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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1702761 times)

KaelGotDwarves

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Re: Stonesense - The isometric visualizer, official thread
« Reply #450 on: November 03, 2009, 11:59:28 pm »

Video of Stonesense in action for those who can't run it well.
http://www.youtube.com/watch?v=QxUYIZsu664

Yeah, I got so distracted when things started dying.  :'(

I was not expecting to see Halltraded.  I broke out laughing at the "oh, fire" comment.

That would be 10x more epic when my waterwheels were actually sprited.
I was going to post it in the Halltraded thread but I forgot. hahah

That siege was perfectly timed on the save D:

Seth

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Re: Stonesense - The isometric visualizer, official thread
« Reply #451 on: November 04, 2009, 12:14:43 am »

this looks great, nice job all

I have to say though I think the graphics are too happy: DF (and roguelikes in general) has always seemed to me to be a very dark game.  Which is fine, I think its best if people can choose whatever graphics they want, but I hope there will be the capability to make your own tilesets

When I was considering the original style I wanted to go with on the tiles, I considered something really grim and gritty for a while... but for some reason, the perverse irony of cartoony dwarves building magma-powered deathtraps that they dump on diplomats and the bourgeoisie, and cleaving cartoony goblins in two with big shiney axes was too great to pass up.

There's something decidedly "Itchy and Scratchy" or "Ren and Stimpy" about it.

Yeah I understand that, not really my thing though.  I feel like there is something about the aesthetic of ASCII and roguelikes in general that always gets lost when these games are given actual graphics.  But to tell the truth I'd enjoy working on an alternate tile/spriteset that works to preserve that, so maybe I'll start up a little project about it once this gets further along
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Gaz-1

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Re: Stonesense - The isometric visualizer, official thread
« Reply #452 on: November 04, 2009, 12:21:22 am »

I too get the no map loaded problem. I've copied the stonesense folder into my dwarf fort folder and I'm running d13.
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #453 on: November 04, 2009, 12:25:35 am »

try having your stonesense stored just about anywhere else, and make sure DF is running with the map loaded up.
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Gaz-1

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Re: Stonesense - The isometric visualizer, official thread
« Reply #454 on: November 04, 2009, 12:31:08 am »

I tried copying stonesense to 2 other places, desktop and another drive, but still no map loaded. I'm runnin win7 RC.
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JanusTwoface

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Re: Stonesense - The isometric visualizer, official thread
« Reply #455 on: November 04, 2009, 12:34:06 am »

Call me dumb, but how exactly do I get this thing to load a map? I've downloaded it into the DF folder, but it opens to say 'no map loaded' and I don't know how to get it to display my fortress.
I too get the no map loaded problem. I've copied the stonesense folder into my dwarf fort folder and I'm running d13.

Just checking... You are running Dwarf Fortress too, yes?  Stonesense reads the Dwarf Fortress memory to get the maps, not the saved files.  If you aren't running Dwarf Fortress or haven't loaded a game, it will display 'No map loaded'

If you are already running Dwarf Fortress, than I'm not sure what's up.
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Gaz-1

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Re: Stonesense - The isometric visualizer, official thread
« Reply #456 on: November 04, 2009, 12:37:38 am »

Yes, I am playing the game when I load up stonesense.
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JanusTwoface

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Re: Stonesense - The isometric visualizer, official thread
« Reply #457 on: November 04, 2009, 12:40:29 am »

Yes, I am playing the game when I load up stonesense.
That's strange then...
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Gaz-1

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Re: Stonesense - The isometric visualizer, official thread
« Reply #458 on: November 04, 2009, 12:48:20 am »

Spoiler (click to show/hide)

Both running at the same time.
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JanusTwoface

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Re: Stonesense - The isometric visualizer, official thread
« Reply #459 on: November 04, 2009, 12:59:45 am »

Both running at the same time.

Perhaps Stonesense hasn't realized that Dwarf Fortress has started?  Try pressing 'R' to ask Stonesense to refresh.  (Alternatively, press '+' on the numpad to set Stonesense to auto refresh)
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Lightbulb

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Re: Stonesense - The isometric visualizer, official thread
« Reply #460 on: November 04, 2009, 01:02:24 am »

I copied the file into the stonesense folder but now when I run it I get an error saying "unable to set graphics mode."

I just downloaded Stonesense and got an error telling me I was missing alleg42.dll.
Does anyone know how I can fix this?
Ive heard of others having the same problem- either go download allegro itself, or head over to the googlecode page and dig alleg42.dll out of the repository.
http://code.google.com/p/stonesense/source/browse/trunk/alleg42.dll

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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #461 on: November 04, 2009, 01:16:52 am »

Yeah I understand that, not really my thing though.  I feel like there is something about the aesthetic of ASCII and roguelikes in general that always gets lost when these games are given actual graphics.  But to tell the truth I'd enjoy working on an alternate tile/spriteset that works to preserve that, so maybe I'll start up a little project about it once this gets further along
I already have a bit of that done. They're dead easy to make. Find my tileset thread... edit: found. Is 16x16 though.
« Last Edit: November 04, 2009, 01:20:07 am by CobaltKobold »
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #462 on: November 04, 2009, 01:26:53 am »

If you know what an & is or don't care about old spoilers, click.

Spoiler (click to show/hide)
« Last Edit: November 04, 2009, 01:58:05 am by 7¢ Nickel »
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #463 on: November 04, 2009, 01:43:24 am »

please spoiler that.
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #464 on: November 04, 2009, 03:10:50 am »

wow, this is a great tool! I just grabbed it and I'm enjoying it immensely. I'm already working on some sprites, so after I get a nice pack together I'll share something with you guys.

EDIT: I editted the dwarfs lightly, just giving them longer beards and a what I think is a dwarfier cap.
« Last Edit: November 04, 2009, 05:00:59 am by tehmarken »
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