully building will be in the raws come next release.
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Grendus

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Re: Dungeon editor
« Reply #13 on: July 16, 2009, 10:40:46 pm »

Seems like Adventure Mode needs to mesh better with Fortress mode in general. I believe Toady has plans to deal with ruins in future builds, right now they're fairly lackluster but I think he intends to make them into areas reminiscent of your favorite dungeon crawlers.
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mattie2009

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Re: Dungeon editor
« Reply #14 on: July 23, 2009, 03:29:39 pm »

You can put enemies in, they just have to be named. Sacrifice a few dwarves to them.
So, you could build a fort near a cave belonging to a very powerful fire demon, who demands you sacrifice a child to him once a year/season? (Dwarves go in, but they don't come out.)
And if you don't, then he lays siege to your fort.
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