I'd like to launch this thread to discuss about "small" suggestions, that is suggestions that meet most of these criteria :
- Relatively quick and easy to implement for Toady.
- Doesn't affect the gameplay too much.
- Isn't really needed, but will be fun / nice to have.
So no multi-tiles creatures, railroad, magic or boats discussion here, just things that (you think) could be implemented in a couple of hours by editing a few source files.
Here's the already suggested ideas :
- Assigning nicknames to the tame animals.
Category : Interface
Could be nice to differentiate breeding animals from zoo / guard animals, or other uses. Also, while we're at it, renaming wild animals or enemies, to remember which of the 25 cougars could be a threat to one of your facilities.
By Timst
- Separate "Coke / Charcoal" and "Bars" in the Stock screen.
Category : Interface
It would be nice to readily see how much fuel you have left, and after all, crowns, amulets etc. are all separated in the stock screen (they could be in a single "crafts" category). While we're at it, maybe separate economic and regular stone ?
By Timst
- Get rid of the {V}isualizer option.
Category : Interface
Seriously, this thing is useless, and it's just annoying when you want to look at a dwarf and launch the visualizer instead because your caps locks were on.
By Timst
- Separate unit list for friendlies, enemies, and deadies.
Category : Interface
As it says.
By Bricks
- Init options (or a new init file) to change the color of announcements.
Category : Interface
Could be useful to distinguish slaughters from accidental / warfare deaths, or make the "[building] toppled by invader" appear in another color than red.
By Timst
- Show gender of cage animals.
Category : Interface
Right now, it's a game of russian roulette.
By Warlord255
- Autopauses when trading.
Category : Interface
- Autopause when the last good designated for hauling to the TD has been hauled.
- Autopause when the broker finally arrives at the depot.
- Autopause just before the caravan leaves.
By Silverionmox
- Consistency in the display of metals.
Category : Graphics
Currently most ores are represented by british pounds. Some, including native aluminum and magnetite are not. This is potentially confusing for new players.
My suggestion is to ither use the british pound for all metals or if the color space is inadequate designate an additional charachter for ore bearing rock and use one or the other for all ore bearing rock. I think the Franc, Dollar are unused at this time as is a Pt ligature grouped with the currency symbols that I think may be the Peseta. Any of these would be a logical extension of the current use of the pound for most metals.
By Atarlost
- Easily identifiable Dwarven happiness meter.
Category : Interface
Perhaps just a dwarf face next to their name, when view with 'v' or 'u' that's color coded. Green is happy, red is angry..
By cyclotis04
- The ability to make metal mechanisms.
Category : Mechanics
Seriously this complete reliance on bauxite for magma related mechanics is very annoying.
By Kietharr
- Some sort of rudimentary blasting cap
Category : Mining
Or something else so I can remove the tile leading to the magma pipe safely, it's very annoying to lose a miner every other time you tap a pipe.
By Kietharr
- The ability to set some animal types to auto slaughter
Category : Food processing
So butchers go after them the minute they enter the map (ie kittens).
By Kietharr
- The ability to 'preserve' certain animals
Category : Hunting
So your hunters will not target them (which can also result in preserving your hunters if you have giant eagles or GCS).
By Kietharr
- Dwarves doing something meaningful on break
Category : On break
Rather than just stand around, such as wash off all that blood and vomit and mud they acquire.
By Neek
- Being able to made bed out of different material
Category : Materials
Bed are currently made of wood only. It would be nice if we could make bed out of stone or metal.
By Evil One
- Maybe the lesser (= not noble) dwarves could issue demands also ?
Category : Demands/Mandates
They won't be too much pissed off if you didn't accept, but it will be a good way to reward dwarves when they did something good.
By Timst
- Less impossible mandates
Category : Demands/Mandates
It's absolutely ridiculous for someone to demand wolf bone items on a map that never even had wolves in the first place, there's no way to complete it so in the end it results as "random event decides to kill one random dwarf, is this awesome (Y/N)?"
By Kietharr
- Capping job management queues for greater than 30
Category : Manager
At least on certain types and generating a notice that it has been reduced to its cap if you ask for more.
By Neek
- Manual ignition of lignite bins
Category : Fire
Maybe with a lever ?
By Kietharr and Servu
- "Stockpile now !" designation
Category : Designations
Like the "melt" or "forbid" ones. When something is designated to be stockpiled immediately, it will be prioritized over other items. For instance, I want this stack of bolts to be immediately brought to the guard tower, but I know my item haulers will rather go pick up the lone sock at the other end on the map. If I designate the stack as "Stockpile now", the next time a dwarf will search for a hauling job, he will stockpile it instead of any other non-prioritized item.
By Timst
- NPCs who are non-hostile should treat roads as having a high traffic designationCategory : Pathfindinghttp://www.bay12games.com/forum/index.php?topic=35160.0Basically, wagons, migrants, and traders would be more prone to pathing to a road and following it to your fort.
This:
-Helps give roads more of a purpose
-Means you don't have to build guideposts to keep things on the roads
-Helps you plan your defence
-Makes the AI look like it has a bit of a brain
By ShadeJS
- "Expand Stockpile" option.
Category : Stockpiles
When painted over an area containing free ground and one (only one) stockpile, the painted area is added as a part of the stockpile. Good for oddly-shaped stockpiles and unexpected boons.
By Warlord255
- Permissions list for a stockpile.
Category : Stockpiles
Allows you to block persons from taking items or depositing them.
By Warlord255
- Dwarves in moods use the most valuable materials, rather then the closest materials.
Category : Moods
If my weaponsmith is making the battleaxe /of his life/, I don't want him using bronze because it happens to be lying beside him when adamantine wafers are 16 blocks away.
By LastOfTheLight
- Easy way to open cage containing untamed animals / ennemies.
Category : Cages
I.E, without having to build a lever and link it to the cage.
By Silverionmox
- Trap doors.
Category : Traps
A false floor that when a creature steps on it, it gives and they fall down into the pit below (so it'd require an open space to designate).
By Neek
- Personal social history.
Category : Relationships
When were friends and grudges made? What parties did they attend? When was Urist married? When was Urist Jr. born? Etc.
By Neek
Do you have any simple, quick idea to make the game more enjoyable ?