After Micheal Jackson's death, an argument occurs over what religion Micheal Jackson belonged to. This argument has erupted into a flame war between different religions, each claiming Jackson as a convert. The elder members of the Forum has been bought in to rein in control over the argument. Problem is, these elder members are also responsible for this flame war.*E-Evangelist: This person serves as the "leader" of the religion during the Flame War. At the start of the game, the Leader may pick two Traits. These traits get to decide the power roles that will be a part of his religion. Every night, the E-Evangelist may try to convert someone. If he try to convert a Religious Power Role, he will be killed.
Traits:
*Holy War: For whatever reason, you believe that you are fighting a Holy War against the other religion, and because of that, you can convince people to kill the infidels. The religion gain the Zealot power role. Every night, the religion may forgo a conversion attempt to let the Zealot kill someone instead.
*Hierarchy: The E-Evangelist knows that he is mortal, and can appoint someone to rule his religion once something bad happens to him. The religion gain the Sleeper Evangelist power role. He will take over and becomes the next E-Evangelist, once the first E-Evangelist dies or get banned.
*Divine Revelation: The religion gain the Prophet power role, a person who is receiving messages directly from [INSERT DIETY HERE]. All new Religious Converts are immune to conversion until the Prophet gets banned or killed.
*Prosperity Gospel: If you want to get rich quick, worship [INSERT DIETY HERE]! This religious idea is an extremely good revenue booster, as people want to prove their worship of [INSERT DIETY HERE] by donating tons of money to your religion. The religion gains the Televangelist power role. A Televangelist has the power of sending a request to the Merc Hacker that the Merc Hacker must accept...because the Merc Hacker is after all a Merc who wants money. The only exception is that the Merc Hacker may refuse a job to kill himself. If there are more than one Televangelist, then the Merc Hacker can choose between the Televangelist requests.
*Scholarly. This religion's meetings are high-brow enough to attract a Pseudo-Intellectual worshiper. The Pseudo-Intellectual may determine the belief of one person per night. In addition, as long as the Pseudo-Intellectual lives, this religion will successfully convert their targets if another evangelist also targets the same person that night. If two Scholarly religions try to convert the same target at the same time, the standard event happens.
The religion wins when it outnumbers all the other religions and the Agnostics.
Mercenary Hacker
*Belief: Atheist (May not be converted)
*Rules: Every night, the Hacker may choose to kill someone. He will receive $500 from anti-religious organizations if he successfully kills a Religious Power Role. If a Televangelist sends a request to the Mercenary Hacker via the host, the Mercenary Hacker must carry out the request, but he will be paid $1000 if he succeeds.
Victory: The Mercenary Hacker's goal is to make $3000. When this occurs, the Merc is removed from the game, and FBI Hacker loses.
Radical Atheist
*Belief: Atheist (May not be converted)
("It is better to be mindless sheep than it is to be mind-controlled")
*Rules: Capable of determining the level of belief of a single person every night. When the Radical Atheist gets votes for a person who is later Banned, the Radical Atheist gets "credit" for the banning.
Victory: "Ban" three Religious people via this manner. When this occur, the Radical Atheist leaves the game.
Regular Atheist Cabal
*Belief: Atheist (cannot be converted)
*Rules: These people are against religions in general, and has formed an informal clique to help each other refine their debating tactics. The members of the Regular Atheist Cabal knows each other, and therefore can act as a Mason Group.
Victory: ALL members of the Atheist Cabal survives. If one get banned or killed, the other members of the Cabal realize that the gig is up, and leave the Forum too.
Regular Agnostic
Belief: Agnostic (Can be converted, Victory condition and powers do not change when converted)
Victory: Survive.
Anti-{Insert Religion Here} Activist
Belief: Agnostic (Can be converted, Victory condition and powers do not change when converted. If the person is converted into the "Barbaric Religion", player loses and kills himself.)
Rules: This person is at war with a "Barbaric Religion" that is randomly determined by the host at the start of the game. This person is afraid that if this religion wins, society will crumble as a result, and thus will do whatever is in his power to ensure that society wins.
Victory: Barbaric Religion loses.
Troll
Belief: Agnostic (May be converted, victory condition and powers do not change when converted)
Rules: Once per Day, may make a personal attack against a player elsewhere on the forum. That player becomes so caught up with making a responding flame that they may not take any actions on the subsequent night.
Victory: Survive.
Armchair Theologian
Belief: Agnostic (may be converted. Conversion attempts after the first are voluntary, and immune to the Prophet. When converted, powers are retained.)
Rules: Capable of discovering the belief of two players per night.
Victory: Survive. If converted, condition changes to "Religion Wins."
FBI Hacker
Belief: Agnostic (May be converted, victory condition and powers do not change when converted)
Rules: Attracted by the death threats, the FBI Hacker may choose one person per night to Guard. If a Zealot or Merc targets the person being Guarded, the attempt fails and the FBI Hacker is made aware of who made the attempt.
Victory: All Zealots and Merc removed from the game. If Merc succeds in making $3000, FBI Hacker loses and is removed from the game.
4Chan Operative
Belief: Agnostic {May be converted}
Rules: Is in this argument for the lulz, and has two ways to win.
If he stays alive and unconverted for 3 days, he'll activate a hack which will cause the forum to shut down for 1 day. The end result is that one Day would be skipped, meaning there will be Two Night phases. 4Chan Operative wins and is removed for the game.
If 4Chan operative is converted, then he'll have to cause lulz in an alternative manner. The 4Chan Operative must be lynched or Night Killed in order to win then. The Night Killer or the last person to Lynch the 4Chan Operative gets killed.
Moderator
Belief: Agnostic (May be converted, victory condition and powers do not change when converted)
Rules: The moderator is not worried about 'safety', he's worried about enforcing the rules of the thread, and he blames the E-Evangelists for starting the conflict. A Moderator may vote in secret, and his secret vote is count instead of his public vote. A Moderator cannot be Banned unless the Admin votes for them.
Victory: The three E-Evangelists (and all Sleeper E-Evangelists) are removed from the game.
Admin
Belief: Agnostic (May be converted)
Rules: If they vote for a Moderator, their vote counts for double. Otherwise, their vote counts as normal. The Admin cannot be Banned, but may be NK'd. During the Day, they may prevent one person from being Banned. Usage of either Ban-prevention power reveals role.
Victory: Survive. If converted, condition changes to "Religion Wins."
*Before your second post (on that day), it takes one LESS vote to lynch due to added suspicion. Affects all players.
*Investigations occur after conversions.
EDIT: I modified some rules to try and get rid of possible exploits. Mods need to ban Sleeper E-Evanglists, and FBI Hacker loses if Merc Hacker wins.