Sparkgear 7TurnsSunday, November 1: AlienChickenPie
Monday, November 2: Danarca
Tuesday, November 3: nil
Wednesday, November 4: Servu
Thursday, November 5: DaPatman
Friday, November 6: Rosedrake
Saturday, November 7: Ezk1
Sudnay, November 8: Barbarossa the Seal God
Monday, November 9: Bloogonis
Tuesday, November 10: Skaltum
Wednesday, November 11: Lord Shonus
Thursday, November 12: nahkh
Friday, November 13: Squirreloid
Saturday, November 14: sir labreck
Sunday, November 15: Ezk1
Monday, November 16: The Architect
Tuesday, November 17: nil
Wednesday, November 18: Lord Shonus
Thursday, November 19: The Architect
Friday, November 20: AlienChickenpie
Saturday, November 21: Frogwarrior
Sunday, November 22: Sir Labreck
Monday, November 23: nil
Tuesday, November 24: Danarca
Wednesday, November 25: Greyjoy
Thursday, November 26: Katsuun
Friday, November 27: DaPatman
Saturday, November 28:
Sunday, November 29:
Monday, November 30:
Metagame Rules1. This is the seventh succession game in the SparkGear line. Each turn is 24 hours, and changeover occurs at 2200GMT. The game is the latest version of DF, using the mod Relentless Assault.
2. Turns are reserved in advance, on a first-come-first-served basis. Newbies and veterans alike are invited. You may also ask to be a replacement for a given day or name a dwarf. To keep things fresh and reliable, slots are opened seven at a time, every Friday.
3. When it's your turn to play, make sure to post something in the thread so we know you're alive. If you don't post something the day before your turn, or within 6 hours of changeover, it is considered forfeit.
4. If you're going to finish late, request an extension from the next player in line. If no request is made, the turn is considered forfeit 3 hours after the changeover time.
5. If your turn is unplayable, it's skipped. Don't submit saves with horrid FPS or goblins in the dining room. Unless they're caged or something.
6. A forfeit turn may be claimed by the first person who asked to be a replacement for that day. Life sign rules still apply.
7. If neither the assigned player nor the replacement show a life sign, the first player to ask for the turn after their time is up receives it.
Game Rules1. The game is Dwarf Fortress 40d, modded with
Relentless Assault by nil.
2. Don't shut in, an impenetrable fortress is boring to watch and produces no Fun.
3. Dwarves may only use spaces above ground level. This may be achieved by building up from the ground or by lowering the ground level around a volume of stone. A building may contain one cellar level below the entrance. This is not very well defined, you are trusted to interpret it honestly and well.
4. If you need stone, use an open-air quarry. That means sending dwarves to remove ground layer by layer, creating a large pit.
5. You must maintain the military and/or defensive installations. Sending wave after wave of civilians will only amuse the treants.
6. Make sure your levers are tidily arranged and concentrated. Add a note on each lever. If you fail to do so, no one will use your magma espresso machine.
7. If you feel like you must cheat or reclaim, give people a chance to talk you out of it first.
8. Each player must state a challenge or a goal at the beginning of their turn. These are meant to give players an aim and keep things interesting. Completing the stated goals is recommended but not mandatory.
9. The number of military dwarves shall be at least 40 dwarves or 40% of the population. Military dwarves are those in active service, or Elites temporarily deactivated to crosstnain with civilian jobs.
ChallengesPlayers may choose to take on one of these challenges, or make up their own.
-Make the water generator repeatable by exploiting the fact that water tiles get "topped up" while frozen
-Build Indifference Hospital, a magma heated hospital with good access to drinking water
-Find an entertaining or productive way to dispose of or utilize prisoners of war
-Enhance the fort's skyline with more tall or pretty structures
-Design a new and exciting trap to kill or capture invaders